Plot: Start of walking phase for Round 1
The 13 contestants for Musical Chairs 6 all gather in the briefing room. It is a small, plain walled with no one else in it. They wonder what's going on when suddenly a large boom is heard, everyone dives out of the way of the smoke, and when they look again a medium sized monkey is standing in the room. "Welcome everyone to Musical Chairs 6!" The monkey says "As you all know, I’m Sirclucky. As always, I'll be you're host. Are you ready to get started?"
Still recovering from the shock of the boom and Sirclucky's sudden appearance the response is far from enthusiastic.
"Ah well, I see you guys still haven't quite woken up yet. Better wake up soon, or the game will start without. Now this room wont do, too small and no chairs. Time to see if what I learned while werewolf was at hogworts has paid off. He raises his hand and yells some random gibberish. Yesitish's heads explodes into that of a chicken. "Whoops" say Sirclucky and quickly mutters a counter spell. As Yesh's head shrinks back to normal, Clucky this time yells the correct spell and a large puff of smoke fills the room. As everyone starts to choke from it, the colors twirl and when they can see again they are in a much larger room with 13 chairs. All of them beanbags like before, but they are also all very different looking.
"You all know how the game works" says the monkey "But this time around each chair has it's own unique powers. The right wall has a list of all of them. After sitting please contact me with how you want to use you’re powers. Most of them you can wait until the sitting of the next round, but the sooner the better. Chairs are eliminated when one person loses their health. Who knows which chair will be eliminated, it could be any of the 13.... you’ll just have to wait and see. In the mean time we have a full set of players and thus a full set of chairs. As there was no first round, I get to choose all the settings!" The monkey cannonballs into chair 2 where he starts pressing buttons. The players find themselves on a beach somewhere in Florida. Everything seems fine until they see a news reporter who is currently giving the following broadcast.
Quote:
I'm talking to you live from Banana Beach on the eastern coast of Florida. Hurricane Cheeseburger is around five hours from hitting the coast here and as you can see the sky is already beginning to turn dark. The governor has issued a city wide evacuation order, yet still some people and trying to get out of their houses and onto safer land. Still crazier people remain back on the beach, trying to brave the storm at full force. With the reports on how massive this hurricane is going to be, you have to wonder if that is a good idea. From Banana Beach, I'm Were Wolf, now back to you.
"Hehe" says Clucky. "My guess is that hurricane will be here by the time the music stops. Have fun trying to sit then. Don't worry, each chair is bolted down so tightly nothings dislodging them... wish I could say the same about you guys..."
With that Clucky turns on some country music and heads to his Super Safe Safety Shack.
This is the note originally hanging from the right wall. It now hangs on a palm tree.
Quote:
Chair one is the extra soft chair. A person sitting in it gains a life point from its happy softness.
Chair two is control chair. A person sitting here gets to control the simulator the next round. Hence choosing the music, what the room looks like, the food served and everything else they want.
Chair three is mastermind's chair. A person sitting here gets to program to dunce chair the next round. The program should be a posting requirement similar to those dished out by Duck Duck Goose. It will only apply to the game topic and can be as evil as you wish as long as the person is able to play the game properly.
Chair four is the dunce chair. A person sitting here gets an evil posting requirement. Successful completion gives them a health point. Failure causes them to lose a health point.
Chair five is portal chair. A person sitting here can switch any two chairs for the next round. The swapping will be announced, however so that people can respond accordingly.
Chair six is the zapping chair. A person sitting here can zap another person casing them to not be able to use a chair the next round.
Chair seven is the stunning chair. A person sitting here can stun another person for a few hours(three to be exact) at the start of the sitting phase of the following round.
Chair eight is the crazy chair. A person sitting here randomly gets the power of another chair. I will PM you which power it is ASAP.
Chair nine is the iron chair. A little uncomfey, but it can not be the target of any other chair (such as Portal or Alchemist). You also cant be targeted if you sat in this chair(with someone like Stunning or zapping)
Chair ten is the vortex chair. The person sitting in it either gangs a life point or loses one or have nothing happen, 33% of each happening.
Chair eleven is the upside down chair. A person must hang from it instead of sitting on it. (and hence post Hangs 11/X instead of sits 11/X)
Chair twelve alchemist's chair. This chair contains a vile of poison which can be used continue any chair the following round, causing the person sitting on it to lose a health point.
Chair thirteen is the contaminated chair. A person sitting in a contaminated chair loses a health point.