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 Post subject: The Thieves' Guild(Lock) (Closed Due To Inactiveness)
PostPosted: Fri Apr 22, 2005 8:11 pm 
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Note To Mods/Global Mods/Admins:
-Split at 15 please.
-Could you always keep all the Morning/Night/Afternoon posts too.
-The titles of Afternoon/Night/Morning will be in bold/underlined.


I am the guildmaster. That is what you shall call me. That is the name you shall know me by. And if you ever seek out my true identity, your search will end at the tip of my blade.

Now that the formalities are out of the way, let me explain why you are here... You are a stalker of shadows, with fingers both quick and light. Your are aware of the softest sounds and move even softer. Your friends are none, your obligations are less. You tread with the scum of the earth. You are a thief, and it's a pleasure to meet you. You are here for one purpose. To rise to power, to become the next Guildmaster. But, you and 8 other people are tring to get this power also. Once you are the last one standing, you are victorious.

The Place, is the city Stormfront. A heavily populated city, and the center of the Thieves' Guild.

Sign-Ups are now open, read below for the rules. If you want to see the city, then just click here: http://img.photobucket.com/albums/v203/ ... rmFrnt.gif


All time is NST time. There is Morning(3:00 AM-12:00 PM), Noon(12:00 PM-5:00 PM)and Night(5:00 PM-3:00 AM).

The City Key(To explore places, just PM me, you can explore anytime you like, even now. :) Also, just PM me, "Explore: Number")
Rule: You may only explore 2 places a day.

There are no roles in this game, but everyone will choose one class. You will choose from: Stealth, Charm, Strength and Stamina
Only 5 people are allowed to sign-up.
Here is how the games goes. There will be a Morning and Night Scene(hopefully, I may not be there to post the scene). I will post what has happened, and where everyone stands. But most of the game is through PMs. You PM me to explore places, and we go from there. Now, almost everyday, I will post your quests. Then you must go about completing them. But, other people may be doing the same quest, or people may just want to stop you. Those who fail in completing their quest, is killed at the end of the day(Night).

You can kill/rob anyone, fellow theives, people on the street. Anyone. Don't be nice. You don't win if you're nice.

Also, when you don't have a quest, you may tarin and increase your stats, or you may complete other quests around the city. I decided to remove the option of being in more then one guild though.

Example Morning Scene:
Quests Posted-
Bob- Find my socks. (Last Seen-#12)

Example Night Scene-
Bob failed to complete his quest. The Guildmaster walks up to him, and stabs him. Bob collapses to the floor, dead.

But Bob then gets back up, unharmed. He must have had help from someone...

Example Character-
Name:Bob
Class: Stealth
Armor Rank:0
Health: 5

STR:5
STH:15
STA:5
CHA:7

Inventory: Left Hand: Thief Dagger
Right Hand: N/A
Body: Thief Cloak
Head: N/A
Feet: Theif Boots
Arms/Hands: Thief Gloves
Legs: Thief Pants
Backpack: Apple(3)-Heal 2HP(One Use)
Gem of Life-When you die, automatically come back to life. (One Use)
10 Gold Peices

This may seem confusing at first, but it will become clearer.

MAP KEY:

1. Arena
2. Courthouse & Council
3. Temple
4. Hall of Knowledge(Library)
5. Knight's Guild
6. City Guard Barracks
7. City Guard Docks
8. City Guard Training Hall
9. Dragon God War Memorial
10. Harbor Master
11. Jail
12. Trade Center
13. Casino
14. Adventure Dome
16. Mage's Tower
17. Stormfront Tavern
18. Bard's Guild & Playhouse
19. Theater & Music Hall
20. Ranger's Guild
21. Psionicist's Guild
22. Warrior's Rest
23. Park of the Traveler
24. Park of Delights
25. City Graveyard
26. South Gate
27. Forrest Gate(SouthEast)
28. Grain Gate(East)

NOTES ON AREAS:

1. Arena - The arena is a large pit used for battles to entertain or deliver justice. Spectators look down from the upper level, witnessing bloodshed of all kinds. Gladiators walk out along a special platform and down a ramp into the pit for battle. This platform is 10 feet lower then the spectators stands, and ten feet higher then the bottom of the pit. In the NorthWest section of the pit is a large wrought iron gate where animal and monsters are brought in, whenever they are required to fight.

2. Courthouse & Council - The Courthouse is a large stone building which provides many of the cities legal services. This building is full of busy politicians and lawyers(along with their many shady defendants). On the top floor of this building is where the city's Council resides.

3. Temple - The temple is surrounded by an 8 foot wall with large iron gates(always open). The interior of the wall is decorated with a large garden adorned with statues of various gods. The temple itself sits at the far end of the garden, on the other side of the main gates. The temple is a tall majestic buidling with golden towers and glistening gates. A small bridge on the second floor extends from the rear of the temple over the nearby street, connecting to a small building across the way .

