Round 15
SSBB = Super Smash Brothers Brawl
To all of those interested in joining, there are no sign ups. You can just start playing right off the bat. If you need additional help, I am here most of the time and more than willing to try to help as much as possible.
Story as of now:
- Emeralda pic from
Picture Shrines
Peach heals for +4 HP. Aerith heals herself for +3 HP and heals Cloud and Squall for +1 HP each. Roy finds a Pokeball and frees Matadogas from inside. The poison Pokémon uses Poison Gas to sting Mr Game & Watch, Yoshi, Terry, and Simon for -2 damage each.
Koopa:
Roars. Koopa smash!
Koopa tries crushing the Cactuar, but misses
Wario:
Cackles. Wario crush!
Wario misses his smash against the Cactuar.
DK:
Grunts and throws an unknown, unmentionable substance.
The unknown, unmentionable substance hits the Cactuar. The little cactus screams and dies. Donkey Kong pounds his chest, and he and Diddy start hurling unknown, unmentionable substances all over the field as their Faction Ability activates.
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Snake awakes in the infirmary. Meta Knight, Munro and Emeralda are standing nearby. Pit is in another bed with a bandaged wing.
Emeralda: Hiya!
Snake: What happened?
Meta Knight: You’re an idiot. That is what happened.
Snake: I had this weird dream where I was a Borg and was assimilating people.
Munro: You got a nanomachine infection from the Dark Trooper wreckage. You, apparently thinking you were assimilated yourself, then went on a rampage until you were subdued. We then removed the nanomachines from you, even though they were completely harmless, in hopes you would return to normal.
Snake: Do I still hate you guys?
Meta Knight and Munro nod.
Snake: Then I feel normal. How did you get the nanomachines out?
Emeralda give Snake a big kiss.
Emeralda: That is how!
Snake: Well, I can’t complain about that.
Emeralda smiles and cuddles up to Snake.
Snake:
Looks at Emeralda briefly. Uh... Okay, what happened to bird boy?
Pit: What happened to me! I’ll tell you what happened to me. First you shot me with a tranq dart. I started falling while...
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Inside Pit’s narration. [Text by Christopher since I doubt I could retell this better than he wrote.]
Pit: ~I contemplated the relative impediment of falling down a bottomless pit, even though it isn't a bottomless pit, just a fall, but I end up doing this every single time anyway, like if it's bottomless, if you take everything you need with you, you should be fine like if it was a big enough hole and you chucked a whole farm down there even though I was falling I would live out the rest of my days farming a falling farm. Unfortunately as always, this makes me start philosophizing, and I wondered whether if the whole universe was thrown down a bottomless pit would anyone notice? Then I was, like, "Bottomless Pit...I should get a T-Shirt for when I go to the Steakhou...
-----------------------------------------------------------
Back in the infirmary.
Pit: Then WHAM! I landed in a crate full of cuccos... angry cuccos... angry, rabid, blood-thirsty cuccos that get specifically agitated if someone falls on them. That is what happened to me!
Snake:
Stare blankly at pit then looks at the nearest doctor. So I am okay now, right?
Pit yells then starts trying to get up to attack Snake.
0500/1700 Rule: Regardless of when the last update occurred, you may make actions
after 5AM/PM your time zone. There is no need to wait for an update to make an action, but it is recommended. Any actions that break this rule will not count as a legal action and will be promptly (eventually) pointed out. If you miss one of the posting periods, you will not get an extra move. I will allow posts +5 minutes in so you don’t have to rush your action.
Preferred Attack format: ‘
[Character A] attacks
[Character B] for
-X damage’ [Do not forget the
underline,
red, and
bold.]
Example attack: ‘
Sonic attacks
Link for
-3 damage’
Example split attack: ‘
Chrono attacks
a goomba for
-1 damage and
Ryu for
-2 damage
Example weapon use: ‘
Zelda uses a Warp Star to deal
-3 damage to
Mr Game & Watch and Mewtwo.’
Code:
[u][Character A][/u] attacks [color=red][Character B][/color] for [b]-3 damage[/b]
Code:
[u][Character A][/u] attacks [color=red][NPC][/color] for [b]-(X) damage[/b] and [color=red][Character B][/color] for [b]-(3-X) damage[/b]
Simple Attack format: ‘
[Character A] attacks [Character B] for -X damage’ [Do not forget the
bold.]
Example attack: ‘
Sonic attacks Link for-3 damage’
Example split attack: ‘
Chrono attacks a goomba for -1 and Ryu for -2Example weapon use: ‘
Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo’
Code:
[b][Character A] attacks [Character B] for -3 Damage[/b]
Code:
[b][Character A] attacks [NPC] for -(X) damage and [Character B] for -(3-X) damage[/b]
Preferred Heal format: ‘
[Character] heals for
+2 HP [Do not forget the
green and
bold.]
Example heal: ‘
Kirby heals for
+2 HP’
Code:
[color=green][Character][/color] heals for [b]+2 HP[/b]
Simple Heal format: ‘
[Character] heals for +2 HP [Do not forget the
bold.]
