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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 6:03 am 
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this sucks...even if I do get it, the other people I'm in a group with don't...


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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 6:04 am 
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found a petpage maybe helpful? not sure. http://neopets.com/~Zonde


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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 6:05 am 
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it's 1 am here, too. If I leave and come back tomorrow, will I have to start at the disolving test again??

NVM: I get it now. Each room has to have each puzzle solved.


Do you have your towel?


Last edited by Trilian8 on Thu Mar 06, 2008 2:30 pm, edited 1 time in total.

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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 6:06 am 
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This may not be the most obnoxious and wrongheaded thing TNT has ever done to us, but it ranks pretty high up there. Complex, timed team puzzles with no built-in way of coordinating actions, or even communicating in anything approximating realtime? That's not challenge, that's inept design.

Sigh. Still looking for a station that a) has players and b) has players who know the bizarre, obscure things TNT wants us to do.


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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 6:07 am 
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another room cracked!! #652491336 has been revealed as just another copy

I am signing out. I have to get up for work in...2 hours.

G'nite to all, and best of luck. Remember to check Katdragon's IM room @ http://www.chatzy.com/514950204008


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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 6:10 am 
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Need a room, anyone free. People keep leaving on the third level.


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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 6:12 am 
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aznchboi627 wrote:
Need a room, anyone free. People keep leaving on the third level.


Room 104 could use another heat tester. :)


Last edited by butterflygirl on Thu Mar 06, 2008 6:12 am, edited 1 time in total.

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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 6:12 am 
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For Excel Users (I'm in Excel 2003 on a PC)

Leave A1 and A2 blank

In A3 put =(A1*A1 - A2*A2 + 160000)/800
In A4 put =SQRT(ABS(A1*A1 - A3*A3))


When you start. Drag the singularity to (0,0) and drop it there (make sure you click in the box!) After it does its thing, it will give you a number (in white under the now white blob) put that number in A1.

Drag the new singularity (the black blob) to (400,0) wait for it to do its thing and put the white number in A2

For the final singularity, drag it to (+/- a little) to the (A3, A4) <-- whatever numbers you have in those spaces.

I honestly don't know how you can do this on just a calculator. (sorry guys). I'll be checking back in ~ 1 hr, so if anyone thinks this is problematic (as in, neo will blow me up) uh, let me know?


Last edited by laurenb on Thu Mar 06, 2008 7:12 am, edited 1 time in total.

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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 6:18 am 
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It IS possible to do this on 3 regular calculators, (that's how many I use. :P ) but you have to be super-fast. There will only be up to 10 seconds left to lock in the co-ords.


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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 6:19 am 
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amarise wrote:
It IS possible to do this on 3 regular calculators, (that's how many I use. :P ) but you have to be super-fast. There will only be up to 10 seconds left to lock in the co-ords.

3?! Sheesh! That's a lot!

...I don't even know if I have 3 physical calculators in my house.


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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 6:19 am 
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Mxytdvc wrote:
Are you guys sure that formula works?

I loaded it into a spread sheet, and neopets says it's wrong...and you'll need an absolute value around y if b^2 is greater the a^2 :).


Yes, we've done it successfully twice now (we just finished #652491336). Make sure you're using "x" and not "b" - you shouldn't be using "b" at all in y's equation.

At least three down, 300 million+ (on average) left to go...

[edit] "we" means the people talking in the chatroom posted earlier in some other page.


~Habitual over-analyzer


Last edited by AySz88 on Thu Mar 06, 2008 6:23 am, edited 2 times in total.

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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 6:20 am 
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Pickles wrote:
amarise wrote:
It IS possible to do this on 3 regular calculators, (that's how many I use. :P ) but you have to be super-fast. There will only be up to 10 seconds left to lock in the co-ords.

3?! Sheesh! That's a lot!

...I don't even know if I have 3 physical calculators in my house.


I use my computer's calcs. :) They can handle bigger numbers, and it's quicker and less cumbersome.


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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 6:22 am 
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laurenb-I'm trying your formula now. THANK YOU. I just hope I get this right and I hope everyone else does, too.

Of course---now we're waiting for 2 more people.


Do you have your towel?


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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 6:30 am 
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AySz88 wrote:
Mxytdvc wrote:
Are you guys sure that formula works?

I loaded it into a spread sheet, and neopets says it's wrong...and you'll need an absolute value around y if b^2 is greater the a^2 :).


Yes, we've done it successfully twice now (we just finished #652491336). Make sure you're using "x" and not "b" - you shouldn't be using "b" at all in y's equation.

At least three down, 300 million+ (on average) left to go...

[edit] "we" means the people talking in the chatroom posted earlier in some other page.


I had issues with how it went into the spreadsheet, but I think I got it alright now. Thanks!


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 Post subject: Re: Return of Dr. Sloth [Split 10]
PostPosted: Thu Mar 06, 2008 6:33 am 
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forcesinbalance wrote:
This may not be the most obnoxious and wrongheaded thing TNT has ever done to us, but it ranks pretty high up there. Complex, timed team puzzles with no built-in way of coordinating actions, or even communicating in anything approximating realtime? That's not challenge, that's inept design.

Sigh. Still looking for a station that a) has players and b) has players who know the bizarre, obscure things TNT wants us to do.


For communicating in real-time I've got a chatroom set up:http://www.chatzy.com/514950204008


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