Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
Posted: Mon Oct 22, 2007 4:22 am
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Posts: 5276 Joined: Mon Sep 12, 2005 3:45 pm Location: Los Osos, CA, USA, Earth, Sol System, Milky Way Galaxy Gender:
Typhoon wrote:
I don't understand how that works, so I guess I'm only doing two actions per round (leaving me open to snipers )
It would be hard for you to get more than two per round since you are in the same timezone as I. You would have to take advantage of if I post early. I know it has been done in the past, but I cannot remember how. Best way to be able to do so is to be in a different timezone.
Set by Cukupan Ohayo Nippon every Sunday at LW I *heart* R I'm on a boat like a boss
Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
Posted: Mon Oct 22, 2007 5:22 am
Honorary Member
Posts: 5276 Joined: Mon Sep 12, 2005 3:45 pm Location: Los Osos, CA, USA, Earth, Sol System, Milky Way Galaxy Gender:
Geez. With the War over, I have to go back to regularly making second actions for certain Bosses. Oh well. Jenova will just destroy you all.
Jenova tries to destroy everyone, but is limited to only hitting one person. Jenova chooses the more subtle path and just teases Paine about her masculinity for -3 damage. Paine runs away crying to go workout, thus proving Jenova's point.
Set by Cukupan Ohayo Nippon every Sunday at LW I *heart* R I'm on a boat like a boss
Post subject: SSBB 3: Melancholy of SSBB [How to play on each update]
Posted: Tue Oct 23, 2007 12:15 am
Honorary Member
Posts: 5276 Joined: Mon Sep 12, 2005 3:45 pm Location: Los Osos, CA, USA, Earth, Sol System, Milky Way Galaxy Gender:
Round 93 - War
SSBB = Super Smash Brothers Brawl To all of those interested in joining, there are no sign ups. You can just start playing right off the bat. If you need additional help, I am here most of the time and more than willing to try to help as much as possible. Also, if you don’t play and just watch, feel free to comment on the action or the plot or anything else. Doing so is as highly encouraged as actually playing.
None - pic from none
Story as of now: The Armos stomp Samanosuke, Chrono, and Rikku for -3 damage. Jenova Double Slaps Jonathan and Soma for -4 damage each. The Koopalings strike Auron, Joanna, Shiki, and Kratos for -3 damage each. ------------------- Zelda is still giving a long boring speech. Zelda: Points to a graph. Legend of Zelda. Link gives a loud snore from his seat. Malon hits Link. Link instantly wakes and jumps up. Malon: Link’s awakening.
Rules in the spoiler:
0500/1700 Rule: Regardless of when the last update occurred, you may make actions after 5AM/PM your time zone. There is no need to wait for an update to make an action, but it is recommended. Any actions that break this rule will not count as a legal action and will be promptly (eventually) pointed out. If you miss one of the posting periods, you will not get an extra move. I will allow posts +5 minutes in so you don’t have to rush your action.
Preferred Attack format: ‘[Character A] attacks [Character B] for -X damage’ [Do not forget the underline, red, and bold.] Example attack: ‘ Sonic attacks Link for -3 damage’ Example split attack: ‘ Chrono attacks a goomba for -1 damage and Ryu for -2 damage Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo.’
Code:
[u][Character A][/u] attacks [color=red][Character B][/color] for [b]-3 damage[/b]
Code:
[u][Character A][/u] attacks [color=red][NPC][/color] for [b]-(X) damage[/b] and [color=red][Character B][/color] for [b]-(3-X) damage[/b]
Simple Attack format: ‘[Character A] attacks [Character B] for -X damage’ [Do not forget the bold.] Example attack: ‘ Sonic attacks Link for-3 damage’ Example split attack: ‘ Chrono attacks a goomba for -1 and Ryu for -2 Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo’
Code:
[b][Character A] attacks [Character B] for -3 Damage[/b]
Code:
[b][Character A] attacks [NPC] for -(X) damage and [Character B] for -(3-X) damage[/b]
Preferred Heal format: ‘[Character] heals for +2 HP [Do not forget the green and bold.] Example heal: ‘ Kirby heals for +2 HP’
Code:
[color=green][Character][/color] heals for [b]+2 HP[/b]
Simple Heal format: ‘[Character] heals for +2 HP [Do not forget the bold.] Example heal: ‘ Kirby heals for +2 HP’
Code:
[b][Character] heals for +2 HP[/b]
Specials follow the same format where appropriate.
Specials and weapons should be used before regular attacks can be used.
Special users can defeat one 1 or 2 HP regular NPC of their choice in addition to their special use (meaning without targeting the NPC with the special).
