"It's that time of the day again," Qanda says brightly as he entered the dungeon. "Who will be killed today? Oh, the suspense, it's killing me! Ho hum!"
There, stretched on the rack, was a horribly extended furry mass. Moving closer, Qanda saw that the body was that of a werewolf. He discerned the face of it to be that of
jellyoflight. Probing in the putrid fur, he retrieves a role sheet.
"Congrats!" Qanda announced, after reading the role sheet. "The last werewolf has been defeated! Thankfully they didn't manage to kill anyone at all. Read for yourself to see why."
Quote:
Werewolf
You are a one person baddie team.
1) You are an innocent for all intents and purposes at the start of the game, until your werewolf powers are unlocked. Any attempts to reveal your role will show that you are a plain innocent with no SPs. In fact, before your werewolf powers are unlocked, your role sheet looks like this:
You are a plain innocent.
2) By fulfilling the following posting requirements, you gain protective powers for that day/night (the smilies can be posted together or in different posts, so long it is on the same day).
a) Post 2
![Angel 0:)](./images/smilies/icon_angel.gif)
smilies to protect yourself against executions and day kills
b) Post 2
![Confused o_O](./images/smilies/icon_confused.gif)
smilies to protect yourself against night kills
c) Post 2
![Hug :hug:](./images/smilies/icon_bighug.gif)
smilies to protect yourself against all deaths for that cycle
Once any of the above powers has successfully protected you once, that power will be gone. You will be notified when this happens. This protection power can never be stopped.
3) Once in the game before your werewolf powers are unlocked, you may day-maul a player of your choice. PM me your wish to do so and I will carry it out ASAP.
4) Your werewolf powers will be unlocked either on Day 7, or after only one other pure baddie team is left in the game (you will be notified when this happens), whichever sooner. From then on, you will become a full-fledged werewolf with the following abilities:
a) The ability to maul two people per night. Send me two lists of 3 people telling me whom you want to kill. The first on each list to be alive will be chosen for killing.
b) The ability to stalk one person each night. PM me a list of 4 names (together with your killing lists) of who you wish to stalk. Should that person target you that night for any purpose, such as dreaming, protection or killing, you will maul that person, and whatever action that person tried to perform on you will not succeed.
5) There is a werewolf hunter in the game, out for your blood. He and only he knows about your presence in the castle, and can find out your identity and slay you even before your powers are unlocked. Therefore, you must try to sniff him out. Every night, you can dream of someone to see if he is the werewolf hunter (send me a list of five names). Should you find the hunter, he will be converted to your side.
"It appears that jellyoflight started out as the hunter, but was converted to become a werewolf after Kalathalan found her. You all are very lucky that they were vanquished before becoming full-fledged. They would have been quite lethal then."
Leaving the dungeon, Qanda proceeded back to his room. Just as he was turning around the corner, he tripped over a large sack full of mail. Beside it lay the squished body of a toad, and a role sheet beside it.
Qanda pored over the role sheet. "Hmm, looks like this toad was actually
Monique. She was an innocent mailwoman, in charge of delivering mail. She had the power to switch lists, intercept lists and even pass parcels. Someone must have cast a spell on her, turning her into a toad, then squishing her mercilessly."
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