Sun Aug 17, 2008 9:45 pm
Helena - 3, Rox, Regan, Pixa
graphitesmoothie - 2, Helena, Rox
Pixa -1, Rox
Sun Aug 17, 2008 10:21 pm
Sun Aug 17, 2008 10:32 pm
Sun Aug 17, 2008 10:59 pm
Sun Aug 17, 2008 11:07 pm
Sun Aug 17, 2008 11:13 pm
Sun Aug 17, 2008 11:49 pm
Sun Aug 17, 2008 11:51 pm
Post-Haste Pixie
Alignment: Neutral
Winning Condition: Survive to the End
You are a slow pixie, you can affect people’s powers, but only during the following day.
You have the following abilities, if the ability targets a player, and unless specified, you must submit a list with five people on it, the first person alive at the time your action takes place will be targeted by the power:
Enhance: Every night, you may double a player’s powers. For example, if that person has a nightly ability, he or she will be able to target twice the people the next day instead of just one. Also, if that person has a limited use ability, he or she will be able to target twice the people with that limited use ability, but it will still take up one use. This ability is counted as an action done by you.
Magic Dust: Once during the game you may double the powers of everyone in your room for the next day. This ability does not count as an action.
Resistance: 40%
Blatant Bus Driver
Alignment: Innocent
Winning Condition: Defeat all evil teams
Nobody seems to notice the fact that you are blatantly driving a bus around… in a castle… switching people around...
You have the following abilities, if the ability targets a player, and unless specified, you must submit a list with five people on it, the first person alive at the time your action takes place will be targeted by the power:
Switch: Every night, you may switch two people. Submit two lists, a list A and a list B. During the night, the first person alive on list A will be switched with the first person alive on list B. Everything that happens to the person on list A will happen to the person on list B, and vice versa. You may not switch the same two people two nights in a row. (This means you cannot use either person in your next list if you had used them the night before). This ability counts as an action done by you.
Change: Once during the game, you mean insert your own list into another player’s. Submit two lists, a list A and a list B. The first person alive on list A will be targeted, and their list (if they have one), will be replaced by your list B. This ability counts as an action done by you.
Resistance: 30%
Great Hall Gentleman
Alignment: Innocent
Winning Condition: Defeat all evil teams
You are the master of the great hall.
You have the following abilities, if the ability targets a player, and unless specified, you must submit a list with five people on it, the first person alive at the time your action takes place will be targeted by the power:
Room Status: Every night, you may change your room’s status for the next day. However, you must reside in your room to do so. You may pick from several available statuses, and you may not pick the same status two days in a row. They are as follows:
No status: Picking this will not affect the room’s inhabitants in any way.
Resistance Beneficial: Picking this will increase the resistance of all inhabitants in the room by 10%.
Resistance Detrimental: Picking this will decrease the resistance of all inhabitants in the room by 10%.
Resistance Beneficial+: You may pick this status three times during the game. Picking this will increase the resistance of all inhabitants in the room by 20%.
Resistance Detrimental+: You may pick this status three times during the game. Picking this will decrease the resistance of all inhabitants in the room by 20%.
Pure Protection: Once during the game, you may pick this status. Picking this status will protect everyone in your room from all attacks.
Note that these statuses are only temporary, and will be gone as soon as the inhabitant leaves the room. In addition, you are not affected by any of these. This ability does not count as an action.
Attract: In addition to your previous ability, every night you may attract a person into your room. This will take place at the beginning of the night. This ability counts as an action done by you.
Resistance: 30%
Zappy Zombie
Alignment: Evil
Team: Zombies
Winning Condition: Defeat all other teams
Teammates: *Information withheld*
For zombies, you are quite a chipper bunch, which may explain why you’re able to fit in normally with other people. Being the undead, you have quite a special slew of abilities.
*Information withheld*
Resistance: 50%
You cannot be converted.
Sun Aug 17, 2008 11:54 pm
Sun Aug 17, 2008 11:58 pm
Mon Aug 18, 2008 12:02 am
Mon Aug 18, 2008 12:02 am
Mon Aug 18, 2008 12:04 am
Typhoon wrote:Two prankings. Unfortunately our role doubler is gone.
Pull Lever. If I can, being dungeonized and all. If I can't, I'LL NEVER FORGIVE YOU!
Move: Library
Mon Aug 18, 2008 12:09 am
Mon Aug 18, 2008 12:38 am