Final Smashes (FS): FS actions are powerful, character-specific moves with special effects. They can only be activated two ways and usually involve the character being removed from the game (see below) for a short time. The FS use counter does not reset until all characters have used their FS. To activate: either use a Smash Emblem or buy it with some points. Characters that still have an available FS are marked with the Yen symbol (¥)
Removed from the Game (RFG): Unlike in Magic: The Gathering, this is not a permanent effect. Characters removed from the game cannot attack or heal but cannot be targeted. They return to play after a set amount of rounds. At least three characters will remain in play at all times.
Titles: Titles basically serve no purpose except for bragging rights. You do get a minor point boost or some other bonus effect for earning them though. Some titles will be earned via the war, but most are available during regular gameplay. Some titles are even multiple use so they can be had by many players. A list of all earned titles will be kept throughout the game. At no time will it be revealed how you earned a title so it will be a better challenge to get them. Some will carry over to the next game(s), but most are once per game.
Special Character - Gogo: Due to Gogo’s unique nature, I will post his information every round. If there are any questions, PM me, and I will willingly help. Gogo cannot attack or heal. He is active every round. He has only one special which he uses every round. Special: Mime: *Gogo copies the last action done (the post above this use). *Gogo’s user may choose new targets. *If a special was used, Gogo receives -3 damage in addition to the special’s effects. *Cannot mime FS-es or actions in the GM’s posts. *Cannot be the first action of the round. *If Gogo is not used, he automatically heals for +1 HP each round, but he starts with 30 HP at the beginning of the game. *He counts as male for gender related contests.
Starting/Maximum HP = 50
Factions: (** = Active Ability) Castlevania: +40 - Vampire Slayer - Characters can automatically defeat two NPCs with 1, 2, or 3 HP or defeat one 4 or 5 HP NPC in addition any other actions this round Deep Space 9ers: +60 - Reflective Shields - All attacks directed at the members are reflected back to the attackers. Members can still attack Dream Land: +20 - Skill Copy - Members may use any special belonging to any [Faction] member. (Check character guide or with the GM for specials) Hyrule: +80 points - Magic Sack - Members may use any weapon unlimited times (weapon changes user after each use unless user can do unlimited attacks) (Check item guide or with the GM for items) Independent: +0 - None (duh, they have no team) Kongo Jungle: +20 - Monkey Friends - When a member is attacked, the attacker receives a -1 damage counterattack for every -2 damage dealt to member (counterattack is rounded down) Defeated - Mushroom Kingdom: +40 - Mega Mushroom - All members deal double damage for the rest of the round, but cannot use weapons. Negative side effects are doubled for members Mythology: +50 Power of Myth - Each member can make two regular attacks as well as one of the following: a weapon action; a +3 HP heal; or a third regular attack. Pokémon: +60 - Pokeball - A random, unused Pokeball is activated. Members are immune to the effects Sephiroth: +70 - Summon Sephiroth - Either: a Guard Armor or Dark Trooper appear; or Sephiroth appears for the round and deals up to -20 damage distributed among the remaining characters. Sonic: +60 - Hyper Sonic Speed - Members cannot be attacked for the rest of the round. Members may still attack. Square Enix: +200 points - Job Change - Members may use any Dressphere that is currently not being used (Check Dressphere guide or with the GM for Dresspheres). Counts as a weapon action Versus: +90 - Versus: Adrenaline Rush - Members may make unlimited actions. Special users may use their special twice (any given player may only use the special once)
NPC Stats: (B-C or B*-C = Character-type Bosses (do not die immediately)) Jenova---------------------------35 (B*) Armos Knight 1-----------------5 (B*) (Immune to Specials) Armos Knight 2-----------------6 (B*) (Immune to Specials) Armos Knight 3-----------------5 (B*) (Immune to Specials) Roy-------------------------------5 (B*) (Immune to specials) Morton--------------------------5 (B*) (Immune to specials) Iggy------------------------------8 (B*) (Immune to specials) Wendy---------------------------5 (B*) (Immune to specials)
Chief of Arena Security - Commander Takuto Meyers of Angel Troupe. Your beloved referees - Reno of the Turks and Lieutenant Alexander Munro of Starfleet!