4. Hall of Knowledge/Library - The Hall of Knowledge is a large wooden library with a stone foundation. Inside are hundreds of rows of books, tomes and papers containing information of all sorts. Sages, mages and lawyers often spend much of their time in this buidling of silence, reading the words of authors long gone...

5. Knight's Guild - The Knight's Guild is nestled close to the City Guard Docks and Barracks. The noblist warriors of the city reside in this large stone keep near the waterfront. The keep was built long ago to provide protection for the city, and looks to be a military masterpiece of protection. Yet, regardless of the building's strong exterior, it is rather comfortable and welcoming inside.

6. City Guard Barracks - Several barracks are scattered about the city(usually near the gates and waterfront) in order to provide housing for the city's protectors.

7. City Guard Docks - The Guard Docks house the cities naval vessels.

8. City Guard Training Hall - This large area, located by the South Gate, provides a place for the training of city guards.

9. Dragon God War Memorial - A memorial to the great battle fought with the mighty God of the Dragons.

10. Harbor Master - On the docks is a small wooden building which stands as both the harbor master's office and home. The harbor master deals with problems concerning the sea travel into and out of the city.

11. Jail - The city's correctional facility is a large militaristic looking building standing three stories high. There is only one entrance, and that is through the front gates. Guard towers are posted on the roof, looking down on the crowded streets of the city. Dim lights can be seen through the few barred windows of the building. Rumors have it that the building goes several stories below ground, housing more then criminals...

12. Red Dragon Warehouse & Trade Center - Located in the NorthWest section of the city is the headquarters for the Red Dragon Merchant House. The three story high building sits near the private docks of the merchant house, and is surrounded by a 12ft high wall. Seagles constantly circle the flat roof of the buidling, where several smaller buildings sit.

13. Casino - The Red Dragon Casino is a large gaming house, full of entertainment. The building is made from large stone cubes, mounted on one another. A large red carpet rests on the floor of the enormous steps that lead up to a large archway which leads inside. From the street infront of the Casino, one can hear music and laughter from within, and see lights and movement in the large glass windows.

14. Adventure Dome - The Adventure Dome has a large stone foundation, with an enourmous red canvas dome. Inside are where mystery and adventure can be found...

16. Mage's Tower - The walls surrounding the Mage's Tower are smooth gray stone. They appear to be easy to climb, but are actually extremely slippery. There also appears to be no entrance inside. Only members of the tower know how to access what's within.

17. Stormfront Tavern - Stormfront Tavern is a large wooden building providing a place to rest for wary travelers and a place to mingle for citizens. Drinks are served at all hours in this fine establishment. Rooms are also available, just ask the manager.

18. Bard's Guild and Playhouse - This large remodified theater contains the home of the city's bards. This buidling provides a place for bards to eat, sleep and practice. Work can also be found in this cozy establishment, along with prestige and talent.

19. Grand Theater & Music Hall - Near the richest part of the city(The noble section, located on NOBLE WAY) is the Grand Theater and Music Hall. Inside is an enormous theater which can seat thousands. Plays, ballets and musical performances of only the highest quality take place here.

20. Ranger's Guild - This two story wooden building provides the home for the Ranger's of the city.

21. Psionicist's Guild - The Psionicist's Guild is located on the first and second floor of this three story building.

22. Warrior's Rest - This tavern is a private establishment which caters to everyone, except knights and others who are not welcomed. The tavern also doubles as a tiny inn. Rooms are cheap and the company is often welcoming...as long as trouble isn't started.

23. Park of the Traveler - Exotic animals of all kinds rome this small forrest, rumors say that they appeared one day as the result of some mad magician's spell gone wry. Because of the nature of some of these animals, this park can be a dangerous place, but less dangerous then the Park of Delights.

24. Park of Delights - The Park of Delights is a dark and forboding place. This park is sometimes used for underworld meetings as a neutral ground. The local guards are often paid to keep clear, and most do so without payment. The park is said to be a home of evil. Dissappearance occur often here and every so often a dead body turns up...
Some say that an evil cult worships in this small forest, but nothing has been proven.

25. City Graveyard - The city graveyard is an enormous area outside of the city where the dead rest. Huge mosuliums and unmarked graves are scattered about. Graverobbery is kept in check by the local gravekeepers(for a price).

26. South Gate - Outside of this gate is an area where poverty stricken people reside. Too poor to afford adequate housing inside the safety of the city walls, these people tend to build crude stuctures from any available materials. The people here range from petty thieves to crippled indigents.

27. Forest Gate(SouthEast) - This gate leads directly to the forest and the city's graveyard.

28. Grain Gate(East) - The Grain Gate is where a majority of the city's food is imported through. The farms surrounding the city tend to gather nearest to this gate(even though there are still many other farms located near other gates).

