Mon Jan 08, 2007 9:55 pm
Mon Jan 08, 2007 10:00 pm
Mon Jan 08, 2007 10:29 pm
Mon Jan 08, 2007 11:27 pm
Mon Jan 08, 2007 11:56 pm
Mon Jan 08, 2007 11:57 pm
To keep us in suspense?okamotosan18 wrote:If Wind had a daykill, why not use it as soon as the day started? >_>
Tue Jan 09, 2007 12:03 am
Tue Jan 09, 2007 12:06 am
Tue Jan 09, 2007 12:09 am
Tue Jan 09, 2007 12:12 am
Tue Jan 09, 2007 12:13 am
Dyl wrote:I have no clue who the baddie(s) is/are.
Looks like the stuffed animals won, though.To keep us in suspense?okamotosan18 wrote:If Wind had a daykill, why not use it as soon as the day started? >_>
Tue Jan 09, 2007 12:17 am
WIS wrote:Dyl wrote:I have no clue who the baddie(s) is/are.
Looks like the stuffed animals won, though.To keep us in suspense?okamotosan18 wrote:If Wind had a daykill, why not use it as soon as the day started? >_>
Timezones, probably.
Anywho. I'd like to thank you guys all for a -great- WW game.I hope you guys enjoyed it as much as I did.
However, the puzzle still remains unsolved. :O If anyone still wishes to solve it now, the first person to post the answer will receive... a congratulations.
About the rooms, each room, like the puzzle stated, had advantages and disadvantages. If you were in a room that had your element at an advantage, you will gain a 25% barrier that night, regardless of your current barrier. If you were in a room that had your element at a disadvantage, you will lose 25% barrier that night, and you cant go below 0%.
The advantages/disadvantages applied also for Daykills & Executions, but the Executions was at a power of 125, instead of 100 like the daykills and nightkills. (For example, if your attack had a power of 100, which is what all baddies had, I would randomly generate a number between 1 and 100. If your attack had a power of 125, I would generate a number between 1 and 125).
Tue Jan 09, 2007 12:22 am
Combusken BG wrote:WIS wrote:Dyl wrote:I have no clue who the baddie(s) is/are.
Looks like the stuffed animals won, though.To keep us in suspense?okamotosan18 wrote:If Wind had a daykill, why not use it as soon as the day started? >_>
Timezones, probably.
Anywho. I'd like to thank you guys all for a -great- WW game.I hope you guys enjoyed it as much as I did.
However, the puzzle still remains unsolved. :O If anyone still wishes to solve it now, the first person to post the answer will receive... a congratulations.
About the rooms, each room, like the puzzle stated, had advantages and disadvantages. If you were in a room that had your element at an advantage, you will gain a 25% barrier that night, regardless of your current barrier. If you were in a room that had your element at a disadvantage, you will lose 25% barrier that night, and you cant go below 0%.
The advantages/disadvantages applied also for Daykills & Executions, but the Executions was at a power of 125, instead of 100 like the daykills and nightkills. (For example, if your attack had a power of 100, which is what all baddies had, I would randomly generate a number between 1 and 100. If your attack had a power of 125, I would generate a number between 1 and 125).
Are we going to see the other roles posted as well as what happened by PM? (Sort of like how Dyl so with the Christmas Werewolf game when it had finished.)
Tue Jan 09, 2007 12:27 am
Tue Jan 09, 2007 12:34 am
WIS wrote:Combusken BG wrote:WIS wrote:Dyl wrote:I have no clue who the baddie(s) is/are.
Looks like the stuffed animals won, though.To keep us in suspense?okamotosan18 wrote:If Wind had a daykill, why not use it as soon as the day started? >_>
Timezones, probably.
Anywho. I'd like to thank you guys all for a -great- WW game.I hope you guys enjoyed it as much as I did.
However, the puzzle still remains unsolved. :O If anyone still wishes to solve it now, the first person to post the answer will receive... a congratulations.
About the rooms, each room, like the puzzle stated, had advantages and disadvantages. If you were in a room that had your element at an advantage, you will gain a 25% barrier that night, regardless of your current barrier. If you were in a room that had your element at a disadvantage, you will lose 25% barrier that night, and you cant go below 0%.
The advantages/disadvantages applied also for Daykills & Executions, but the Executions was at a power of 125, instead of 100 like the daykills and nightkills. (For example, if your attack had a power of 100, which is what all baddies had, I would randomly generate a number between 1 and 100. If your attack had a power of 125, I would generate a number between 1 and 125).
Are we going to see the other roles posted as well as what happened by PM? (Sort of like how Dyl so with the Christmas Werewolf game when it had finished.)
All roles have been Posted already. If you would like to see a Log of the WW up to and including Night 8, I'd be happy to post it here.