I was browsing on Jellyneo, looking for older news for fun, and I came up with this news post.
The State of Virtual Worlds
Posted by Dave
Posted on April 11, 2010, 10:49 pm NST
We just came across an interesting article in the New York Times
that discusses Kung Fu Panda World. The article was published today, April 11th.
Look! I have my own Kung Fu Pandaphant Puppet!The article announces DreamWorks' entrance into the realm of virtual online worlds with their release of Kung Fu Panda World. For as little as $5.95 a month, you can live in the world inspired by the movie Kung Fu Panda and learn kung fu. (Now where's Illy? She'll be pleased.)
The article connects back to Neopets by reporting some startling facts about the site's visitors. According to the article, Neopets logged 2.1 million unique visitors in March 2010, which is a 25% loss compared to March 2009. In other words,
in the past year, Neopets has lost about 25% of its fanbase.
Similarly, Webkinz suffered a 58% drop with 2.7 million unique visitors logged (still more visitors than Neopets, however), and Club Penguin suffered a 7% loss with 6.7 million unique visitors logged in March 2010. Strangely, Webkinz and Club Penguin both have more pay-to-play features than Neopets does.
The question remains... where in the world did all of those people go? And why did they leave? And specifically, why did all of those visitors leave Neopets? Discuss in our comments.
Pretty much explains the questions I was going to ask, but how many virtual worlds will there be so there wouldn't be enough players to support all of the sites?