Example heal: ‘
Kirby heals for +2 HP’
Code:
[b][Character] heals for +2 HP[/b]
Specials follow the same format where appropriate.
Specials and weapons should be used before regular attacks can be used.
Special users can defeat one 1 or 2 HP NPC of their choice in addition to their special use (meaning without targeting the NPC with the special).
Super Smash Attacks (SSA): SSA actions are powerful, character-specific moves with special effects. They can only be activated two ways and usually involve the character being removed from the game (see below) for a short time. The SSA use counter does not reset until all characters have used their SSA. To activate: either use a Smash Emblem or buy it with some points. They may not be ready at the start of the game, but I’ll finish them as soon as possible.
Removed from the Game (RFG): Unlike in Magic: The Gathering, this is not a permanent effect. Characters removed from the game cannot attack or heal but cannot be targeted. They return to play after a set amount of rounds. At least three characters will remain in play at all times.
Special Character - Gogo: Due to Gogo’s unique nature, I will post his information every round. If there are any questions, PM me, and I will willingly help.
Gogo cannot attack or heal. He is active every round. He has only one special which he uses every round.
Special: Mime: *Gogo copies the last action done (the post above this use). *Gogo’s user may choose new targets. *If a special was used, Gogo receives -3 damage in addition to the special’s effects. *Cannot mime SSAs or actions in the GM’s posts. *Cannot be the first action of the round. *If Gogo is not used, he automatically heals for +1 HP each round, but he starts with 30 HP at the beginning of the game. *He counts as male for gender related contests.
Sample use:
Code:
[b]Gogo mimes [Last Character Used] and [Copies the last action as player sees fit][/b]
Starting/Maximum HP = 50
Factions
Castlevania: +30 - Vampire Slayer - Characters can automatically defeat two NPCs with 1, 2, or 3 HP or defeat one 4 or 5 HP NPC in addition any other actions this round
Deep Space 9ers: +50 - Reflective Shields - All attacks directed at the members are reflected back to the attackers. Members can still attack
Dream Land: +20 - Skill Copy - Members may use any special belonging to any [Faction] member. (Check character guide or with the GM for specials)
Hyrule: +90 points - Magic Sack - Members may use any weapon unlimited times (weapon changes user after each use unless user can do unlimited attacks) (Check item guide or with the GM for items)
Independent: +0 - None (duh, they have no team)
Kongo Jungle: +20 - Monkey Friends - When a member is attacked, the attacker receives a -1 damage counterattack for every -2 damage dealt to member (counterattack is rounded down)
Mushroom Kingdom: +50 - Mega Mushroom - All members deal double damage for the rest of the round, but cannot use weapons. Negative side effects are doubled for members
Pokémon: +50 - Pokeball - A random, unused Pokeball is activated. Members are immune to the effects
Sephiroth: +50 - Summon Sephiroth - Either: a Guard Armor or Dark Trooper appear; or Sephiroth appears for the round and deals up to -20 damage distributed among the remaining characters.
Sonic: +60 - Hyper Sonic Speed - Members cannot be attacked for the rest of the round. Members may still attack.
Square Enix: +160 points - Job Change - Members may use any Dressphere that is currently not being used (Check Dressphere guide or with the GM for Dresspheres). Counts as a weapon action
Versus: +70 - Versus: Adrenaline Rush - Members may make unlimited actions. Special users may use their special twice (any given player may only use the special once)
Characters
Gogo--------------------------22
Bracket A - Mon & Tues
Aerith-------------------------50
Alucard----------------------50
Auron-------------------------50
Beatrix------------------------47
Black Mage------------------45
Blaze--------------------------48
Captain Falcon---------------47
Chrono------------------------50
Chun-li------------------------49
Cloud-------------------------50
Deoxys------------------------37
Diddy Kong------------------43
Donkey Kong----------------25
Edge--------------------------50
Falco---------------------------45
Fei-----------------------------50
Fox---------------------------50
Ganondorf-------------------47
Geno--------------------------49
Hayabusa Ryu---------------50
Ice Climber-------------------50
Jeran and Lisha--------------47
Joanna------------------------43
Kasumi------------------------48
Kirby-------------------------48
Kite---------------------------44
Knuckles----------------------50
Koopa------------------------4
Kyle Katarn------------------49
Link--------------------------48
Liu-----------------------------48
Luigi--------------------------50
Mario-------------------------45
Marth--------------------------48
Bracket B - Thurs & Fri
Mewtwo----------------------48
Mr Game & Watch----------41
Ness--------------------------46
Paine--------------------------50
Peach-------------------------50 (Wed to Geno)
Pichu--------------------------50
Pikachu-----------------------49
Plusle and Minun------------50
Prince-------------------------50
Purin--------------------------50
Ramza-------------------------45
Rikku-------------------------50
Roy---------------------------50
Ryu----------------------------44
Samus------------------------47
Shadow-----------------------45
Sheik-------------------------50
Siegfried-----------------------50
Silver--------------------------33
Simon------------------------46
Sol-----------------------------47
Soma-------------------------50
Sonic--------------------------28
Sora---------------------------41
Squall-------------------------50
Tails---------------------------48
Terry---------------------------48
Tina---------------------------47
Wario-------------------------39
X-----------------------------48
Yoshi-------------------------48
Young Link-----------------46
Yuna--------------------------48
Zelda-------------------------50
Zero--------------------------50
NPC Stats
Goomba x5 ----------------- 1 HP
Iron Knuckle --------------- 5 HP
Your beloved referees - Reno of the Turks and Lieutenant Alexander Munro of Starfleet!
