!!!DON'T EVEN THINK ABOUT USING A DECODER PROGRAM OR POSTING LINKS TO ONE HERE!!!Note: You can only participate in Step Two if you have previously completed Step One.
1.
Go here2. Press "4"
3. Press "2"
4. Cry because the next part is super tedious.
(NOTE: You may need to click the screen a few times then push the numbers. Do not use the number key pad on the right of your keyboard.)Before you is a list of different emails.
If you open any of them, you'll see a screen with a bunch of alien letters to the right of the screen. These are your modifier codes.
On the left is a KEY - a bunch of alien letters, up to 3 empty modifier boxes, a RESULT line and a TARGET line.
The purpose of this step is to decode the emails by using the modifiers to change the KEY into the TARGET. It sounds a bit confusing, so let's start at the beginning.
PLEASE NOTE: YOU CANNOT DECODE EMAILS IF THEY SAY "INCOMPLETE DATA." IF THEY SAY THIS, LEAVE THAT EMAIL FOR LATERIf the email you have opened has more than one modifier box, click "Return to Inbox at the bottom of the page." Keep opening emails until you find an email with only one modifier box. There should be five of them.
One ModThese are easy. You have ten codes on the right and only one box to try them in. Click and drag each modifier code in turn from the right into the modifier box. Once the RESULT is the same as the TARGET, the email will be decoded.
Once it is, back out of the email and find another email that is able to be decoded.
Two ModsThese are slightly more tricky, as the combination of two modifier codes affect your result.
For this, look at the first letter of the KEY and the first letter of the TARGET. Then go to a helpful guide like
KyootestLenny's.
Find the column in the chart on the guide you are using (more at the bottom of this section) that has your first KEY letter and first TARGET letter. There are three possible combinations of modifier letters that will get you from the key to the target. For example, to get from 8 to X, you could use a modifier starting with P and a modifier starting with V, or a modifier starting with V and a modifier starting with X or two modifier starting with X.
From here, its simply a case of trying all possible combinations of the modifiers that will give you the first letter. One combination will decode the email.
Three Mods (No O symbol)These codes have six different alien characters, and don't include the
Orn Codestone Symbol.
These are starting to get very difficult. Like the two modifier codes, see a reference chart for the KEY to TARGET combinations.
I found it easiest from this point on to write down on a piece of paper, all the possible combinations to get from my KEY's first letter to my TARGET's first letter, and cross them off as I went.
Some helpful hints with these:Immediately cross off any combinations that are impossible to do with your modifiers (EG: If you only have 2 Z's, you couldn't use the ZZZ combo to get from X to X)
Try the combinations that have as few variables as possible.
(EG: If you only have 2 Zs, try any combinations that are ZZ_ or Z _ _)
Keep a rough idea of how many modifiers start with each symbol. Whichever you have the lowest of out of the three modifiers, put at the top. Put the one you have the most of at the bottom and swap that one. Once you have tried all the bottom one, change the middle one to the next of its kind
The order of the modifiers doesn't matter - don't recheck things in different orders if you can help it, it just creates more work for you.
NOTE: The moment the next category are unlocked (usually after one completed 3 Mod, no O puzzle), ignore the rest of these.Three Mods (With O symbol)These codes have seven different alien characters, which includes the
Orn Codestone Symbol.
These are the same as the Three Mods (No O symbol), except their are more combinations and you'll have to use a different reference chart.
One of these emails has the message you are looking for in it. As soon as you are able to decode these (IE: As soon as they no longer say INCOMPLETE DATA) you should focus all your attention on these.
Once you decode the following email, STOP and refresh the page - you're done
My Lord, We've begun moving the civilians to the transport shuttles as planned. The public decks are secure although we've had some trouble finding our way around the maintenance levels; there could still be traitors hiding in that maze. Nonetheless, the shuttles will be ready to launch shortly, and then we won't have to worry about the civilians anymore. -Commander GarooHELPFUL OTHER GUIDEShttp://www.neopets.com/~_Blue___Berry_ <--- for 2 mod encryptions
http://www.neopets.com/~charmander2058 <--- for 3 mod encryptions
http://www.neopets.com/~Vulpixxx20 <--- for 3 mod encryptions with O as a possible symbol
http://www.neopets.com/~KyootestLenny <--- for 2 and both kinds of 3 mod encryptions
http://www.pinkpt.com/forum/viewtopic.p ... 64#p775264 <---
theonlysaneone's intelligent brute force method
http://www.neopets.com/~LadyRheyna <---
Navar57's 3 mod code guide
http://www.pinkpt.com/forum/viewtopic.p ... 96#p775996 <---
AySv88's fast, yet heavily maths orientated way
-------------------------------
A more math orientated guide from
ELiPteKThe symbols are just integers written in an alien language. Each symbol in the "modifier" performs an operation on the corresponding symbol in the "key". If you are familiar with the modulus operator from discrete mathematics, then you can probably anticipate where I'm going with this!
The symbols have the following values:
"C shape" = 0
"V shape" = 1
"X shape" = 2
"mushroom" = 3
"figure 8" = 4
etc...
All you need to do is figure out what you need to add to the key to get the target. Anything above the highest available symbol makes you roll back to zero.
...The only other thing you need to know is that the codes with multiple modifiers may perform an automatic operation on the key. I found, for instance, that the codes with two modifiers automatically subtract 1 from the key!
Hope that helps!! (Let me know if you have any questions)