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PostPosted: Wed Feb 14, 2007 6:46 pm 
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maybe even battledome drops?


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PostPosted: Wed Feb 14, 2007 9:04 pm 
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Penguin wrote:
maybe even battledome drops?


Maybe.

A low level 'Pant Devil' was drop things like 'wooden blocking shield' while people like 'The BrainTree' could drop something worth quite a lot.

It'd be awesome if you could make a profit out of the battledome, right now, to be honest, it's rather useless. Sure, you can get some trophies.. But that's about it.

Heck, I'd be happy with even just some NP rewards on Defenders of Neopia.


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 Post subject: Re: Editorial - Future pet training possibilities
PostPosted: Wed Aug 22, 2007 3:53 pm 
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I have a question. I remember approaching the ninja school some time ago, but for the life of me I can't find it now. I read on IDB that you can buy Jade Elixir there, so I'm trying to find it. Anyone know its location?


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 Post subject: Re: Editorial - Future pet training possibilities
PostPosted: Wed Aug 22, 2007 8:03 pm 
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If you want a Jade Elixir, use the Shop Wizard to buy it.


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 Post subject: Re: Editorial - Future pet training possibilities
PostPosted: Wed Aug 22, 2007 9:29 pm 
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I think stats and levels should just be completely revamped. Neopets battledome is the single most broken battle system I've ever experienced in any type of game as stats can be raised infinitely and winning or losing can hinge on only a single weapon used the first turn.

I think the relative difference between two pets should have a cut-off point with some sort of ranking system. That is, individual levels shouldn't count but should place the opponent into a reasonable range of difficulties.

An opponent with between half and twice your total stats, for instance, would be considered rank one and be equal in power to your pet. A difference between 2x and 3x overall stats would be a rank higher and somewhat more difficult, continuing on until a certain limit, let's say rank eight. A pet with eight times your total stats or more would be the most difficult possible opponent, but whether its actual stats are exactly eight times or eight hundred times your own would still place it in that same level of relative difficulty.

Your hard-earned stats and levels would still be valuable, since the higher they are, the more opponents you're a challenge to - but you wouldn't automatically wipe everyone out in the first turn.


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 Post subject: Re: Editorial - Future pet training possibilities
PostPosted: Thu Aug 23, 2007 9:29 am 
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edhriel wrote:
I have a question. I remember approaching the ninja school some time ago, but for the life of me I can't find it now. I read on IDB that you can buy Jade Elixir there, so I'm trying to find it. Anyone know its location?

I think it's off-map.. You can find the secret ninja training school here http://www.neopets.com/island/fight_training.phtml

Although I've never heard of it selling items before.. Then again, I;ve never been there either :P


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 Post subject: Re: Editorial - Future pet training possibilities
PostPosted: Thu Aug 23, 2007 12:39 pm 
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Kenjiro wrote:
edhriel wrote:
I have a question. I remember approaching the ninja school some time ago, but for the life of me I can't find it now. I read on IDB that you can buy Jade Elixir there, so I'm trying to find it. Anyone know its location?

I think it's off-map.. You can find the secret ninja training school here http://www.neopets.com/island/fight_training.phtml

Although I've never heard of it selling items before.. Then again, I;ve never been there either :P

I've never been there either, but I do know there is a Ninja shop that sells a few things. Only problem is, you can't get into it or the training school unless your pet is level 250 and you've got what is it, 4 red codestones with you? At least, that's what I think the deal was. Since I'm nowhere near 250, I've never had to worry about it...


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 Post subject: Re: Editorial - Future pet training possibilities
PostPosted: Thu Aug 23, 2007 1:47 pm 
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Scythemantis wrote:
I think the relative difference between two pets should have a cut-off point with some sort of ranking system. That is, individual levels shouldn't count but should place the opponent into a reasonable range of difficulties.

An opponent with between half and twice your total stats, for instance, would be considered rank one and be equal in power to your pet. A difference between 2x and 3x overall stats would be a rank higher and somewhat more difficult, continuing on until a certain limit, let's say rank eight. A pet with eight times your total stats or more would be the most difficult possible opponent, but whether its actual stats are exactly eight times or eight hundred times your own would still place it in that same level of relative difficulty.

Your hard-earned stats and levels would still be valuable, since the higher they are, the more opponents you're a challenge to - but you wouldn't automatically wipe everyone out in the first turn.


That's not as easy as it sounds. Neopian War Council, the site that puts together guild wars and such, has had a "league calculator" for a while, but they run into lots of difficulties. We've also been trying to put one together at IDB, but balancing the three main stats is next to impossible. For instance, which of these pets is stronger: 300 Strength, 300 HP, 300 Defense (normally trained pet) vs. 200 Strength, 500 HP, 15 Defense (lab trained pet)?

neobeth wrote:
I would like to see them come up with a free training token, good for 1 course at the school of your choice. These would be random events so everybody would benefit. You dont train , no problem sell to somebody who does. They could put these in rotation instead of those almost worthless petpet lab pieces.


They already have these, sort of. There are tons of items that can be used to instantly up a stat, like training neggs and some Kayla's Potionery potions. I assume training tokens would be similarly priced to those. If they weren't, they would throw off the market completely.


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 Post subject: Re: Editorial - Future pet training possibilities
PostPosted: Sat Aug 25, 2007 10:53 pm 
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While it'd smurf some people off, they could set it up like most normal games and only allow people to train level, which raises all stats accordingly. All existing pets could have their stats redistributed evenly, or something.

It'll probably always be a broken system, really.


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 Post subject: Re: Editorial - Future pet training possibilities
PostPosted: Sat Aug 25, 2007 10:59 pm 
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Scythemantis wrote:
While it'd smurf some people off, they could set it up like most normal games and only allow people to train level, which raises all stats accordingly.


I think that would reduce the interest, somewhat. Right now people can try different strategies... They can use the lab to focus on HP and strength, or they can try even stats, or something in between. That keeps it interesting to me. I'm not a hardcore battler, or any kind of battler, really, but that's my 2 cents.


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 Post subject: Re: Editorial - Future pet training possibilities
PostPosted: Sun Aug 26, 2007 12:52 pm 
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I am somewhat of a hard-core battler. I use IDB, I am in a battle guild, I train my pet constantly. I want the BD and stats to stay the way they are. We are all familiar with this system. If it leveled off stats or something, I would quit battling all-together, honestly, because it would ruin the point of the lab and training, and the millions of NP I have spent training each individual stat.


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 Post subject: Re: Editorial - Future pet training possibilities
PostPosted: Thu Aug 30, 2007 2:17 pm 
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When I first joined Neopets I went straight to the BD and was banging away like mad with battles. After a time I started to wonder why my stats weren't raising. Then I found out about the training schools and it killed the who Battle Dome idea for me. Not really much of a battler nowadays, I can't really be bothered with the time it takes to train.


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