Sun Jan 22, 2006 12:59 am
Bangel wrote:WIS wrote:We cant play this game on trust.
You'd be surprised.
Sun Jan 22, 2006 1:07 am
WIS wrote:Bangel wrote:WIS wrote:We cant play this game on trust.
You'd be surprised.
I've been screwed before.
Sun Jan 22, 2006 1:09 am
WIS wrote:Bangel wrote:WIS wrote:We cant play this game on trust.
You'd be surprised.
I've been screwed before.
Sun Jan 22, 2006 1:09 am
Bangel wrote:WIS wrote:Bangel wrote:WIS wrote:We cant play this game on trust.
You'd be surprised.
I've been screwed before.
Have you been screwed by people you've been friends with for around two years now?
Sun Jan 22, 2006 1:11 am
Sun Jan 22, 2006 1:18 am
Sun Jan 22, 2006 1:20 am
WIS wrote:Both dreamers, I'd suggest you guys dream of Alex and Xil again tonight. I highly doubt there is anyone else who could be a possible baddie, and since there probably aren't enough votes for a double...
I also doubt that the dream results could be tampered twice. There should only be 1 werewolf left anyways.
Sun Jan 22, 2006 1:24 am
Bangel wrote:WIS wrote:Both dreamers, I'd suggest you guys dream of Alex and Xil again tonight. I highly doubt there is anyone else who could be a possible baddie, and since there probably aren't enough votes for a double...
I also doubt that the dream results could be tampered twice. There should only be 1 werewolf left anyways.
No, werewolves were killed off. Scott said so when we killed mjrinella. At least I think he did.
Sun Jan 22, 2006 1:30 am
WIS wrote:Christopher has somehow gotten my role in the early few days, so I've marked him down as a dreamer person. Though it's not uncommon for a baddie to have such a power.
Sun Jan 22, 2006 1:36 am
Sun Jan 22, 2006 2:05 am
ScottNak wrote:Bangel wrote:WIS wrote:Both dreamers, I'd suggest you guys dream of Alex and Xil again tonight. I highly doubt there is anyone else who could be a possible baddie, and since there probably aren't enough votes for a double...
I also doubt that the dream results could be tampered twice. There should only be 1 werewolf left anyways.
No, werewolves were killed off. Scott said so when we killed mjrinella. At least I think he did.
Indeed I did.
Sun Jan 22, 2006 2:16 am
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Votes- 14/8/11
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Christopher- 9: Twinkle, Jellyoflight, Alex, Xil, Kugetsu, FM, WIS, Stephanie, Kidwaiy,
Alex- 6: Ixistant, WIS, Twinkle, Kugetsu, FM, Kidwaiy,
Pixa- 3: Xil, Alex, Bangel
Xil- 2: Urthdigger, Ixistant,
Sun Jan 22, 2006 2:19 am
WIS wrote:We cant play this game on trust.
Sun Jan 22, 2006 2:25 am
Xil wrote:WIS wrote:We cant play this game on trust.
Man, can't say I've ever disagreed more. The whole idea behind Werewolf is trust. Those who don't confide in others, trust in anothers intentions, or work as a team always die off more towards the beginning of the game than the closing.
In the end, this game is trusting those around you wont stab you in the back. When Davidoff developed the skeleton, the whole idea was basing a game in faith and strategicism. You don't know who you're trusting and ultimately--if you can trust them, so you have to put your faith in them; Is the dreamer telling me the truth or using me as a pawn? Can I trust that the Werewolf wont hurt me because I revealed who the mafia was to them? There's different ways to play Werewolf, but ultimately it comes down to just how much you're willing to put your life in another's hands.
Why do you think lone players with no connections always fail early on? You can't afford to be super paranoid and refuse to say a word, nor of course, can you go out telling everyone your role, but I'm not taking this to such a silly extreme. Saying you can't play Werewolf on trust is ridiculous, esspecially coming from a game where some "group" considers itself dominant.
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So Chris was innocent too. I suppose I'll be pounced on now. I know my role, you people do what you please.
Sun Jan 22, 2006 2:30 am
WIS wrote:Xil wrote:WIS wrote:We cant play this game on trust.
Man, can't say I've ever disagreed more. The whole idea behind Werewolf is trust. Those who don't confide in others, trust in anothers intentions, or work as a team always die off more towards the beginning of the game than the closing.
In the end, this game is trusting those around you wont stab you in the back. When Davidoff developed the skeleton, the whole idea was basing a game in faith and strategicism. You don't know who you're trusting and ultimately--if you can trust them, so you have to put your faith in them; Is the dreamer telling me the truth or using me as a pawn? Can I trust that the Werewolf wont hurt me because I revealed who the mafia was to them? There's different ways to play Werewolf, but ultimately it comes down to just how much you're willing to put your life in another's hands.
Why do you think lone players with no connections always fail early on? You can't afford to be super paranoid and refuse to say a word, nor of course, can you go out telling everyone your role, but I'm not taking this to such a silly extreme. Saying you can't play Werewolf on trust is ridiculous, esspecially coming from a game where some "group" considers itself dominant.
---
So Chris was innocent too. I suppose I'll be pounced on now. I know my role, you people do what you please.
Notice I said this.
In this game, where everything has a double, things could be checked over easily. If not for those modkills.