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PostPosted: Sun Jan 22, 2006 12:59 am 
Beyond Godly
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Bangel wrote:
WIS wrote:
We cant play this game on trust.


You'd be surprised.


I've been screwed before.


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PostPosted: Sun Jan 22, 2006 1:07 am 
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WIS wrote:
Bangel wrote:
WIS wrote:
We cant play this game on trust.


You'd be surprised.


I've been screwed before.


Have you been screwed by people you've been friends with for around two years now?


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PostPosted: Sun Jan 22, 2006 1:09 am 
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WIS wrote:
Bangel wrote:
WIS wrote:
We cant play this game on trust.


You'd be surprised.


I've been screwed before.


It's really hard to trust people in this game, people will just stab you in the back.


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PostPosted: Sun Jan 22, 2006 1:09 am 
Beyond Godly
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Bangel wrote:
WIS wrote:
Bangel wrote:
WIS wrote:
We cant play this game on trust.


You'd be surprised.


I've been screwed before.


Have you been screwed by people you've been friends with for around two years now?


No, but you cant turn a blind-eye to the evidence.


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PostPosted: Sun Jan 22, 2006 1:11 am 
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Pixa's votes have been blocked
-----------------------
Votes- 14/8/11
-----------------------
Christopher- 9: Twinkle, Jellyoflight, Alex, Xil, Kugetsu, FM, WIS, Stephanie, Kidwaiy,
Alex- 6: Ixistant, WIS, Twinkle, Kugetsu, FM, Kidwaiy,
Pixa- 3: Xil, Alex, Bangel
Xil- 2: Urthdigger, Ixistant,


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PostPosted: Sun Jan 22, 2006 1:18 am 
Beyond Godly
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Both dreamers, I'd suggest you guys dream of Alex and Xil again tonight. I highly doubt there is anyone else who could be a possible baddie, and since there probably aren't enough votes for a double...

I also doubt that the dream results could be tampered twice. There should only be 1 werewolf left anyways.


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PostPosted: Sun Jan 22, 2006 1:20 am 
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WIS wrote:
Both dreamers, I'd suggest you guys dream of Alex and Xil again tonight. I highly doubt there is anyone else who could be a possible baddie, and since there probably aren't enough votes for a double...

I also doubt that the dream results could be tampered twice. There should only be 1 werewolf left anyways.


No, werewolves were killed off. Scott said so when we killed mjrinella. At least I think he did.


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PostPosted: Sun Jan 22, 2006 1:24 am 
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Bangel wrote:
WIS wrote:
Both dreamers, I'd suggest you guys dream of Alex and Xil again tonight. I highly doubt there is anyone else who could be a possible baddie, and since there probably aren't enough votes for a double...

I also doubt that the dream results could be tampered twice. There should only be 1 werewolf left anyways.


No, werewolves were killed off. Scott said so when we killed mjrinella. At least I think he did.

Indeed I did.


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PostPosted: Sun Jan 22, 2006 1:30 am 
Way Beyond Godly
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WIS wrote:
Christopher has somehow gotten my role in the early few days, so I've marked him down as a dreamer person. Though it's not uncommon for a baddie to have such a power.


My power is as follows, I get an entire role sheet if three Chests are opened in a day, but only one dream a day. However as everyone went and opened everything immediately on the first day, I only got one dream. I could create my last treasure chest and thus get another dream, but It's probably not going to happen with the number of bandwagon votes on me.


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PostPosted: Sun Jan 22, 2006 1:36 am 
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//// news! ////
ANOTHER new chest has been created. This one has the number 23 engraved upon it.


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PostPosted: Sun Jan 22, 2006 2:05 am 
Beyond Godly
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ScottNak wrote:
Bangel wrote:
WIS wrote:
Both dreamers, I'd suggest you guys dream of Alex and Xil again tonight. I highly doubt there is anyone else who could be a possible baddie, and since there probably aren't enough votes for a double...

I also doubt that the dream results could be tampered twice. There should only be 1 werewolf left anyways.


No, werewolves were killed off. Scott said so when we killed mjrinella. At least I think he did.

Indeed I did.


Bleg, I mean mafia.


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PostPosted: Sun Jan 22, 2006 2:16 am 
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"Ah. I see that the boxes have come up. First lets take care of that."

Box 21 goes to Ixistant. It opens. A 35% shield is bestowed upon him.
Box 22 goes to Christopher. It opens. Nothing is inside.
Quote:
-----------------------
Votes- 14/8/11
-----------------------
Christopher- 9: Twinkle, Jellyoflight, Alex, Xil, Kugetsu, FM, WIS, Stephanie, Kidwaiy,
Alex- 6: Ixistant, WIS, Twinkle, Kugetsu, FM, Kidwaiy,
Pixa- 3: Xil, Alex, Bangel
Xil- 2: Urthdigger, Ixistant,


"Ah. Well, We've barely got enough for execution today. Christopher, step forward."

