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 Post subject: NP Ratio Change
PostPosted: Mon Jun 25, 2007 11:53 pm 
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The NP ratio for Turmac Roll changed. It used to be 1.00 now it's 1.15. Yeay for more np!


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 Post subject: Re: NP Ratio Change
PostPosted: Tue Jun 26, 2007 1:40 am 
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ARGGGG I am so PO'ed :x

They've completely ruined all my favorite games. Now all the NP ratios are all weird odd numbers, and drastically changed from what they were, so all my easy 1K per play games are completely screwed up.

Remember they said they were gonna do this a while ago? So long passed and nothing happend so I forgot about it.

:cry: Please tell me I'm not the only one completely crushed by this?


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 Post subject: Re: NP Ratio Change
PostPosted: Tue Jun 26, 2007 2:02 am 
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Meer wrote:
ARGGGG I am so PO'ed :x

They've completely ruined all my favorite games. Now all the NP ratios are all weird odd numbers, and drastically changed from what they were, so all my easy 1K per play games are completely screwed up.

Remember they said they were gonna do this a while ago? So long passed and nothing happend so I forgot about it.

:cry: Please tell me I'm not the only one completely crushed by this?

I'm happy, the only games I play are raised.


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 Post subject: Re: NP Ratio Change
PostPosted: Tue Jun 26, 2007 2:15 am 
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Lucky for you. :P Most of my games are lowered.

All the numbers are now weird, like 2.76. And I suck at math, so..... is there some kind of formula I could use to figure out how many game points I need to get to 1000 NP? Cuz now I have to go and figure out which games it's still worth it for me to play and how far I have to get in them. >.<


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 Post subject: Re: NP Ratio Change
PostPosted: Tue Jun 26, 2007 2:21 am 
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Meer wrote:
All the numbers are now weird, like 2.76. And I suck at math, so..... is there some kind of formula I could use to figure out how many game points I need to get to 1000 NP? Cuz now I have to go and figure out which games it's still worth it for me to play and how far I have to get in them. >.<

Divide 1000 by the ratio number. Then move the decimal over 2 places. I think that works.
EDIT: Make that 4 places.


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 Post subject: Re: NP Ratio Change
PostPosted: Tue Jun 26, 2007 9:23 am 
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Whack-a-kass is my new favourite game- it's gone from something like 0.35 to 1.31. 1000NP was impossible before (for me anyway), now you can get it quickly and easily.


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 Post subject: Re: NP Ratio Change
PostPosted: Tue Jun 26, 2007 10:05 am 
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Most of my fav games have gone up too :D
But I do hope they won't constantly change though, recalculating the ratio's each time is no fun...

It's probably a way of TNT to get us to play more, and although it's good to make easier NP, it also might cause an inflation.. Meaning we get more, but we pay more too, so in the end nothing changes o_O


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 Post subject: Re: NP Ratio Change
PostPosted: Tue Jun 26, 2007 12:59 pm 
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Go-Tarts: Grab and Go is now ridiculously easy as well- the ratio has gone from 1 to 4.29! You now only have to go part way through level 2 for 1000NP. Quite a boring game but worth two or three minutes for 3000NP!


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 Post subject: Re: NP Ratio Change
PostPosted: Tue Jun 26, 2007 1:59 pm 
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I like this change, I can get 3,000 a day from Whack-a-Kass now :D

And Ultimate Bullseye ratio is at 9.38 :o

And with my new personal high score at 124, I just got 1000 np!


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 Post subject: Re: NP Ratio Change
PostPosted: Tue Jun 26, 2007 2:28 pm 
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Wow, sounds like some of my fav games are going up. That's AWESOME on Whack-a-Kass. I'd stopped playing since the most I could get was round 450nps or so per game. I've spent more time on the Cup than earning nps lately (I've even dropped out of the WCs for a little while). I may hafta check out all my favs and see what the ratios are now, though...but I'll probably not make use of it until after the Cup is done.


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 Post subject: Re: NP Ratio Change
PostPosted: Tue Jun 26, 2007 4:24 pm 
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but remember, with more NPs being easily made, some items will become more expensive.

inflation my dears. just like real life, its a pain in the bum.


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 Post subject: Re: NP Ratio Change
PostPosted: Tue Jun 26, 2007 4:33 pm 
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MarchingDuck wrote:
but remember, with more NPs being easily made, some items will become more expensive.

inflation my dears. just like real life, its a pain in the bum.


Not necessarily, a lot of games went down as well.

Itchy Invasion: 1.00 ---> 0.39
Bruno's Backwoods Breakaway: 1.00 ---> 0.42
Monster House: 1.00 ---> 0.32
Wingoball: 1.00 ---> 0.60

:x That's like half my favorites list! *deletes* :(


Edit: Hahaha, the neoboards are panicking.


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 Post subject: Re: NP Ratio Change
PostPosted: Tue Jun 26, 2007 5:24 pm 
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metalmario wrote:
MarchingDuck wrote:
but remember, with more NPs being easily made, some items will become more expensive.

inflation my dears. just like real life, its a pain in the bum.


Not necessarily, a lot of games went down as well.

Itchy Invasion: 1.00 ---> 0.39
Bruno's Backwoods Breakaway: 1.00 ---> 0.42
Monster House: 1.00 ---> 0.32
Wingoball: 1.00 ---> 0.60

:x That's like half my favorites list! *deletes* :(


Edit: Hahaha, the neoboards are panicking.

yeah I was very sad to find that wack-a-staff-member went down to .39

pitty. I was just starting to get good at that game.


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 Post subject: Re: NP Ratio Change
PostPosted: Tue Jun 26, 2007 6:49 pm 
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Inflation will start to go wild after a while, with people earning 3x as much as they used to, more NP in the market, and all that.


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 Post subject: Re: NP Ratio Change
PostPosted: Tue Jun 26, 2007 6:53 pm 
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I thought they were changing the NP ratios of certain games to keep inflation in check. At least, it seems that way since many of people's "favorite" easy np-earning games now have decreased ratios.


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