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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 4:22 am 
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laurenb wrote:
If there are decimals...round up or down?


There shouldn't be decimals. Are you multiplying by 1000 after figuring in the percentages?


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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 4:22 am 
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evenstar wrote:
It must matter somewhat since I had gotten it wrong a couple of times before I got it right the 2nd time (probably just most places work). Have you gotten it a third time yet?


I got it. Place your first one at 0,0. A number appears under it. Move your second to that x coordinate. Your y coordinate is the second number that appears.


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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 4:25 am 
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*cry* i just got kicked out totally how mean and i was doin acid and finally found the paget hat is helpful on here and and *cry* sorry room i was in i'll be back if i can!


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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 4:26 am 
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Hmm.. This seems much more interesting than trying ot beat 700 on kiko match. So far I've melted a furnace, couldn't make acid, found a singularity and been sucked into maraqua and mystery island ( :lol: ).


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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 4:26 am 
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ChaosShadow wrote:
laurenb wrote:
If there are decimals...round up or down?


There shouldn't be decimals. Are you multiplying by 1000 after figuring in the percentages?



Yeah...I figured out my error - I was mentally doing the 100% and putting the decimal in the wrong place.
*headdesk*


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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 4:30 am 
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Nekopan wrote:
I got it. Place your first one at 0,0. A number appears under it. Move your second to that x coordinate. Your y coordinate is the second number that appears.



My 0,0 told me to move to 412 which doesn't exist.
How'd you explain that?


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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 4:30 am 
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Nekopan wrote:
evenstar wrote:
It must matter somewhat since I had gotten it wrong a couple of times before I got it right the 2nd time (probably just most places work). Have you gotten it a third time yet?


I got it. Place your first one at 0,0. A number appears under it. Move your second to that x coordinate. Your y coordinate is the second number that appears.


First the number kept being too high that I couldn't place it at that x coord and then one was lower but it didn't work for me for the 2nd one...I'll have to try it again later since I need to take a break.


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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 4:31 am 
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How does the testing work? I entered a room and was reading the instructions, all the while a timer was counting down...lol


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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 4:37 am 
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How do you do the gravitics testing? we keep placing them wrongly but hey at least I finished an acid dealie!


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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 4:42 am 
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for anyone still doing acids the math and list of acids previously posted worked for me.

As for placing the singularities i dont get it. Maybe the numbers are how far apart you are from someone else? i love that my room gets to level 3 then are 'misplaced'


Also the 'what are you doing here' is getting OLD fast

*edit*

Here are the acid posts i found helpful. Not saying they are completely correct but they worked for me!

ChaosShadow wrote:
You have to figure out which beaker is which solution.

Then, it's simple math; find the percentage of what you need to add, and add that directly to the beaker. For instance, if you need 11% of acid X and you have 2.2 litres, multiply 2.2 by .11, then multiply that by 1000. Very base; there's no need to calculate dissolution with other acids or anything.

The real difficulty comes in figuring out which acid is in which beaker.


AySz88 wrote:

As a reminder: For the acids part, the percentage is the percent of the total volume you need to contribute (ex. 5% * 1.0 L = .05 * 1000mL = 50 ml), and the jars appear to be:

1=hydro, 2=trans, 3=mer, 4=fluor, 5= cyano,
6=pern, 7=zafa, 8=tikio 9=xwee, 10=ox

I haven't confirmed all of the above, but I haven't heard anything definitive about things being wrong either... They don't seem to change between different people, though.

[edit] Don't forget, you must lock it in before time expires for it to be correct.

[edit] To give credit where credit is due, this was passed from the chat room (http://www.chatzy.com/514950204008), and someone in turn said that it was from the neoboards


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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 5:01 am 
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I can get to the third grav test but we all fail whats the trick?


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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 5:02 am 
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Sylence wrote:
I can get to the third grav test but we all fail whats the trick?


No one knows yet. I've tried multiple theories of my own, but none pan out. There's a theory on the neoboards, but I don't think that's worked, either.


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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 5:04 am 
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Garmfay just entered Testing Room 27. o.O

Also, I hate gravitics.


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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 5:05 am 
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dragging to the token works on the first two but not the third


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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 5:09 am 
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Okay, I don't care about the multi-user stuff yet. I want to know about the middle test, Dissolving Test. Is there a formula for figuring out how long to submerge the rod? I'd also like to know about the first test, Heat Test -- is it all just luck (picking any number of pieces as long as they add up to less than 10)?


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