Tue Aug 23, 2005 11:48 pm
Tue Aug 23, 2005 11:50 pm
I'm talking to you live from Banana Beach on the eastern coast of Florida. Hurricane Cheeseburger is around five hours from hitting the coast here and as you can see the sky is already beginning to turn dark. The governor has issued a city wide evacuation order, yet still some people and trying to get out of their houses and onto safer land. Still crazier people remain back on the beach, trying to brave the storm at full force. With the reports on how massive this hurricane is going to be, you have to wonder if that is a good idea. From Banana Beach, I'm Were Wolf, now back to you.
Chair one is the extra soft chair. A person sitting in it gains a life point from its happy softness.
Chair two is control chair. A person sitting here gets to control the simulator the next round. Hence choosing the music, what the room looks like, the food served and everything else they want.
Chair three is mastermind's chair. A person sitting here gets to program to dunce chair the next round. The program should be a posting requirement similar to those dished out by Duck Duck Goose. It will only apply to the game topic and can be as evil as you wish as long as the person is able to play the game properly.
Chair four is the dunce chair. A person sitting here gets an evil posting requirement. Successful completion gives them a health point. Failure causes them to lose a health point.
Chair five is portal chair. A person sitting here can switch any two chairs for the next round. The swapping will be announced, however so that people can respond accordingly.
Chair six is the zapping chair. A person sitting here can zap another person casing them to not be able to use a chair the next round.
Chair seven is the stunning chair. A person sitting here can stun another person for a few hours(three to be exact) at the start of the sitting phase of the following round.
Chair eight is the crazy chair. A person sitting here randomly gets the power of another chair. I will PM you which power it is ASAP.
Chair nine is the iron chair. A little uncomfey, but it can not be the target of any other chair (such as Portal or Alchemist). You also cant be targeted if you sat in this chair(with someone like Stunning or zapping)
Chair ten is the vortex chair. The person sitting in it either gangs a life point or loses one or have nothing happen, 33% of each happening.
Chair eleven is the upside down chair. A person must hang from it instead of sitting on it. (and hence post Hangs 11/X instead of sits 11/X)
Chair twelve alchemist's chair. This chair contains a vile of poison which can be used continue any chair the following round, causing the person sitting on it to lose a health point.
Chair thirteen is the contaminated chair. A person sitting in a contaminated chair loses a health point.
Wed Aug 24, 2005 12:07 am
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Wed Aug 24, 2005 12:48 pm
Wed Aug 24, 2005 1:22 pm