Wed Jun 14, 2006 7:09 am
okamotosan18 wrote:lol, if I had known about that poll, I would've voted for Faerieland
Wed Jun 14, 2006 7:27 am
Wed Jun 14, 2006 7:42 am
Wed Jun 14, 2006 7:46 am
Wed Jun 14, 2006 7:58 am
Raza wrote:pinkflamingonewsgirl wrote:I've been reading for a bit. I made a comment a while back and it ended up being the end of the threadso I'll say it again. I really don't like this game. It seems extremely unfair. The computer is capable of using all four players where I'm only permitted to use one at a time, creating a terrible disadvantage. Now, a gamer might be able to play a game like this, but the average Joe/Jane would not be able to...I being the average Jane. So, I know this is isn't the majority's opinion, but it's mine, so there it is.
It's a matter of practise. I was getting owned the first few games against the practise team too, but it's easy enough to take control of.
The computer has a few advantages. They don't generally play two players at a time, but they can switch and aim instantatiously and perfectly, and they have both an offensive and defensive default position they can send their entire team into at once while we can only hit shift to send all our players back into one starting position. (people, use this! it eases things up a lot if you don't score on your first attempt). Their single biggest advantage is the automatic goalkeeper, but if we had one of those they'd never score a goal.
But the computer is also completely and utterly predictable. They can do one of three things at the start of the game (all of which are easily responded to), and from there on their every next move is perfectly deterministic. When they get the ball, I can tell with 90% success rate exactly where it's going to be in x seconds, and ofcourse be there myself. There are various no-fail scoring paths that'll only screw up if you do, or a faerie/mutant ball isn't playing nice.
Honestly, the game is easy. Play 3 more games and see how you're doing then, then come back to complain if it still isn't working.
Wed Jun 14, 2006 8:53 am
anjuna wrote:"The Altador Cup Committee bases scores on win/loss/tie record, point scores, individual performance, and a weighted average based on team membership. Translation: A team with more players has no advantage over a team with less players! " From the standings page. The popularity contests are over now, I hope.
Wed Jun 14, 2006 8:59 am
okamotosan18 wrote:anjuna wrote:"The Altador Cup Committee bases scores on win/loss/tie record, point scores, individual performance, and a weighted average based on team membership. Translation: A team with more players has no advantage over a team with less players! " From the standings page. The popularity contests are over now, I hope.
That's correct, we now see it goes the other way around where a team with less people does well because the scores they send have a bigger impact on score, lol
Wed Jun 14, 2006 9:10 am
Wed Jun 14, 2006 9:21 am
Messs17 wrote:I'm assuming that those will be the match-ups for the next round. I'm just guessing but
that is usually how sports brackets work. Might help with team choosing for round 2.
Don't blame me if I'm wrong though :P
The rule page wrote:the eight winning teams will again be randomly matched up and move on to the quarterfinals.
Wed Jun 14, 2006 9:38 am
Wed Jun 14, 2006 9:38 am
Wed Jun 14, 2006 9:44 am
Wed Jun 14, 2006 10:14 am
Wed Jun 14, 2006 1:36 pm
Wed Jun 14, 2006 3:28 pm