Sat Apr 28, 2007 8:02 pm
Sat Apr 28, 2007 9:05 pm
Sat Apr 28, 2007 10:34 pm
Mon Apr 30, 2007 1:48 am
Scythemantis wrote:I don't get it, what's the problem? It only works for clothing that you ADDED to the pet before pounding it, just like their weapons or petpets.
Katy wrote:I'm thinking that another interesting version of pet-stripping would be to lab a pet into a pb color, strip its clothes, keep labbing to a different pb color, strip the clothes, etc. You could build a whole wardrobe for your pets from just one lab pet.
Mon Apr 30, 2007 1:52 am
Katy wrote:I'm thinking that another interesting version of pet-stripping would be to lab a pet into a pb color, strip its clothes, keep labbing to a different pb color, strip the clothes, etc. You could build a whole wardrobe for your pets from just one lab pet.
Mon Apr 30, 2007 1:58 am
Tue May 01, 2007 12:47 am
Tue May 01, 2007 5:06 am
Sandmaster wrote:Meer pets can have bd items attached. when you pound your pet they automatically go back into your inventory. i tried it once to see if i could give the new pet owner a starter set but it didn't work. so it seems they just hadn't implemented a way to keep the clothes in order.
Tue May 01, 2007 5:57 am
Meer wrote:Sandmaster wrote:Meer pets can have bd items attached. when you pound your pet they automatically go back into your inventory. i tried it once to see if i could give the new pet owner a starter set but it didn't work. so it seems they just hadn't implemented a way to keep the clothes in order.
Ohh right. hah, my memory is faulty.
But it still has the same effect, a pet can't be in the pound with bd items equipped.
If they would just do something like that with clothes, only reversed... The pet must go into the pound with all the clothes that it has by default for it's color. Then there would be no stripping of pets.