took you guys long enough...infact over 24 hours, so it doesnt count. (dont owrry, chair 12 was contaimated anyways
![Cheeky Tongue :P](./images/smilies/icon_tongue.gif)
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Lets see. Twiz also no sits. Loses life.
Wind gets life from SSC
Chipper goes boom from the vortex - ish now out of game.
Stephanie gets the powers of the alchamist chair for htis round(from crazy chair).
Wind also finishes 1337 dare(that she wound up giving herself) Now has 4 Hps.
They walk out of the crater and into a floridanian swamp Its foggy, and freaky. with clouds and what not would be everywhere Abd. Each person canwalk around the fog and see a memory of their life in it. Basically the fog room is a room full of the player's memories. To make it even scarier clucky turns on lots of Evanescence like "Imaginary", "Haunted", "Before the Dawn" and "Field of Innocence". He then runs and finds his teddy bear. For some odd reasons, everyones memory has this sheet of apaper in it:
Quote:
Chair 1 is the Pirate chair. A person sitting here gets to send me a list for ALL the chairs the require list sending. If a person does not send in a list, I will use list from the pirate chair for that list instead of randomly choosing it.
Chair 2is control chair. A person sitting here gets to control the simulator the next round. Hence choosing the music, what the room looks like, the food served and everything else they want.
Chair 3 alchemist's chair. This chair contains a vile of poison which can be used continue any chair the following round, causing the person sitting on it to lose a health point.
Chair 4is the dunce chair. A person sitting here gets an evil posting requirement. Successful completion gives them a health point. Failure causes them to lose a health point.
Chair 5is portal chair. A person sitting here can switch any two chairs for the next round. The swapping will be announced, however so that people can respond accordingly.
Chair 6is the zapping chair. A person sitting here can zap another person casing them to not be able to use a chair the next round.
Chair 7 is the vortex chair. The person sitting in it either gangs a life point or loses one or have nothing happen, 33% of each happening.
Chair 8 is the crazy chair. A person sitting here randomly gets the power of another chair. I will PM you which power it is ASAP.
Chair 9 is the stunning chair. A person sitting here can stun another person for a few hours(three to be exact) at the start of the sitting phase of the following round.
Chair 10 is the extra soft chair. A person sitting in it gains a life point from its happy softness.
Chair 11is mastermind's chair. A person sitting here gets to program to dunce chair the next round. The program should be a posting requirement similar to those dished out by Duck Duck Goose. It will only apply to the game topic and can be as evil as you wish as long as the person is able to play the game properly.
Chair 12 is the contaminated chair. A person sitting in a contaminated chair loses a health point.