Round 132
SSBB = Super Smash Brothers Brawl
To all of those interested in joining, there are no sign ups. You can just start playing right off the bat. If you need additional help, I am here most of the time and more than willing to try to help as much as possible.
- pic from
The last (literally) octoroks are sent packing after they spit rocks at Alucard and Sheik for -1 damage each.
Yuna: Good riddance! They were cramping up the place.
Rikku: I thought they were cute.
Yuna: You would.
Rikku: Aha! I got it! You are not Yuna at all! You are some guy in a Yuna suit!
Everyone stops to stare at Rikku, confused.
Yuna: What on Spira are you talking about?
Rikku: You shut up, sir!
There is another small pop. This time Paratroopas rain from the sky. Some use Rikku’s head as a landing platform on their way down.
Yuna: Oi. Back to work.
--------------------------------
Samus and Master Chief are sprinting down a hallway while watching their scanners.
Chief: This is a strange energy reading.
Samus: I know I have seen this energy before...
They reach the end of a hall and encounter an energy field.
Chief: Is this what we were seeing?
Samus: No. This is too weak. We have to get through. Whatever we are chasing is on the other side.
Samus goes to a panel and starts messing with the circuiting. The rest of the group arrives shortly.
Pit: Will you not run off like that? I am beat!
Saber: You are out of shape. A good warrior is in peak physical condition.
Marth: What is happening? Are we done?
Chief: Not yet. Samus is working on the way through.
Falcon: Stand back, ladies. I can handle this. The trick is to swing really hard. Falcon Punch!
Captain Falcon swings as hard as he can and gets a massive shock from the energy field. Caboose walks out on the other side of the field.
Caboose: Will you keep it down? It is nap time.
Chief: Caboose! How did you get over there!
Caboose: I was following you, but I saw something shiny and followed that for a bit. Then there was a sweet smell for a little bit. And then a lot of yelling. I was following the yelling when I found you.
Chief: Can you let us through?
Caboose: I don’t know. Can I?
Chief: Caboose! Just find a control panel and press the button marked ‘open’.
Caboose finds a panel and presses a button. The energy field goes down.
Chief: Good boy.
Master Chief is about to walk through, but the field returns.
Chief: What the?
Caboose keeps pressing the button, turning the field on and off.
Chief: Caboose! Stop pressing the damn button!
Caboose stops pressing the button, but the field is still on.
Chief: Okay. Now turn the field off.
Caboose: But that would mean I have to push the button and you told me not to.
Chief: Just push the button once. Got that? Only one time.
Caboose: I think I got it...
Caboose presses a button. A klaxon goes off, and a blast door drops behind the energy field.
Computer: Self destruct in thirty seconds.
Chief: Wrong button!
Master Chief gets out a stick of C4 and presses it to the door. Everyone falls back for Master Chief to detonate the explosive. Once the smoke clears, Master Chief runs through the hole and turns off the alarm and retracts the blast door.
Chief: I am not even going to bother yelling at you. I can’t stand it.
Caboose: Yeah... Church says the same thing all the time too.
0500/1700 Rule: Regardless of when the last update occurred, you may make actions
after 5AM/PM your time zone. There is no need to wait for an update to make an action, but it is recommended. Any actions that break this rule will not count as a legal action and will be promptly (eventually) pointed out. If you miss one of the posting periods, you will not get an extra move. I will allow posts +5 minutes in so you don’t have to rush your action.
Preferred Attack format: ‘
[Character A] attacks
[Character B] for
-X damage’ [Do not forget the
underline,
red, and
bold.]
Example attack: ‘
Sonic attacks
Link for
-3 damage’
Example split attack: ‘
Chrono attacks
a goomba for
-1 damage and
Ryu for
-2 damage
Example weapon use: ‘
Zelda uses a Warp Star to deal
-3 damage to
Mr Game & Watch and Mewtwo.’
Code:
[u][Character A][/u] attacks [color=red][Character B][/color] for [b]-3 damage[/b]
Code:
[u][Character A][/u] attacks [color=red][NPC][/color] for [b]-(X) damage[/b] and [color=red][Character B][/color] for [b]-(3-X) damage[/b]
Simple Attack format: ‘
[Character A] attacks [Character B] for -X damage’ [Do not forget the
bold.]
