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PostPosted: Wed Oct 18, 2006 10:38 am 
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Wind wrote:
monarchos130713 wrote:
I feel pretty stupid...

I have all my vines and completely mapped out that section of the woods, I just can't manage to find my clearing.

I have a feeling I'm just having an idiot moment and not realizing something, so could someone clear this up for me? I'd be quite grateful...


http://www.neopets.com/~professer_boo#day5
This petpate has a screenie of what you're looking for, and helped me a lot since I was stumped too :)

Hm, neopets plots are overpopulated with Lupes.



argh!!!!!!!!!!!!!!!!!!!!!!

thats a clearing? i thought i was looking for sth with no paths!!!!!!!!!! angry!!!!!!!!


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PostPosted: Wed Oct 18, 2006 11:50 am 
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the_dog_god wrote:
Jitterro wrote:
Quote:
All you have to do is look at the #number. All old topics are locked and the new topic is up the top end of the thread.


The problem is that I favorite every new thread and don't come here via the General Chat board, and they used to notify us at the end of each thread whenever a new thread was put up. I'm just saying that it'd be more convenient for me if we still did that. I mean, how much extra time does it take?


Bookmark the general chat forum. The board will usually always be in the top three-four unstickied threads.


Or just remember which page and split number you're on and start coming here through GC... there are many ways around this problem.


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PostPosted: Wed Oct 18, 2006 2:46 pm 
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Since I personally random clicked for ages and only found 6 of my 7 meepits, and finally got fed up, I developed a very SIMPLE method of mapping modeled after seeing someone else who posted their map several threads back, I don't know who.
EDIT: following something else I found that it was manatemuse's map that I had seen briefly and modeled mine on.

I apologize for "stealing" it (and thanks for the help) but still, I think others may benefit from an explanation of how it works, because it is much simpler than the other type of map that someone explained, so I thought I'd write one up.

For those who WANT to map, or have been randomclicking for, like, EVER, but aren't sure how to start, here's the easiest thing to do:

First, know that there are always five things in a room. I made mine look like the ones on the page instead of using letters, but for this post, I'm going to use letters. The possible path shapes are Z, S, I, ), and (. Of course, there is also a tree which I copied the smart fellow mentioned above, and marked T.

1. Starting with whatever "room" you are in (i call the screens "rooms"), draw a box, and draw what the paths and trees look like. Name the first room "A."
Image

2. Click on one of the paths, and remember which one it is! I found it was easiest to always click on the left-most path that had not yet been traveled. Now, this first time, you know that the screen that pops up will be new, because you just started doing this. So, you'll make a new box, draw the paths and trees, and name it B - the next letter in the alphabet. Now, go back to the path you just used to get here, and label it B underneath that path, so you know where that path leads.
Image

3. Choose a path in your current screen (in this case, B). If it goes back somewhere you've been before, label the path you just took, and try a new path in your current screen. If it goes somewhere you've never been, draw a new box, name the new box, and label the path you just took.
Image

4. Once you have 3-4 rooms, you will find yourself traveling back to some of the places you've already been. As I mentioned, I found that life was much simpler if I always clicked the leftmost UNTRAVELED path.

So, in the image above, if the left path in box C, the ) shaped path, took me back to room A... I would label it of course! Then obviously I don't need to try out that Z-shaped path that goes to screen B -- I already know where it goes. So instead, I'll try out the S-shaped path next to it. Eventually, you will end up mapping every single path.

Of course, you will probably find all the vines/meepits before you get around to mapping the whole thing.

Helpful Hints: Realize that once you run out of letters, you may want to use numbers, or symbols like *, $, ?, Σ, θ, ψ, ∆ and so on, rather than making a room named AA or BB. This is because unless you have a really BIG piece of paper, the one path that leads to AA could end up looking like two labeled paths that lead to room A, and you might end up skipping some paths that way.

Once you have about half the alphabet mapped, start being very careful when you think you have seen something before. And, to make things faster as you search through your page of boxes, look for something distinctive about the room you've just arrived in: does it have () as the first two paths? are there three trees in that room? Does it end in two trees? At least in the rooms that have Z and S paths, this will make your life SO much easier than comparing the rooms in full.

Also, of course you will need to do something different to mark your "special" rooms -- the rooms with the clearing and the meepit graveyard.

