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 Post subject: You know, I wish they'd have another real war.
PostPosted: Sun Sep 24, 2006 4:42 am 
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I was browsing my SDB today and randomly discovered the 50 Lucky Robots Feet that I had bought back... I dunno, I think it was either before the Maraquan "Plot" or the Lost Desert Puzzle. I also have 58 codestones that I've been saving, 2 Scuzzys Combs, and an Elephant Unguent. I could make a nice little sum of np from those items...

But not only that, we haven't had a "real" war since the Meridell vs. Darigan war. Yeah, the Meridell vs. Kass war was okay, but the limited opponents messed it up. Puzzles are fun, yes, but the level of excitement around a puzzle doesn't come close to the amount that shows up for a war. Not only that, wars are good for item sellers and such, it gives people a reason to spend their money and for people to sell stuff.

And when I say a war, I don't mean no stupid you get a prize even if you don't battle, opponents have weapons that make you sick so you can't battle until you get healed randomly by the healing springs, opponents are limited so you wake up to find that you lost out on a wave, other sides get fresh opponents, the opponents are weighted to one side, etc. etc. etc.

Give me a war with unlimited opponents, good prizes, a large range of prizes from the least significant to the most significant (aka, not 3 steps from least to most, but more like 12), two sides that you can't change sides, equal opponents with equal stats and weapons, no sickness, and a definate end.

Yup. That'd be fun.


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PostPosted: Sun Sep 24, 2006 5:54 am 
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I think that's what we all want! The last time we had a good war, my pet was just a little guy with something like the 55 strength boost. He had the 85 strength boost for the last "war" (but we hardly got to battle at all because we were at the low end of rank two). Now he has 250 strength/defence, 300 hit points, and much better weapons. I'd love to fight!

I think there's a possibility that the October event they keep hinting at could be a war. I just hope that if it is, it has no ranks. If they want to make it easier for newbies, they could make it so a "weak" pet gets more points for beating up the first couple waves than strong pets do or something, but let us all fight the same (unlimited) enemies, and don't give weak pets a huge advantage. Strong battlers sink tons of time and NP into training and weapons so they can dominate in wars. A 700-booster should get better prizes than a 300-booster, who should get better prizes than a 55-booster, who should get better prizes than a newbie pet. That only makes sense!


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PostPosted: Sun Sep 24, 2006 7:16 am 
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I think war prizes should reflect the effort put forth, battle skill, and training.

Opponents should be open to all players. The really easy opponents should be worth much less points for the highly trained fighters. If they want the easy win for hundred of rounds, make them work for it. Honestly, a low level pet beating a much tougher opponent shows much more battle skills, and should earn more points. A slight bit of a sliding scale concidering ALL BD relevant stats would be ok with me. I should make a graphic of what I mean sometime.

Having said that, I think the ranking system as it was before was totally unfair to a very large group of dedicated players and it saddens me.


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PostPosted: Sun Sep 24, 2006 11:19 am 
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Agreed. Meridell vs. Darigan war was the best war to date. It would be cool if they integrated the prize picking method like the LDP. I'm just afraid what crazy ideas they have for the next war to make it more "fair." It seems as if Neopets has been catering lately to the general neopian crowd instead of -just- the plotters or -just- the battlers. For instance, last war they made ranks so all battlers, regardless of level or fighting ability, could do well (or was their intention). And recently, they made the Altador plot never-ending so everyone had a chance to finish it. In my opinion, I think that's kind of rediculous. It's a slap in the face to people who work hard on training or puzzles and then for Neopets to baby the players around giving them unlimited time to finish plots (when they already give months) and giving lower ranked pets easier opponents (when they usually start off easy anyway).


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PostPosted: Sun Sep 24, 2006 12:19 pm 
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I love big all out wars, but unfortunately my pets are all sissies so I don't get very far in them! lol It's fun to participate though, even for us lower-lever neopians.