Note: If you see any mistakes, including garmmatical or spelling. Please tell me.
Note 2: Location #15 is The Thieves' Guild. You automatically go there at the end of the day.
Note 3: Those who fully particapated in the PM Adventures are already in the game. But please still submit a sign-up form. :)
Note 4: You can't explore at night time unless I say you can.

Sign-Up Form-

Character Name:
Class:
Why You Want To Sign-Up:


Image
"I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it." - Terry Pratchett. Thanks to Blue for the set!


Last edited by sir_michael on Fri May 13, 2005 12:10 pm, edited 18 times in total.

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 Post subject:
PostPosted: Fri Apr 22, 2005 8:13 pm 
Beyond Godly
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O_O This seems so confusing.

You made that map? O_O

You have too much spare time. xDD


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 Post subject:
PostPosted: Fri Apr 22, 2005 8:15 pm 
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o_0 wrote:
O_O This seems so confusing.

You made that map? O_O

You have too much spare time. xDD


Nope. I did not make that map. Much of this comes from a reference site I use, it's just I am turning it into a NNV game. Yes, this does seem daunting at first, but everything will be organized later.

Edit: I would pay homage to this site, but it may reveal things I am going to use in the game. I will reveal the site at the end.


Image
"I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it." - Terry Pratchett. Thanks to Blue for the set!


Last edited by sir_michael on Fri Apr 22, 2005 8:17 pm, edited 1 time in total.

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 Post subject:
PostPosted: Fri Apr 22, 2005 8:17 pm 
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Looks fun.

I'll probably join when Sign-Ups are open.


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Awesome Set By WIS


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 Post subject:
PostPosted: Fri Apr 22, 2005 8:18 pm 
PPT God
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Khristian wrote:
Looks fun.

I'll probably join when Sign-Ups are open.


Cool.

Also, remember you can explore places while you are waiting for sign-ups to open.


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"I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it." - Terry Pratchett. Thanks to Blue for the set!


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 Post subject:
PostPosted: Fri Apr 22, 2005 8:19 pm 
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sir_michael wrote:
Khristian wrote:
Looks fun.

I'll probably join when Sign-Ups are open.


Cool.

Also, remember you can explore places while you are waiting for sign-ups to open.


What happens when we explore places?


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Awesome Set By WIS


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 Post subject:
PostPosted: Fri Apr 22, 2005 8:21 pm 
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Khristian wrote:
sir_michael wrote:
Khristian wrote:
Looks fun.

I'll probably join when Sign-Ups are open.


Cool.

Also, remember you can explore places while you are waiting for sign-ups to open.


What happens when we explore places?


Cool stuff happens. Thats all I can say. You may get extra special roles or something. ;)


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"I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it." - Terry Pratchett. Thanks to Blue for the set!


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 Post subject:
PostPosted: Fri Apr 22, 2005 8:29 pm 
Honorary Member
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This sounds really interesting. I think I'll check it out. :)


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 Post subject:
PostPosted: Fri Apr 22, 2005 10:17 pm 
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Does anyone else want to start exploring?


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"I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it." - Terry Pratchett. Thanks to Blue for the set!


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 Post subject:
PostPosted: Fri Apr 22, 2005 10:32 pm 
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This sounds fun! I'd like to participate :).


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 Post subject:
PostPosted: Fri Apr 22, 2005 10:36 pm 
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timkhj wrote:
This sounds fun! I'd like to participate :).


If you wanna explore PM me. If ya don't, well, wait for sign-ups. :P


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"I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it." - Terry Pratchett. Thanks to Blue for the set!


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 Post subject: Re: The Thieves' Guild
PostPosted: Sat Apr 23, 2005 12:28 pm 
Beyond Godly
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Location: Set by Stampsyne. Thanks!
This game sounds very interesting, and I can see a lot of hard work was put into it (you wrote those descriptions yourself... right? :P). I may join if I have the time.
sir_michael wrote:
Note: If you see any mistakes, including garmmical or spelling. Please tell me.

It's "grammatical". :P


<img src="http://img.photobucket.com/albums/v379/qanda/qandalitsiggy.gif" alt="Image hosted by Photobucket.com">


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 Post subject:
PostPosted: Sat Apr 23, 2005 12:37 pm 
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I have 2 comments.

1) You told up not to search your identity, when you're obviously sir_michael! It says so above your avatar.

2) WW8 just ended, din't it? So count me in!


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 Post subject:
PostPosted: Thu May 05, 2005 4:25 am 
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I am intrigued. xD I shall join once sign ups open up. Probably. Unless I miss them.


Iced - Silver [dot] Net ... now go. And maybe someday I'll actually get up something that resembles a pretty sig.


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PostPosted: Thu May 05, 2005 11:41 am 
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Also my identity in the game is not know as "Sir_Michael" :P

Also, Everyone who has particpated in the PM Adventure, that is what The Thieves' Guild will be all about. I will write up the rules tonight and the sign-ups will then be open.


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"I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it." - Terry Pratchett. Thanks to Blue for the set!


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