By Kugetsu
Rating - Teen for Violence and Mild Language
1-4 Players
(This will be explained as if it were on the PS2)
Story
For many decades, the two empires of Fyrth and Volrath have been disputing over money, land, and law. The kingdom of Fyrth resides on the grassy plains and forest, while Volrath is part of the harsh landscape that makes up Gaea’s Eye, the largest volcano in Gaia. One event, the obliteration of an entire Fyrthian envoy, triggered what is now known as the War of the Seasons, named for the four forces that would eventually struggle over the land and government and the colours that would be affiliated with them. But before the war was formally announced, there were talks of rebellion, mostly from the Fyrth Empire and by those that lost the sense of honor by the upcoming war. There were also reports of casualties to the Cloudwalkers, a race that resides in the clouds, seas, and beaches. Soldiers that were rumoured to rebel, were exiled from the kingdom with no further discussion. While it was a rather large group of soldiers, a traveling group of merchants seem to have been the target. In the first few months of the War of the Seasons consisted of battle after blood battle fought between Fyrth and Volrath forces. After more casualties came to the Cloudwalkers, a fleet was sent to neutralize both forces. While the Cloudwalkers were rather small in numbers in comparison to the Fyrth and Volrath, their great skill will a blade and ability to take the skys give them a slight edge. While the three forces clashed, something else was brewing in the swamp lands...
Story of Fyrth (Green/Spring)
(In the respect to the deadline, only one soldier will be mentioned by name
)
The basic government of Fyrth revolved around the church. The highest ranking officials were always (except in very few cases) priests or higher-ups of the church hierarchy. There had always been tension between Fyrth and the volcanic kingdom of Volrath. Geographically, Volrath was just across the plains from Fyrth, but a long tread indeed. The Volkans held different beliefs in the laws and how to handle thieves and law-breakers. While Fyrthians though that a few of these treatments were a bit... extreme, Volkans believed that those who would endanger another should be eliminated. While this was just a petty debate, the supposedly wrongful slaughter of 15 Fyrthian natives and the Volkan Expansion (to be mentioned later) is what actually brough t the war on.
Before the war, the government made a slow transition into the darkness and there were talks of rebellion. Anyone that was thought to be one of these rebels were exiled without a chance of explanation.
As the war is started, one of the clergy’s most trusted warrior was given the duty to lead a full frontal assault on an enemy camp belonging to Volrath. This warrior’s name is Kyrin (Kai-rin) and is equipped with a spear/trident. His race is wolf. As the story progresses, the Fyrthian government becomes seemingly corrupt and actually plotting certain malevolent plans of their own.
Story of Volrath (Red/Summer)
(Same was above, only one character will be introduced)
Volrath was a kingdom based purely on power and example. Most residents had tempers as fiery as the land they lived on. One day, out of the complete blue, a Volkan messenger found a sash on the ground. Inside was a piece of paper with a message stating that there would be a planned night raid on the city when the moon is centered in the sky. Turn out that strangers did in fact appear in Volrath at the specified time. As the Volkans were readied, the intruders were spotted and killed without much of a challenge. The intruders were later reported as Fyrthians. Messages were exchanged by the two kingdoms and eventually one was sent to the Volkan Empire that stated that the 15 natives killed were traveling merchants that were supposed to arrive at the same time as the other letter stated. Of course, the rash Volkans saw right through this and warned of a possible war on the Fyrthian for their stupidity. Old flames were slowly extinguished until the Volkan government came up with a way to expand their influence. This was the Volkan Expansion, which was the attempt to conquer 1/3 of the uninhabited land. This is what started the War of the Seasons. Tharn, the kingdom’s ruler, leads his own troops into battle, armed with a large broadsword. As all of the inhabitants of Volrath are, Tharn is a lizard.
Story of the Cloudwalkers (Blue/Winter)
The Cloudwalkers are a mysterious race that, as far as anyone knows, has no definite residence. They are known for their powerful magic and flight ability and are usually spotted near the sandy shores and the ocean. They are involved in the war because of the casualties that they wrongfully suffered to the Fyrthian and Volkan troops. Nothing else is known about them. The beaches and ocean are further south of the Fyrthian and Volkan empires, but in between them. A masked mage named Rathys (Rath-us) seems to stand out from the rest of the flock. All of the Cloudwalkers are avian-esque
Story of the Cult (Black/Autumn)
The only place safe for the Fyrthian exiles were the swamp lands, as no one inhabited them. This rather large group of soldiers lived in secrecy and secluded from the outside world. Eventually, they reached the edge of sanity and lost all moral values they has once known. No one knows how, but a cult of grim warriors were made out of it. They could be fighting for revenge, but are they really sane enough to remember what had once happened to them? Sawtooth, a rat, is the clan’s leader.