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PostPosted: Sun Sep 24, 2006 2:47 pm 
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Okay, so here's a question -- if there's a war coming up, and we don't want to be a weak-pet participant, but we have 40+ codestones, numerous dubloons, and millions of NP (but are trying to save up for the Adam avatar), what would be the quickest way to de-sissify our pets? Is there a good guide for training up pets and preparing for battle? Should you use codestones/dubloons to train up the lab rat, or another pet? Should you invest in the best weapons you can afford, or will those be wasted on a weaker pet? Would we be able to sell the weapons after the war for what we spent, or could they get broken in battle (or deflate substantially after the war)? Thanks for any hints.


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PostPosted: Sun Sep 24, 2006 4:16 pm 
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Siniri wrote:
Okay, so here's a question -- if there's a war coming up, and we don't want to be a weak-pet participant, but we have 40+ codestones, numerous dubloons, and millions of NP (but are trying to save up for the Adam avatar), what would be the quickest way to de-sissify our pets? Is there a good guide for training up pets and preparing for battle? Should you use codestones/dubloons to train up the lab rat, or another pet? Should you invest in the best weapons you can afford, or will those be wasted on a weaker pet? Would we be able to sell the weapons after the war for what we spent, or could they get broken in battle (or deflate substantially after the war)? Thanks for any hints.


Well, I'm not a battledome expert, but I heared it's better to train up another pet then your lab pet, because lab pets usually have a high level and oneven stats, so it will be more expensive to train then none-lab pets.

There is a lot of speculation about a new Haunted Woods war and that might cause the weapons to inflate. I'm not sure if prices have already inflated, because I never keep track on bd weapons, but I have noticed that codestones have increased in price. Normally, during a war prices of good bd items will increase and after the war they'll deflate again.

I do know that some battledome items can break, but most battle items are non-breakable.

This is a great site with battledome info about weapons, faerie abilities, training etc :

http://idb.finalhit.org/

I hope that answered some of your questions :)


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PostPosted: Sun Sep 24, 2006 6:09 pm 
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The IDB forums are a great place to get advice, too. I posted this over there -- it's a bit of a training guide:

Quote:
For maximum training efficiency, you should train HP to more than 2x your level, then bring level back up to at least half your HP before continuing with other stats. I ignore movement because it gets very expensive and time-consuming to train it, but that's up to you. So it'd be like this:

Level to 20 (one codestone)
Strength and Defence to 40
Hit Points to 60
Level to 40 (two codestones)
Str and Def to 80
HP to 120
Level to 80 (three codestones)
Str and Def to 160
HP to 200 (be careful here -- note that the next pay level starts 20 levels later, not 40 like before, so you can't train the max 3x)
Level to 100 (four codestones)
Str and Def to 200
HP to 240
Level to 120 (five codestones)
Str and Def to 240
HP to 300
Level to 150 (six codestones)
etc. I'm sure you can figure it out from here.

See, that way you are getting more hit points while still paying the lower codestone price. If you simply train hit points to 2x your level like everything else, you're going to end up paying more than you need to.

NOTE: You may not want to go exactly to level 20, str/def 40, etc., because you want to be wary of super bonuses. If you're training that last hit point and a super bonus gives you 121 instead of 120, it throws everything off. So perhaps leave one or two stats untrained (go to level 19, str/def 38, HP 57) in case of a bonus, or a faerie quest or a kitchen quest or random event.


When you start out, you can train stats very quickly and pretty cheaply. You should aim for at least the 55 strength and defence boosts (or at the very least, 35) before a war. Read my first two posts in this thread and choose a couple weapons (Earth Faerie Slingshot, Tyrannian Lupe Tooth, Stone Club and Ice Club are all buyable, decent weapons), a healer (greater healing scroll), a freezer (snowglobe staff or a rainbow or black frost cannon), downsize!, a couple shields like leaf shield and mystical white cloak if you've trained defence, and a Honey Potion if you've got some cash (stock up on strong one-use bombs if not), and you'll be able to do pretty decently.


