Whether it be a puzzle or a war, this is the place to be for all your plot related needs.
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Fri Nov 03, 2006 11:12 pm

*knocks head*

This lag is making me tre sad. I've got 5 fights in since 10am this morning. It's now 3 in the afternoon. Thats pathetic.

Fri Nov 03, 2006 11:15 pm

Who do I choose to fight? Should I go for points in the score column with just one opponent? whats the strategy (besides waiting for lags). what gives me a higher score - a kill with fewer turns, more damage done, or just based on opp hp?

Fri Nov 03, 2006 11:22 pm

What's the point of fighting the stones multiple times? I've fought each once already.. one twice because I fancied it and had nothing better to do...

Fri Nov 03, 2006 11:26 pm

WockyChocky wrote:Who do I choose to fight? Should I go for points in the score column with just one opponent? whats the strategy (besides waiting for lags). what gives me a higher score - a kill with fewer turns, more damage done, or just based on opp hp?


In wars, it is usually the higher the HP's of the opponent, the more plot points they are worth.

So the best strategy is to fight as many of the higher scoring opponents first, then work your way down.

But it wont hurt just to have a few 'kills' in of each enemy.

The points have never been awarded by the quickness of the fight as far as I know.

But as these opponents are really easy, they are 1 hit wonders anyway.


As far as your battledome scores go, the less damage done to you, the better the score.

What's the point of fighting the stones multiple times? I've fought each once already.. one twice because I fancied it and had nothing better to do...


POINTS - in a war situation each opponent is worth points - easy enemies 1 or 2 points each, harder enemies are worth more.

At the end of the plot, you use these points to buy your prizes. :)


That is how it has worked in the past, but as TNT never reveal exactly what the scoring system is, no-one is really too sure on this matter.

Fri Nov 03, 2006 11:32 pm

Right now I'm fighting the second opponents, since I can still defeat them in 1 turn. I'd battle with the tougher guys, but I'd waste twice the time. I'll get 100 wins total and then go sleep.

Fri Nov 03, 2006 11:34 pm

Daze wrote:
WockyChocky wrote:Who do I choose to fight? Should I go for points in the score column with just one opponent? whats the strategy (besides waiting for lags). what gives me a higher score - a kill with fewer turns, more damage done, or just based on opp hp?


In wars, it is usually the higher the HP's of the opponent, the more plot points they are worth.

So the best strategy is to fight as many of the higher scoring opponents first, then work your way down.

But it wont hurt just to have a few 'kills' in of each enemy.

The points have never been awarded by the quickness of the fight as far as I know.

But as these opponents are really easy, they are 1 hit wonders anyway.


As far as your battledome scores go, the less damage done to you, the better the score.

What's the point of fighting the stones multiple times? I've fought each once already.. one twice because I fancied it and had nothing better to do...


POINTS - in a war situation each opponent is worth points - easy enemies 1 or 2 points each, harder enemies are worth more.

At the end of the plot, you use these points to buy your prizes. :)


That is how it has worked in the past, but as TNT never reveal exactly what the scoring system is, no-one is really too sure on this matter.


Oh, thank you. So I guess for a while I do not need to clobber these guys with my Ring of the Lost AND my Pike Pike AND a Fierce attack, and put up a little defense for a higher score...

Fri Nov 03, 2006 11:48 pm

The opponents are EASY but it is LAGGING in the BD :x grrr.........

i've only get 10 fights, maybe i will continue tomorrow.

Sat Nov 04, 2006 12:12 am

Heh. I just need to use Honey Potion and berserk attack to knock them out in one round for at least 70 times.

Sat Nov 04, 2006 12:13 am

bonsgun wrote:The opponents are EASY but it is LAGGING in the BD :x grrr.........

i've only get 10 fights, maybe i will continue tomorrow.


I must agree...the drag is a drag. :D

I've been trying for ages and keep doing other things during bouts of waiting for my attacks to take hold. Oy. Servers must be jumpin.

Sat Nov 04, 2006 12:21 am

Do you think there will be more waves? I sure hope not... I'll be in trouble.

Sat Nov 04, 2006 12:54 am

I struggled all day yesterday battling and I managed to get about 20 fights against each. I stayed up until 2:30 in the morning battling, and the lag was a bit better then. I got up to 50 each. Now I'm nursing my way up to 55 for each. I can still beat them in one move, but the lag is something else. :P

Sat Nov 04, 2006 1:30 am

I really hope they will give us time to battle these low level pesks before moving on to harder ones.

Sat Nov 04, 2006 1:34 am

I'm waiting to read that the battledome servers have caught on fire from sheer overload.
Or they've exploded. That could be neat.

Edit #1: *repeatedly bashes head against wall*
This is so incredibly irritating. SO irritating.
How in the world could the servers handle all the bone digging and name crossing, but not THIS!?
I'm not even getting the white screen of doom... I'm getting the "this page cannot be displayed" screen of 3BIL!

Edit #2: Luckily I have an overnight shift tonight... I'm hoping upon hope that the lag will go down as less US players are online. It certainly worked on the other steps... I crossed off SO many names that way.
Last edited by psyco_chick32 on Sat Nov 04, 2006 1:43 am, edited 1 time in total.

Sat Nov 04, 2006 1:40 am

Has there ever been lag like this with past wars?

Sat Nov 04, 2006 1:42 am

psyco_chick32 wrote:I'm waiting to read that the battledome servers have caught on fire from sheer overload.
Or they've exploded. That could be neat.


I just hope that I get to see it on the neocam.
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