Cranberry wrote:
I know this thread is just over a month old, but I thought I should bump it up and let everyone know that a couple of the programmers were looking into the issue yesterday and today, and they figured out what was wrong with faerie bubbles and fixed it! Now I can play all 20 levels again -- I'm so happy.
One of the programmers said he'd try to fix some of the other games next week, but he makes no promises (I guess they're all fairly busy in the offices at the moment). At least now we have confirmation they do know about the problems and can fix them.
If either of those programmers reads this, thanks so much!
That's great. It's been going on since at least June...Freaky Factory is one example of a game that really suffers from this problem. I also had problems with bumper cars, whack-a-kass, meerca chase (after a dozen tries or so), potato counter, zurroball, attack of the revenge, et cetera et cetera.
Did the programmers tell you what the problem was? I presume that what was happening is that the game would, between every level, attempt to send some data to the neopets server and get a response. My guess is that it would try to send this between every level, and as such as you got more levels it tried to send more data which caused it to flummox itself to death.
Or something like that.
At any rate, I'd be interested in hearing what the problem was.