Example attack: ‘
Sonic attacks Link for-3 damage’
Example split attack: ‘
Chrono attacks a goomba for -1 and Ryu for -2Example weapon use: ‘
Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo’
Code:
[b][Character A] attacks [Character B] for -3 Damage[/b]
Code:
[b][Character A] attacks [NPC] for -(X) damage and [Character B] for -(3-X) damage[/b]
Preferred Heal format: ‘
[Character] heals for
+2 HP [Do not forget the
green and
bold.]
Example heal: ‘
Kirby heals for
+2 HP’
Code:
[color=green][Character][/color] heals for [b]+2 HP[/b]
Simple Heal format: ‘
[Character] heals for +2 HP [Do not forget the
bold.]
Example heal: ‘
Kirby heals for +2 HP’
Code:
[b][Character] heals for +2 HP[/b]
Specials follow the same format where appropriate.
Specials and weapons should be used before regular attacks can be used.
Special users can defeat one 1 or 2 HP NPC of their choice in addition to their special use (meaning without targeting the NPC with the special).
Super Smash Attacks (SSA): SSA actions are powerful, character-specific moves with special effects. They can only be activated two ways and usually involve the character being removed from the game (see below) for a short time. The SSA use counter does not reset until all characters have used their SSA. To activate: either use a Smash Emblem or buy it with some points. Characters that still have an available SSA are marked with the Yen symbol (¥)
Removed from the Game (RFG): Unlike in Magic: The Gathering, this is not a permanent effect. Characters removed from the game cannot attack or heal but cannot be targeted. They return to play after a set amount of rounds. At least three characters will remain in play at all times.
<s>
Special Character - Gogo: Due to Gogo’s unique nature, I will post his information every round. If there are any questions, PM me, and I will willingly help.
Gogo cannot attack or heal. He is active every round. He has only one special which he uses every round.
Special: Mime: *Gogo copies the last action done (the post above this use). *Gogo’s user may choose new targets. *If a special was used, Gogo receives -3 damage in addition to the special’s effects. *Cannot mime SSAs or actions in the GM’s posts. *Cannot be the first action of the round. *If Gogo is not used, he automatically heals for +1 HP each round, but he starts with 30 HP at the beginning of the game. *He counts as male for gender related contests.</s>
Starting/Maximum HP = 50
Factions: (** = Active Ability)
Castlevania: +30 - Vampire Slayer - Characters can automatically defeat two NPCs with 1, 2, or 3 HP or defeat one 4 or 5 HP NPC in addition any other actions this round
Deep Space 9ers: +50 - Reflective Shields - All attacks directed at the members are reflected back to the attackers. Members can still attack
Dream Land: +20 - Skill Copy - Members may use any special belonging to any [Faction] member. (Check character guide or with the GM for specials)
Hyrule: +90 points - Magic Sack - Members may use any weapon unlimited times (weapon changes user after each use unless user can do unlimited attacks) (Check item guide or with the GM for items)
Independent: +0 - None (duh, they have no team)
Defeated - Kongo Jungle: +20 - Monkey Friends - When a member is attacked, the attacker receives a -1 damage counterattack for every -2 damage dealt to member (counterattack is rounded down)
Mushroom Kingdom: +40 - Mega Mushroom - All members deal double damage for the rest of the round, but cannot use weapons. Negative side effects are doubled for members
Pokémon: +50 - Pokeball - A random, unused Pokeball is activated. Members are immune to the effects
Defeated - Sephiroth: +50 - Summon Sephiroth - Either: a Guard Armor or Dark Trooper appear; or Sephiroth appears for the round and deals up to -20 damage distributed among the remaining characters.
Sonic: +60 - Hyper Sonic Speed - Members cannot be attacked for the rest of the round. Members may still attack.
Square Enix: +170 points - Job Change - Members may use any Dressphere that is currently not being used (Check Dressphere guide or with the GM for Dresspheres). Counts as a weapon action
Versus: +70 - Versus: Adrenaline Rush - Members may make unlimited actions. Special users may use their special twice (any given player may only use the special once)
Characters
Aerith----------------------------48
Auron----------------------------27
Alucard--------------------------42 ¥
Blaze-----------------------------41 ¥
Chrono---------------------------27 ¥ (No attack or heal)
Chun-li---------------------------35
Cloud----------------------------20 ¥ (RFG)
Edge-----------------------------34 ¥
Fei--------------------------------36 ¥
Hayabusa Ryu------------------36
Jeran and Lisha-----------------30
Kasumi---------------------------39
Kirby-----------------------------38
Kite------------------------------35
Ness------------------------------11
Paine-----------------------------31
Peach----------------------------35 (Wed to Geno)
Prince----------------------------33 ¥
Purin-----------------------------31
Rikku----------------------------43 (RFG)
Ryu-------------------------------26
Sheik-----------------------------34
Siegfried-------------------------40 ¥
Simon----------------------------37 (RFG x4)
Soma-----------------------------39 ¥
Squall----------------------------31
Terry-----------------------------33 ¥
Wario----------------------------41
X---------------------------------32 ¥ (RFG)
Yuna-----------------------------43
Young Link---------------------35 (RFG)
Zelda-----------------------------28
NPC Stats
Paratroopa x4 ----------------- 1 HP
Your beloved referees - Reno of the Turks and Lieutenant Alexander Munro of Starfleet!