Eliminations (Victim, Character, Player):
?? - ?? - ??
NPC Kills (NPC, # defeated, # sent):
Goomba - 4 - 9
Octorok - 2 - 4
Slime - 3 - 3
Koopa Troopa - 4 - 5
Spiny - 4 - 4
Deku Scrub - 1 - 3
Hammer Bros - 2 - 2
Kremling - 2 - 2
Heartless - 4 - 5
Paratroopa - 0 - 0
Redead - 2 - 3
Cactuar - 0 - 1
Like-Like - 2 - 2
Red Bubble - 1 - 3
Blue Bubble - 1 - 1
Bomb - 0 - 0
Wiggler - 0 - 0
Dodongo - 1 - 1
Lakitu - 1 - 1
Stalfos - 2 - 2
Moblin - 1 - 1
Zu - 1 - 1
Tonberry - 0 - 0
Iron Knuckle - 0 - 1
Metroid - 2 - 2
Malboro - 0 - 0
Thwomp - X - 0
Boo - X - 0
Floor Master - X - 0
Points: Max = 3*cos(2π)*(6!/4) - (2^3)(25^0.5) ± ln(1)
Blk Mage - 281
Stinkyllama - 56
Christopher - 60
Noo - 313
Ryan - 188
Roxas_x - 52
Otamoto - 78
Typhoon - 42
GM Choice - 75
Past Winners:
SSBM 1 - Samus of DS9ers
SSBM 2: Revenge of the Melee - Mewtwo of Team Pokémon
SSBM 3: All-Stars Unite - Roy of Team Hyrule
SSBB 1: The Brawl Begins - Rikku of Square Enix
SSBB 2: Shadows of the Brawl - ????
Point Redemption
Pokémon List:
1, 2, 3, 4, 5, 7, 8, 9, 10, 11, 12, 13, 14, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30
Summon Materia Effects:
Found here
Character Profiles:
Found here. Enjoy!
Game Notes:
Changes made in SSBB 1 here. Enjoy!
Changes made in SSBB 2 here. Enjoy!
HRB Rules. Enjoy! - Will re-post when the HRB are reissued
Request Info! - From past game. Will re-post towards the end of the game.
How to Gogo - Enjoy!
Game Site:
Overall, found here.
Preview movies, found here.
Round 15 Announcements:
1:
Both Brackets are Active!
2: Galactica returns tonight
More than super awesome
3: Typhoon nailed the diagnosis on the head
Dead perfect. Too bad the Pit story is what was weighted more.
4: Simple reorganization: alphabetical.
5: Fun alphabetical facts: Every letter from ‘A’ to ‘N’; except for Mewtwo, all of Team Pokémon begin with ‘P’; only missing letters ‘O’, ‘Q’, ‘U’, and ‘V’; most Characters is ‘S’ with 11; first name - Aerith, last name - Zero
6: I am
not really sorry about the monkey joke. Just watch out for unknown, unmentionable substances if you try attacking them this round.
7: I don’t care what anyone says. The caber toss is one of the coolest sports in the world, right after sumo.
8:
Both Brackets are Active!
This Round's Weapons:
1 Super Scope: -1 damage to distributed any way to up to four characters
This Round's Dressphere - Square Enix use only!:
None
This Round's Specials:
Gogo - Mime: See above (No actions)
1) Capt Falcon: Falcon Kick: -3 damage to two characters
2) Luigi: Fireball: -4 damage to one character
3) Mewtwo: Confusion: -2 damage to one character. Target cannot attack for the rest of the round. Cannot target special users.
4) Zero: Z-Saber: -6 damage to one character and -1 damage to Zero
This Round's Stage:
None
This Round's Mini-game:
None
This Round's NPC(s):
1 Iron Knuckle: 5 HP. +5 points when defeated. Immune to weapons. Deals -5 damage to one character at the end of the round. They stay until defeated.
5 Goomba: 1/0 HP. +1 point when defeated. Deals -1 damage to one character each at the end of the round. They only appear for one round.
This Round's Faction Ability:
Kongo Jungle: Monkey Friends - When a member is attacked, the attacker receives a -1 damage counterattack for every -2 damage dealt to member (counterattack is rounded down)
Quick but important poll!
If you want to be polled (no need to enter), please post what time zone you are in, based on GMT. I am in PST which is GMT -8. This way I can keep track of double posts better.
Thank you!