Also, if you get to a room that you've already mapped all the paths for, look at where the paths lead to. Do any of them lead to a room with mystery (unmapped) paths? Head over there and clear up the mysteries!

Ok, well, I hope that's helpful!! Depending on how good your memory is (and how quickly you can scan your existing rooms to compare them), this should take you as little as 15 minutes, and hopefully no more than 30 minutes.


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Last edited by miz sparrow on Wed Oct 18, 2006 6:29 pm, edited 2 times in total.

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PostPosted: Wed Oct 18, 2006 3:06 pm 
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That's exactly what I did and it didn't take me long at all


"Don't believe anything you read on the net. Except this. Well, including this, I suppose."
Douglas Adams


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PostPosted: Wed Oct 18, 2006 5:08 pm 
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Well bummer. I was hoping for another plot piece today but I havn't seen anything. Unless I am just being blind. But judging by how silent the board is today, I'm probably right.


<img src="c:\malef.bmp">


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PostPosted: Wed Oct 18, 2006 5:15 pm 
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twinmommy987 wrote:
Well bummer. I was hoping for another plot piece today but I havn't seen anything. Unless I am just being blind. But judging by how silent the board is today, I'm probably right.


Most new plot steps don't appear until TNT updates the news.
Right now, we're pretty even with where the comic is, so I'm pretty sure we'll have to wait until a new chapter of the comic is posted before we can go further.


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PostPosted: Wed Oct 18, 2006 6:06 pm 
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Location: Antarctica or space...you get the idea already.
That, or we're being completely blind to the clue that says that we should ask some of the older residents of the area.


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PostPosted: Wed Oct 18, 2006 6:22 pm 
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weirdguy wrote:
That, or we're being completely blind to the clue that says that we should ask some of the older residents of the area.


Unlikely. We got the To be Continued on the comic, and that To Be Continued Panel has shown up at every point there was no more to do... so i'm sure its safe to assume we've got nothing to do but wait.


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PostPosted: Wed Oct 18, 2006 6:32 pm 
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Oh yeah... I tried a brain tree quest. Esophagor asked for 2k items the first time, and..... pumpkin ghost toast (44k) the second time. So much for THAT!


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Thanks to all those who voted for ethuiladdie!
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PostPosted: Wed Oct 18, 2006 7:07 pm 
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Location: Antarctica or space...you get the idea already.
Hmm, does Edna the witch disappear from her place normally?


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PostPosted: Wed Oct 18, 2006 7:16 pm 
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I mapped in a flow chart method, but I ignored the trees. Do the trees really matter? Where there rooms with the same path configuration but different trees?


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PostPosted: Wed Oct 18, 2006 7:21 pm 
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Arka wrote:
I mapped in a flow chart method, but I ignored the trees. Do the trees really matter? Where there rooms with the same path configuration but different trees?


Trees definitely mattered for me. I'm looking at my crude little maps right now, and a lot of the time I would have I S S I or Z S something like that but the only different would be tree placement.


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PostPosted: Wed Oct 18, 2006 7:38 pm 
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weirdguy wrote:
Hmm, does Edna the witch disappear from her place normally?


Well she is techinally looking for the earth faerie with Sophie.

I agree that we just have to wait. I checked out the comic again this morning and am still getting 'to be continued' in the same spot.


<img src="c:\malef.bmp">


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PostPosted: Wed Oct 18, 2006 7:40 pm 
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twinmommy987 wrote:
weirdguy wrote:
Hmm, does Edna the witch disappear from her place normally?


Well she is techinally looking for the earth faerie with Sophie.

I agree that we just have to wait. I checked out the comic again this morning and am still getting 'to be continued' in the same spot.


Edna's looking with Sophie? I thought only Bruno and Gilly were with Sophie?


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PostPosted: Wed Oct 18, 2006 8:00 pm 
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psyco_chick32 wrote:
twinmommy987 wrote:
weirdguy wrote:
Hmm, does Edna the witch disappear from her place normally?


Well she is techinally looking for the earth faerie with Sophie.

I agree that we just have to wait. I checked out the comic again this morning and am still getting 'to be continued' in the same spot.


Edna's looking with Sophie? I thought only Bruno and Gilly were with Sophie?


Nope... Edna has always been disappearing from time to time...


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