Eliminations (Victim, Character, Player, Round):
Koopa - Roy - Christopher - Round 15
Giga Koopa - Wario - Okamoto - Round 21
Sonic - Black Mage - Okamoto - Round 25
Guard Armor 1 - X - Okamoto - Round 26
Donkey Kong - Prince - Typhoon - Round 28
Kongo Jungle - Rikku - Typhoon - Round 29
Diddy Kong - Yoshi - Typhoon - Round 29
Deoxys - Gogo miming X - Typhoon - Round 33
Mario - Yoshi via HRB - Typhoon - Round 35
Captain Falcon - Kirby - Okamoto - Round 36
Silver - Gogo miming Falco - Christopher - Round 39
Dark Trooper 1 - Rikku - Typhoon - Round 43
Elena - Zero - Typhoon - Round 44
Rude - Ryu - Okamoto - Round 46
Tseng - Paine - Christopher - Round 47
Samus - Rikku - Christopher - Round 54
Sora - Yuna - Okamoto - Round 55
Marth - Jenova - None - Round 57
Jenova - Roy - Christopher - Round 60
Ice Climbers - Aerith - Puppy Lover - Round 63
Tails - Aerith - Typhoon - Round 69
Yoshi - Gogo miming Black Mage - Christopher - Round 70
Roy - Kasumi - Typhoon - Round 73
Pikachu - Aerith - Okamoto - Round 74
Knuckles - Aerith - Okamoto - Round 74
Luigi - Black Mage - Christopher - Round 77
Ramza - Pichu - Okamoto - Round 78
Gogo - Himself - Christopher - Round 78
Mewtwo - Kite - Christopher - Round 79
Ganondorf - Joanna - Christopher - Round 80
Master Hand - Rikku - Christopher - Round 83
Fox - Okamoto - Paine - Round 88
Black Mage - Okamoto - Paine - Round 88
Sol - Auron - Christopher - Round 90
Shadow - Mr Game & Watch - Tested - Round 93
Pichu - Paine - Christopher - Round 95
Team Sephiroth - Mr Game & Watch - Tested - Round 98
Falco - Mr Game & Watch - Tested - Round 98
Dark Armor - Plusle and Minun - Typhoon - Round 102
Mr Game & Watch -Rikku - Christopher - Round 103
Tina - Geno - Okamoto - Round 103
Koopalings x7 - Rikku, Beatrix, Cloud, Purin, Aerith, Squall x2 - Roxas x4, Okamoto, Christopher x2 - Round 103, 106, 110 x2, 111, 120 x2
Colonel Johnson, Yoshi, Deoxys, Doc/O’Malley, Marth, Falco - Auron, Rikku x2, Squall - Christopher x3, Roxas, Puppy Lover x2 - Round 105, 107, 112, 117, 120 x2
Petey Piranha, Birdo, Kamek, Clown Car Koopa - Squall, Siegfried, Auron, Joanna - Roxas, Okamoto x2, Tested - Round 108, 112, 118, 120
Armos-es - Sheik, Squall - Roxas x2, Typhoon - Round 112, 117, 123
Famfrit, Reno, Leon - None, Himself, Twinrova - None x3 - Round 118, 121, 123
Monster Ganon, Agahnim - Auron, Edge - Christopher, Roxas - Round 119, 122
Beatrix - Geno - Roxas - Round 120
Dark Trooper 2 - Zero - Puppy Lover - Round 121
Link - Purin - Puppy Lover - Round 121
Sephiroth - Edge - Roxas - Round 123
Koopa Jr - Aerith - Okamoto - Round 123
Liu - Sheik - Christopher - Round 126
Zero - Auron - Christopher - Round 128
Plusle and Minun - Auron - Christopher - Round 128
Crazy Hand - Simon - Christopher - Round 130
Kyle Katarn - Rikku - Christopher - Round 131
Joanna Dark - Cloud - Roxas - Round 132
Geno - Young Link - Puppy Lover - Round 132
NPC Kills (NPC, # defeated, # sent):
Goomba - 17 - 30
Octorok - 4 - 20
Slime - 11 - 19
Koopa Troopa - 8 - 18
Spiny - 15 - 15
Deku Scrub - 6 - 12
Hammer Bros - 7 - 14
Kremling - 6 - 15
Heartless - 12 - 38
Paratroopa - 3 - 15
Redead - 5 - 12
Cactuar - 2 - 4
Like-Like - 5 - 8
Red Bubble - 1 - 9
Blue Bubble - 2 - 7
Bomb - 0 - 3
Wiggler - 0 - 3
Dodongo - 1 - 2
Lakitu - 4 - 4
Stalfos - 5 - 5
Moblin - 6 - 6
