Clucky swims out to see everyone holding their breath. "Tehehe! I ran out of air 15 minutes ago. Looks like LITS has already drowened and floated to the top of the ocean. We can leave im there, two lost health points = eliminated. Secondly Matterbug has completed his dare(except for a misunderstanding that was cleane dup) so he gets a helth point, along with TDG and Stephanie, whos vortex chair gave a health point again. On the reserve side, neither Twiz nor Inexistance is looking all that health. Must be that contamination from the alchamists. Thirdly...I cut myself swimming out of the sub. Sharks will be here any minute. I segguest we get out of here." As he is saying this everyone sees a giant shape swim up near clucky. Clucky presses a button jsut in the nick of time and everyone blasts out of the ocean leaving the shark to bite down on some kelp. As they near the surface of the ocean they realise they arnt slowing down. Instead they here a "bzap" and force fields surround their chairs. They accually start to speed up. Faster and faster they go, everything shrinks before they and they realse they are heading into space....
two hours later, after having accelterated to unpresdented speeds voer that time, they slow down and soon crash into the surface of the moon. Amazlingly no one is hurt. The force fields bzap off and Clucky jumps into the air. As he slowly floats down he talks to the group. "That was a close one. I doubt the sharks will find us up here" he says "Now Just 14 of you remain" he says "Who will be the next to go" He switches on the music "We're walking in the air" and bounces across the surface of the moon, leaving everyone else to walk. Suddenly Twiz, through the powers of the banana hat, spies an old moon rover. They inspect it and see an all to famillier list posted on it...
Quote:
Chair 1 is the Pirate chair. A person sitting here gets to send me a list for ALL the chairs the require list sending. If a person does not send in a list, I will use list from the pirate chair for that list instead of randomly choosing it.
Chair 2is control chair. A person sitting here gets to control the simulator the next round. Hence choosing the music, what the room looks like, the food served and everything else they want.
Chair 3is mastermind's chair. A person sitting here gets to program to dunce chair the next round. The program should be a posting requirement similar to those dished out by Duck Duck Goose. It will only apply to the game topic and can be as evil as you wish as long as the person is able to play the game properly.
Chair 4is the dunce chair. A person sitting here gets an evil posting requirement. Successful completion gives them a health point. Failure causes them to lose a health point.
Chair 5is portal chair. A person sitting here can switch any two chairs for the next round. The swapping will be announced, however so that people can respond accordingly.
Chair 6is the zapping chair. A person sitting here can zap another person casing them to not be able to use a chair the next round.
Chair 7 is the stunning chair. A person sitting here can stun another person for a few hours(three to be exact) at the start of the sitting phase of the following round.
Chair 8 is the crazy chair. A person sitting here randomly gets the power of another chair. I will PM you which power it is ASAP.
Chair 9 is the iron chair. A little uncomfey, but it can not be the target of any other chair (such as Portal or Alchemist). You also cant be targeted if you sat in this chair(with someone like Stunning or zapping)
Chair 10 is the vortex chair. The person sitting in it either gangs a life point or loses one or have nothing happen, 33% of each happening.
Chair 11is the upside down chair. A person must hang from it instead of sitting on it. (and hence post Hangs 11/X instead of sits 11/X)
Chair 12 is the extra soft chair. A person sitting in it gains a life point from its happy softness.
Chair 13 alchemist's chair. This chair contains a vile of poison which can be used continue any chair the following round, causing the person sitting on it to lose a health point.
Chair 14 is the contaminated chair. A person sitting in a contaminated chair loses a health point.