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 Post subject:
PostPosted: Sun Sep 24, 2006 8:32 pm 
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Just wondering... isn't training level to 20 (40, 60, etc) a little risky? One bonus from Coltzan or RE and you're on the next price bracket already! Great advice though.


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 Post subject:
PostPosted: Sun Sep 24, 2006 11:39 pm 
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I think you missed the "NOTE" right at the bottom of the quoted section in my post. ;) But yeah, I personally leave a couple stats untrained in case of a RE.


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PostPosted: Sun Sep 24, 2006 11:43 pm 
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...although most daily REs only effect your primary pet. Faerie and other quests effect pets randomly.


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 Post subject:
PostPosted: Mon Sep 25, 2006 12:12 am 
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Yep, I've had to turn down cheap Faerie Queen quests because it would have pushed my battle pet into the next price bracket prematurely if it had gone to her. Annoying, but there it is.

It's slower, but I've been training my pets to the edge of the next price bracket, then labbing them until they're just short of enough HP to go in the price bracket after THAT, then training again. It's slow (and I have to buy Eryie Morphing Potions for when I'm done with the lab for a while) but I've saved quite a bit of money that way.

(Note: I already had the lab when I started.)


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 Post subject:
PostPosted: Mon Sep 25, 2006 2:00 am 
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I like the pause in wars... before, they did NOTHING but wars.. it was like nothing exciting in terms of events except for wars, wars, logic puzzle, logic puzzle, war, logic puzzle, war, war.

I think theyve done a VERY good job lately... i applaud them for coming up with new ideas that arent wars or puzzles that get people really interested in an event that takes place all over the website.... The altador plot, the Shenkuu ship, The Altador cup..... great ideas!


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PostPosted: Mon Sep 25, 2006 2:16 am 
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Although its nice that they have been exploring every aspect of what they can offer on the website i think its time for a a big battle event. A war is due. Nothing reasembles neopians like a real war does.


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PostPosted: Mon Sep 25, 2006 2:29 am 
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Thanks, everyone, for the advice. Cranberry, yours seems especially helpful for someone who hasn't battled a lot, but does have a lot of resources to draw from. I've checked out idb before, but it's a bit overwhelming, and most of the articles are for newer players with limited cash -- I'd rather get more expensive weapons in one fell swoop than worry about upgrading. I never realized they have forums there too. I'll definitely check them out. I've mainly only every used the site to decide if I should sell or keep a weapon -- if it says "this is worthless, it costs a lot more than such-and-such which does the same thing," then I know to sell it.

Here are my pet's stats. Which would be best to train up?
(level, strength, defense, movement, HP)
tuskaninny (lab pet): 14, 30, 22, 17, 59 (no abilities)
mynci: 39, 49, 37, 23, 31 (magic torch 2, spark 2, magic pebbles 2, smoke screen 2, heal 1)
flotsam: 26, 40, 27, 32, 28 (night vision 1, temporal leak 1, spark 1, magic pebbles 1, fiery gaze 2, smoke screen 2, fiery roar 1, heal 1, nighttime 1)
ixi: 26, 28, 31, 39, 26 (night vision 2, temporal leak 1, magic torch 2, spark 1, magic pebbles 1, smoke screen 1, fiery roar 1, heal 1, nighttime 1)
The only thing I've ever used codestones, dubloons, and free training days for is HP -- the rest is from quests, RE's, shrine, etc. I used bottled faeries to bless my pets equally (wanted to be fair, you know). In my SDB, I have the following bottled faeries: 3 dark, 1 light, 2 earth, and 2 air. I also have 47 codestones (some of each) and 30 dubloons. Should I use up the dubloons at night when I won't be able to retrain, and then switch to codestones when I can train more quickly?

Thanks again for all the advice. If there be a war, I want to get better than "peasant" this time around!


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