Zu - 2 - 2
Tonberry - 5 - 5
Iron Knuckle - 2 - 2
Metroid - 7 - 7
Malboro - 3 - 3
Thwomp - X - 4
Boo - X - 3
Floor Master - X - 7
Points: Max = 3*cos(2π)*(6!/4) - (2^3)(25^0.5) ± ln(1)
Blk Mage - 281
Stinkyllama - 56
Christopher - 500 (max)
Noo - 313
Ryan - 205
Roxas_x - 420
Okamoto - 500 (max)
Typhoon - 387
MJ - 3
Puppy Lover - 27
Uncle Xyzzy - 179
L-Neko - 1
GM Choice - 87
Past Winners:
SSBM 1 - Samus of DS9ers
SSBM 2: Revenge of the Melee - Mewtwo of Team Pokémon
SSBM 3: All-Stars Unite - Roy of Team Hyrule
SSBB 1: The Brawl Begins - Rikku of Square Enix
SSBB 2: Shadows of the Brawl - ????
Point Redemption
Number of SSAs Left to Use: 13
Pokémon List:
2, 4, 5, 9, 11, 17, 18, 22, 23, 24, 27
Summon Materia Effects:
Found here
Character Profiles:
Found here. Enjoy!
Game Notes:
Changes made in SSBB 1 here. Enjoy!
Changes made in SSBB 2 here. Enjoy!
HRB Rules. Enjoy!
Request Info! - Active-ish
<s>
How to Gogo - Enjoy!</s>
Game Site:
Overall, found here.
Preview movies, found here.
Round 131 Announcements:
1:
Brackets?! We don’t need no stinking Brackets!
2: I hope you liked the commercial parodies. They are really fun to write. If you have suggestions, feel free to PM me. I will be doing more of the ‘who’s greatest’ discussions since they are pretty fun to write.
Drools over the idea of more Mac vs PC commercials.
3:
Read me! Or at least the ones written by your beloved GM
4: There are just a couple more Mac vs PC commercials to do. After the latest part of the plot, I think the ‘who’s the greatest’ debates will return.
5: Wow! Lots of last minute actions. Thank yous to Christopher to fixing his actions.
6: A couple of PMs will be sent later regarding future Mini-Games.
7: Another view of the future: Team Mythology. Cool.
This Round's Weapons:
2 Fan: After use, Character gets unlimited actions. User deals no damage for the rest of the round, but the target cannot attack or heal for the rest of the round. Cannot target special users.
1 Offering: Special users only. May use special twice with different targets. Negative effects to the character are doubled. User gets -2 damage in addition to Special effects. (Like most other weapons, only one use per round).
This Round's Dressphere - Square Enix use only!:
None
This Round's Specials:
1) Peach: Vegetable: -4 damage to one character
2) Edge: Throw: a) -4 damage to one character; or b) name an unused weapon and deal -6 damage to one character. Weapon can no longer be used, except for Fans. Also counts as a weapon action
3) Zelda: Din’s Fire: -4 damage to one character
SSA: Auron: Unsent: Stays active until used. When Auron reaches 0 or less HP, he does not die, but he is returned with 30 HP, but cannot heal or use weapons for the rest of the game. Auron cannot attack or heal for the next three rounds after use
SSA: None
This Round's Stage:
None
This Round's Mini-game:
None
This Round's NPCs:
4 Paratroopa: 1/0 HP. +1 point when defeated. Deals -1 damage to one inactive character each at the end of the round. They only appear for one round.
This Round's Faction Ability:
None
Quick but important poll!
If you want to be polled (no need to enter), please post what time zone you are in, based on GMT. I am in PST which is GMT -8. This way I can keep track of double posts better.
Thank you!