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 Post subject: Improving / Preparing my pet for any possible wars?
PostPosted: Mon Oct 09, 2006 11:28 am 
PPT Trainee
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Joined: Mon Sep 19, 2005 7:07 am
Location: England
Gender: Male
Species : Buzz
Colour : Snot
Gender : Female
Age : 399 days
Level : 2

Health : 85 / 91
Mood : unhappy
Hunger : dying
Strength : GREAT (30)
Defence : GREAT (25)
Move : lightning
Intelligence : bright

Abilities :
Night Vision
Magic Torch
Spark (level 2)
Magic Pebbles

Items :
Obsidian Dagger
Scarab Ring
Leaf Shield
Downsize
Purple Sticky Hand
Lesser Healing Scroll




Any advice will be appreciated. :)

PS: I only have 570,102 NP in TOTAL, so be reasonable.


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 Post subject:
PostPosted: Mon Oct 09, 2006 1:42 pm 
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I'd say, get at least to the 55 strength boost. to do that, you could either raise your level to 27, or just keep labbing and deal with training next war. i'd recommend the second option, since training probably would take too long. since your defense is quite low, i'd say replace the leaf shield with a patched magic hat if you want similar defensive icons. or you could get difference icon defenses. grab 2 ice clubs or golden compasses for 9 cheap icons each.


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 Post subject:
PostPosted: Mon Oct 09, 2006 4:50 pm 
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How much would all that cost, roughly?


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 Post subject:
PostPosted: Mon Oct 09, 2006 11:59 pm 
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littleboy6326 wrote:
How much would all that cost, roughly?


Probably 250-300K.


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 Post subject:
PostPosted: Tue Oct 10, 2006 1:19 am 
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theonlysaneone wrote:
littleboy6326 wrote:
How much would all that cost, roughly?


Probably 250-300K.
training is expensive alright, but it's good in the long run, with the ability for your neopet to activaly take part in plots it couldn't before. there are many plots in the past which were stritcly fighting plots...it's been awhile since we've had one, and many are anxious to have them again. be prepared. ;)


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 Post subject:
PostPosted: Wed Oct 11, 2006 9:17 am 
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The abilitys burrow and sink are really handy to have also


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 Post subject:
PostPosted: Thu Oct 12, 2006 2:58 am 
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neobeth wrote:
The abilitys burrow and sink are really handy to have also
You are right on that. *stares atthe skills in awe* also, i've been noticing a lot of 33% and other healing skills as well ( Water of Life and Regeneration as example )...are those as powerful as i would think they are?


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 Post subject:
PostPosted: Fri Oct 13, 2006 6:20 am 
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Jacob wrote:
neobeth wrote:
The abilitys burrow and sink are really handy to have also
You are right on that. *stares atthe skills in awe* also, i've been noticing a lot of 33% and other healing skills as well ( Water of Life and Regeneration as example )...are those as powerful as i would think they are?


It depends. They use 40% power instead of the usual 39% (which makes more of a difference than you would think). However, you can use them on Medium for only 20% power, and they give 20% heal. Also, you only need one, because they're multiple use.


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 Post subject:
PostPosted: Fri Oct 13, 2006 7:09 am 
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how does one go about raising health? Not like to it's max, but actually raising the potential health.


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 Post subject:
PostPosted: Sat Oct 14, 2006 12:21 pm 
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pinkflamingonewsgirl wrote:
how does one go about raising health? Not like to it's max, but actually raising the potential health.


Training, fairy quests or the lab mostly.


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 Post subject:
PostPosted: Sat Oct 14, 2006 3:29 pm 
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it's not in the training options...does it just sometimes happen as a by-product of training?


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 Post subject:
PostPosted: Sat Oct 14, 2006 3:32 pm 
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At the training schools, to increase your hit points, sign up for "endurance".


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 Post subject:
PostPosted: Sat Oct 14, 2006 5:54 pm 
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Hey! Thanks a load! :D


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