WEREWOLF 7
GAME BEGINS
>>> CLICK for extended rules <<<
Bare bones
* Schedule
- Day ends at 6 sharp
- Night ends at 6:45 sharp
* Shields
- Everyone has shields to protect them. Shields vary by the different roles that exist in the game.
- Every day the shield will decrease by 5%
- No shield can go over 100%
* Secret powers
- Don't talk about them ANYWHERE
* Death
- You may be coming back, keep an eye on current events
- Soul Steal will work at
60%, after 11 people in graveyard.
<hr>
Scott decides to take a break in the teachers lounge, and pops out another can of soda. However, the break is short lived, as a loud scream is heard outside.
Scott rushes oustide to see where it came from, where someone goes up to Scott and says "Over there... the body.... it's been eaten..." and quickly runs away.
Scott examines the body to see that it is of Cap's. Lying beside the chewn up body is a small beaker.
"Ah. That's the sign of the Scientist. He would have been able to double or freeze other people's roles. What a pity such a role had to die this early."
Scott goes back to the couch and waves off the others, "No. That's all for today. Now leave me alone!"
Day 5 begins
<hr>
Lackadazed has failed to send a list twice. Her role will be revealed
Quote:
Role: MOTHER NATURE
TWISTER
1. You have the ability to control the nature of the schoolyard. Elemental forces become prominent depending on your choosing.
2. The following elements you have to choose: Earth, Fire, Wind, Water, Ice, and Electricity. Pick one and then PM it to me before the end of night.
Effects
A) EARTH – No effects
B) FIRE – Will randomly blind someone, ignoring that person’s list and randomly choose someone else in that person’s place
C) WIND – Will be so strong that they will blow away the identity of the person who is executed this day.
D) WATER – Shields are moisturized by this refreshing rain. It will increase everyone’s shields (if they are not at 0) by 5~15% randomly
E) ICE- Will reduce 3 people’s shields by 5 ~ 15% randomly.
F) ELECTRICITY – This will completely jolt a random person with the following results
- 65% chance to disable them for a day/night cycle
- 30% Kill someone randomly
- 5% No Effect
Note: Any time “randomly” is referenced, it will exclude yourself
3. Day/Night 1 starts out as EARTH.
4. You cannot repeat an elemental effect a third time, unless all other elementals have been used twice. (Day 1’s EARTH will be considered 1 use of EARTH)
5. If you fail to send me a list 2 times in this game, your full role will be revealed on the thread. If you do not submit an element, it will be randomly chosen among your remaining choices.
With that, Scott takes down the blue flag and places a red flag up.
24 alive
13 majority
18 to lock