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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 3:34 am 
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anyone else keep getting told they are in yhe wrong place? i did heat test and it was a success and i got stuck in the room. finally got into another test and was doing the acid test and suddenly found myself in a heat test room with wrong place message again. :cry:


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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 3:35 am 
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You have to figure out which beaker is which solution.

Then, it's simple math; find the percentage of what you need to add, and add that directly to the beaker. For instance, if you need 11% of acid X and you have 2.2 litres, multiply 2.2 by .11, then multiply that by 1000. Very base; there's no need to calculate dissolution with other acids or anything.

The real difficulty comes in figuring out which acid is in which beaker.

I only know three of them (and I've tested them; they've worked every time they've come up). My chart is, sadly, this:

H __ __ __ __
P __ T __ __

Where P is Pemeopic, T is Tik... something, and H is Hydroslothic. Again, I've confirmed these three absolutely. I have no idea about the rest, but I do know:

Meridellic is NOT in the middle-top row
Xweetokic is NOT the very last one
Oxyderiganic is NOT the second one on the top OR the last one on the top.
Cyanofaerillic is NOT the second one on top

That's as far as I'm aware. If anybody else can find acids, please post them; the operation is incredibly simple after you know which beaker is which.


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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 3:35 am 
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Also in room 288. Still need two more people who can get it pretty quick... :)

As a reminder: For the acids part, the percentage is the percent of the total volume you need to contribute (ex. 5% * 1.0 L = .05 * 1000mL = 50 ml), and the jars appear to be:

1=hydro, 2=trans, 3=mer, 4=fluor, 5= cyano,
6=pern, 7=zafa, 8=tikio 9=xwee, 10=ox

I haven't confirmed all of the above, but I haven't heard anything definitive about things being wrong either... They don't seem to change between different people, though.

[edit] Don't forget, you must lock it in before time expires for it to be correct.

[edit] To give credit where credit is due, this was passed from the chat room (http://www.chatzy.com/514950204008), and someone in turn said that it was from the neoboards


~Habitual over-analyzer


Last edited by AySz88 on Thu Mar 06, 2008 3:50 am, edited 5 times in total.

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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 3:37 am 
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I placed it right on the edge of a big dot near the top, just barely touching..if it helps any...

On the dissolving test.....1 player out of 4 keeps getting kicked out.. i only figured out 1 acid so far:

confirmed 5= cyano,


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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 3:41 am 
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Well... yes. There's the chart.

I have confirmed that 1, 2, 5, 6, and 8 are in the right places. I thought Meridellium wasn't there, but, then again, I might have forgotten that I had it on the fourth one rather than the third. *shrugs*

I'd probably have better results, but some jerk keeps randomly changing his pet and stepping out of the room and we're not making any progress because of it...

EDIT: AySz88 is correct. Acids confirmed. Now if only my teammates knew simple maths. >.<


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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 3:42 am 
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*Grumble* *Complain* I am having such a hard time finding a pattern to this thing. I keep putting it about the same distance away every time, and yet once out of 7 tries or so it tells me I'm wrong. :x I'm trying to put it about 10 pixels away from the solid glow squiggly, and just outside of the smallest glow dot, and that usually seems to work.


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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 3:45 am 
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amarise wrote:
*Grumble* *Complain* I am having such a hard time finding a pattern to this thing. I keep putting it about the same distance away every time, and yet once out of 7 tries or so it tells me I'm wrong. :x I'm trying to put it about 10 pixels away from the solid glow squiggly, and just outside of the smallest glow dot, and that usually seems to work.

What seems to work for me is to just barely touch the small dot with the curved end of the rod...now we just need more ppl in 288...!

EDIT: got a 3rd; need a 4th!


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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 3:49 am 
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I'm starting to wonder what the number for rod distance really mean. Seems like it should be something. but dang this is boring LOL


edit: bah why do i keep getting a 'your in the wrong place' now


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Last edited by Rubywinged on Thu Mar 06, 2008 3:51 am, edited 1 time in total.

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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 3:50 am 
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ChaosShadow wrote:
Well... yes. There's the chart.

I have confirmed that 1, 2, 5, 6, and 8 are in the right places. I thought Meridellium wasn't there, but, then again, I might have forgotten that I had it on the fourth one rather than the third. *shrugs*

I'd probably have better results, but some jerk keeps randomly changing his pet and stepping out of the room and we're not making any progress because of it...

EDIT: AySz88 is correct. Acids confirmed. Now if only my teammates knew simple maths. >.<


*sigh* Are we in the same room? Keeps happening to me too? Are you using a lupe?


Warped Logic:

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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 3:51 am 
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AAARRRRGGGGHHHH!!!!!
it did it to me again. every time i get to the acid test it boots me to a heat test room and i cant get out without hitting the chicken out or return to kreledor button


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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 3:53 am 
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Nope, different rooms. I'm beginning to think it's a glitch, or a connection problem on their part; I've seen them cycle through something like eight different pets. And somebody else in the room, despite never leaving, has about three different names going by. o.O

Glitchy, glitchy...


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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 3:54 am 
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Anyone figured out how to do the one after the acids yet?


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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 3:54 am 
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I got a glitch and got kicked out of my room! and we *finally* got through the first tests! Ugh. now back to the heat tests...
So...sorry for the people i'm inflicting my re-learning of the positioning of lever-thing.
I'm in room 288


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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 3:57 am 
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Woah. I was just informed that somebody improperly added their acids... in Spanish.

I do not speak Spanish. Maybe I should try a different room...?


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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 3:57 am 
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Bah why when wrong must you get kicked back a level? like its not hard enough with 3 other people?


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