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I can foresee a future plot, where you can get to pick either puzzle or war - just as in you could pick Warrior or Supporter in a previous war.
That should keep everyone happy (maybe).
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If you could only pick one side, then no, it wouldn't be fair for everyone. I love both, and I'm not brilliant at both, but I guess you could call me a "Jack of all Plot Trades".
I didn't say it would be fair, but with all the complaints about previous plots, it could be a direction TNT would take. And notice how I said 'maybe'..... it was only a suggestion, and already it is being pulled apart as a bad idea.
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"Moaning about not being able to get points and max out" -
Some of us do enjoy seeing how far we can get, and then battling for real from there on. Maybe it doesn't float your boat, but we enjoy it. Feel free to do something else you consider worth your time, and we can play the game as we want. The lag wouldn't bother me quite so much if I didn't know the opponents will be gone by the time I get home tomorrow evening.
I don't know if this is directed at me, as I never suggested anything of the sort and I feel offended at the attitude.
The only thing I said in a previous post was:
"I really get sick of the argument about battlers who spend millions miss out. It is their (our) choice in spending that much and no guarantee of anything other than glory in the battledome."
I enjoy 'wars' and have never suggested otherwise. I believe the mix of puzzles and fighting is a great way to do plots.
As I have stated many times - this battle part of the plot is only 1 step in the plot. To leave challengers from previous waves out would defeat the purpose. Fights must be within context of the plot, which these are.
I also said I was a little upset at not getting the score against the Stones I wouldn't have liked. But as this is obviously how this plot will unfold, then complaining about it is redundant.
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Anyone seen those movies/TV shows where there are two groups of characters? One group is at home with all the gadets and gizmos, working out how to fix something the bad guys have done, while the other group is out there quishing the villain's minions. Of course, this would make doing both illogical, but then, these plots can't really be considered all that logical.
All plots follow some sort of logic. If there was 2 separate groups (fighters, puzzlers) then obviously the set-up would be a little different, and to totally dismiss the idea shows a lack of imagination.
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(You know, considering the site started for Uni students, it's starting to be leaning away from that idea, isn't it? How many uni students here have time for the plots these days, really? Sorry, random thought.
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Neo hasn't been 'for' Uni students in years.
Everything must grow and expand otherwise it flounders and dies. Of course such a huge site as Neopets has become more than what it was. What great company hasn't?
If neopets only catered for one age group, how long do you think they would have lasted?
Plots are only 1 tiny fraction of what is offered at Neo, what difference does it make if you are a uni student or working or a kid at school? We all have to make the most of our time on Neo.