+--Basics of the Game–+
Choose from one of 20 warriors (4 initially, and 4 to unlock on each side) and battle your way through field, swamps, mountains, and other countless terrain as you fight for glory and for honor. The physical fighting system is played very similarly to the Dynasty Warriors series, with the Charge System (ST, SST, ...SSSSST). There is also magic that can be assigned to certain buttons for efficient activation.
Magic
Magic specialties are as follows:
Fyrth - Healing and Enhancement Magic (White Magic)
***Volrath - Physical and Fire Magic
Skywalkers - Black Magic with an Ice Magic
***Cult - Physical, Black, and White Magic.
*** - Are mostly physical fighters, so they have an overall weaker magic power average as the others.
NOTE: Each side can learn almost every type of magic, these are just the specialized innate abilities.
Abilities
Each clan also has innate abilities, they are as follows:
Fyrth - White Power Boost - White Healing Magic heals for more, and Protection spells have a longer duration.
Alchemy - Can make a potion once every 30 seconds.
Volrath - Power Boost - Power increases at a rate of 110% (rather than 100%)
Power Max Boost - Power max gets a 10% boost
Cloudwalker - Ice Boost - Ice Magic Atk and Def are increased by 30% (as opposed to 0%)
Magic Boost - Magic Atk and Def are increased by 15% (as opposed to 0%)
Flight - Has the ability to fly
Cult - Necromancy - Revives 10% of all dead cult members. (Twice a battle)
Drain - Drains the HP of all enemies within a certain radius.
Strength and Weaknesses
Each of the Four Seasons (or clans) has a weakness, they are as follows:
Autumn>Summer>Spring>Winter>Autumn
Cult>Volkans>Fyrthians>Cloudwalkers>Cult
Black>Red>Green>Blue>Black
(Whichever is easier to understand)
In other words, each clan takes 5% more damage from the clan it’s weak against. Any further modifications would give too much of an edge.
Misc
The levels and story progression will depend on which officer from which of the four sides you choose. If you choose a Fyrthian, the battles and story will be different than that of the Cult. Each character has 10 battles before the end of their scenario. After the scenario is finished, (or in some cases, certain guidelines are met) a new character and story will be unlocked for that clan.
Levels
There are several battlefield, but there’s not much to say about them other than their boosting effects:
Plains - No boost effect, and clear or most objects
Forests - 5% Defense to all Fyrthians on the field, speed of all non Fyrthians decreased by 10%, very difficult for Cloudwalkers to attack from the sky
Mountains - 5% Defense to all Volkans on the field, Fire Pits deal damage to all non-Volkans. Damage depends on Fire Defense.
Beachs - 5% Defense to all Cloudwalkers on the field, speed of all non-Cloudwalkers decreases by 10%
Swamps - 5% Defense to all Cultists on the field, speed of all non-Cultists decreases by 10%, very difficult for the Cloudwalkers to attack from the sky
Stat Boosts
Every officer has specific initial stats (HP,MP,ATK,DEF). Items can be picked up randomly in random crate-like objects (like dead tree trunks or in under rocks) or found after killing an enemy officer.
Herbs - Put up Max HP
Potion - Put up Max MP
Sword - Puts up Attack
Shield - Puts up
Modes of Play
Story Mode - Play as one of 20 officers as you fight through 10 levels to reveal your fate.
Free Mode - Replay any battles you have done already with any clan. You have the freedom to choose your battle.
Vs. Mode - Up to 4 players can battle in many different multiplayer modes, such as All Out (each players is an officer from one of the 4 clans [cannot be the same as another player] and fight to see who prevails, among others
Online Mode - Customize you own warrior and battle it out on the internet like an MMORPG! Create your own clans and battle other clans for superiority.
I think that’s about it :p
Sorry if it doesn’t make much sense, I had too many ideas running through my head at the same time... x_x
Some ideas and concepts are taken from Dynasty Warriors copyright Koei
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Background for image taken from
http://pantransit.reptiles.org/images/1996-07-28/forest-fire.png