"I could've helped. I really could've." he mutters as he steps forward.

"Yes well, too late. Unfortunately." Scott inserts the bullet and fires at him. He falls over and small scriptures fall out.

"I've heard of this. He's The Wise Ancient's Young Apprentice. By focusing on some magical forces, such as the treasure chests here today, he could figure out the complete role of someone. A very tough loss."


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PostPosted: Sun Jan 22, 2006 2:19 am 
Beyond Godly
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WIS wrote:
We cant play this game on trust.


Man, can't say I've ever disagreed more. The whole idea behind Werewolf is trust. Those who don't confide in others, trust in anothers intentions, or work as a team always die off more towards the beginning of the game than the closing.

In the end, this game is trusting those around you wont stab you in the back. When Davidoff developed the skeleton, the whole idea was basing a game in faith and strategicism. You don't know who you're trusting and ultimately--if you can trust them, so you have to put your faith in them; Is the dreamer telling me the truth or using me as a pawn? Can I trust that the Werewolf wont hurt me because I revealed who the mafia was to them? There's different ways to play Werewolf, but ultimately it comes down to just how much you're willing to put your life in another's hands.

Why do you think lone players with no connections always fail early on? You can't afford to be super paranoid and refuse to say a word, nor of course, can you go out telling everyone your role, but I'm not taking this to such a silly extreme. Saying you can't play Werewolf on trust is ridiculous, esspecially coming from a game where some "group" considers itself dominant.


---

So Chris was innocent too. I suppose I'll be pounced on now. I know my role, you people do what you please.


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generally unimpressed. Koku.


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PostPosted: Sun Jan 22, 2006 2:25 am 
Beyond Godly
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Xil wrote:
WIS wrote:
We cant play this game on trust.


Man, can't say I've ever disagreed more. The whole idea behind Werewolf is trust. Those who don't confide in others, trust in anothers intentions, or work as a team always die off more towards the beginning of the game than the closing.

In the end, this game is trusting those around you wont stab you in the back. When Davidoff developed the skeleton, the whole idea was basing a game in faith and strategicism. You don't know who you're trusting and ultimately--if you can trust them, so you have to put your faith in them; Is the dreamer telling me the truth or using me as a pawn? Can I trust that the Werewolf wont hurt me because I revealed who the mafia was to them? There's different ways to play Werewolf, but ultimately it comes down to just how much you're willing to put your life in another's hands.

Why do you think lone players with no connections always fail early on? You can't afford to be super paranoid and refuse to say a word, nor of course, can you go out telling everyone your role, but I'm not taking this to such a silly extreme. Saying you can't play Werewolf on trust is ridiculous, esspecially coming from a game where some "group" considers itself dominant.


---

So Chris was innocent too. I suppose I'll be pounced on now. I know my role, you people do what you please.


Notice I said this.

In this game, where everything has a double, things could be checked over easily. If not for those modkills.


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PostPosted: Sun Jan 22, 2006 2:30 am 
Beyond Godly
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WIS wrote:
Xil wrote:
WIS wrote:
We cant play this game on trust.


Man, can't say I've ever disagreed more. The whole idea behind Werewolf is trust. Those who don't confide in others, trust in anothers intentions, or work as a team always die off more towards the beginning of the game than the closing.

In the end, this game is trusting those around you wont stab you in the back. When Davidoff developed the skeleton, the whole idea was basing a game in faith and strategicism. You don't know who you're trusting and ultimately--if you can trust them, so you have to put your faith in them; Is the dreamer telling me the truth or using me as a pawn? Can I trust that the Werewolf wont hurt me because I revealed who the mafia was to them? There's different ways to play Werewolf, but ultimately it comes down to just how much you're willing to put your life in another's hands.

Why do you think lone players with no connections always fail early on? You can't afford to be super paranoid and refuse to say a word, nor of course, can you go out telling everyone your role, but I'm not taking this to such a silly extreme. Saying you can't play Werewolf on trust is ridiculous, esspecially coming from a game where some "group" considers itself dominant.


---

So Chris was innocent too. I suppose I'll be pounced on now. I know my role, you people do what you please.


Notice I said this.

In this game, where everything has a double, things could be checked over easily. If not for those modkills.


What's your point? Even with the modkills groups and teams have been established.


Image
generally unimpressed. Koku.


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