Eliminations (Victim, Character, Player, Round): Yoshi - Roy - Christopher - Round 008 Roxas - Shadow - Light - Round 022 Plusle and Minun - Shadow - Light - Round 023 King Koopa - Fox - Light - Round 024 Mario - Sonic - Light - Round 027 Roy - Mewtwo - Light - Round 028 Black Mage - Shadow - Light - Round 32 Mewtwo - Auron via Haures - Christopher - Round 033 Luigi - Auron via Haures - Christopher - Round 033 Giga Koopa - Auron via Haures - Christopher - Round 033 Guard Armor 1 - Samus - Christopher - Round 035 Mr Game & Watch - Ice Climber - Christopher - Round 039 Sonic - Shadow - Light - Round 040 Shadow - Shadow - Roxas - Round 047 Fox - Nanoha - Byakuya - Round 050 Wario - Kirby - Byakuya - Round 051 Ramza - Cloud miming Falcon - Typhoon - Round 054 Donkey Kong - Kratos - Christopher - Round 055 Tina - Ganondorf - Byakuya - Round 056 Iggy, Larry, Wendy, Ludwig, Lemmy, CC Koopa, Smithy - Pikachu, Yuna, Young Link, Gogo miming Young Link, Kratos A, X - Byakuya x6, Light - Round 060, 063, 065 x2, 071, 074, 082 Zant, Agahnim, Giant Chu-Chu, KB & LB, Helmaroc King - Pichu, Fei, ????, Simon, Ganondorf - Byakuya x5 - Round 064, 076, 07? 081, 090 Yoshi, Guard Armor A, B, Dark Trooper B, Dark Armor A, B, Sigma, P&P - Geno, Saber, Joanna, Auron, None, Chun-li, Twinrova, Metroid Prime - Typhoon, Christopher x4, None x3 - Round 064, 074, 075, 088, 091 x4 Tails - Typhoon - Round 068 Gorea, Quadraxis - Gorea, Shiron via Gaburaisu - None x2 - Round 072, 086 Mushroom Kingdom - Byakuya - Simon - Round 074 Peach - Byakuya - Simon - Round 074 Kirby - Kirby - Christopher - Round 074 Ike, Shirona, Katt, Famfrit, Reno, Leon, Isaac, Pit, Lucia, Viewtiful Joe - Kirby, Blaze, O’Malley, Sora, None, Rikku, Ganondorf, Ness, Zelda, Chun-li - Christopherx2, Typhoon x4, None x3 - Round 074, 077, 084, 086, 088, 089 x2, 090, 091 Yuna - Yuna - Typhoon - Round 074 Gogo - Gogo - Christopher - Round 077 Marth - Chun-li - Byakuya - Round 080 Link - Saber via Nerid - Round 082 Sheik - Kite via Haures - Christopher - Round 083 Deoxys - Young Link - Byakuya - Round 090 Zelda - Hayabusha Ryu - Christopher - Round 090 Silver - Aerith - Byakuya - Round 091
Points: Max = (USS Enterprise + Hugo’s Flight #) - (This year + Σ Lost’s #s) + (# of Ronin + (Manaphy - Leafia)) + Ge ± First Child’s Eva (A, J, M, V) T Christopher - 362 (A - 0, J - 0, M - 0, V - 0) T = 20 (Beam Saber x3) Roxas_x - 500 (max) (A - 2, J - 2, M - 1, V - 1) T = 3 Okamoto - 500 (max) (A - 0, J - 0, M - 0, V - 0) T = 1 (Free attack x2) Typhoon - 500 (max) (A - 1, J - 1, M - 2, V - 3) T = 10 Puppy Lover - 32 (A - 0, J - 0, M - 0, V - 0) T = 0 Light - 292 (A - 0, J - 3, M - 3, V - 1) T = 6 Byakuya - 195 (A - 0, J - 1, M - 0, V - 0) T = 9 Miyu - 1 (A - 0, J - 0, M - 0, V - 0) T = 0 GM Choice - 290
Past Winners: SSBM 1 - Samus of DS9ers SSBM 2: Revenge of the Melee - Mewtwo of Team Pokémon SSBM 3: All-Stars Unite - Roy of Team Hyrule SSBB 1: The Brawl Begins - Rikku of Square Enix SSBB 2: Shadows of the Brawl - Aerith of Square Enix SSBB 3: Melancholy of SSBB - ???? SSBB 4: 100 - ????
Round 93 Announcements: 1: Bracket B is Inactive! Bracket A is Active! 2: Djinni Guide: Name - Blitz; Location - Announcements; Found by - 3: Read me! Or at least the ones written by your beloved GM 4: Work in progress 5: The lost art of the list dictates: Breath, Ether, Breeze, Hail, Tonic, Dew, Fever, Spark, Shine, Echo, Mold, Flower, and Jenova 7: Small plot since I a very tired and just got home. 8: Lots of fires in our area today. Support the firefighters. 9: Bracket B is Inactive! Bracket A is Active!
This Round's Weapons: 1 Super Scope: -1 damage to distributed any way to up to four characters
This Round's Dresspheres (Square Enix only!): None
This Round's Specials: 1) Chrono: Luminaire: -10 damage to one character. Target cannot attack or heal for the rest of the round. Can target special users. Chrono cannot attack or heal for the next two next rounds 2) J&L: Jeweled Scarab: Automatic. +5 HP. No other action this round. 3) None 4) None FS: None
This Round's Faction Ability: None
This Round's Stage: None
This Round's Mini-game: None
This Round's NPCs: Koopalings: Seven 5 HP NPCs appear. Each can only do -3 damage attacks. Stage does not lock. No new NPCs. They are immune to specials. +5 points per defeated Koopaling Armos Knights: Three 10 HP NPCs appear. Each can only do -3 damage attacks. Stage does not lock. No new NPCs. They are immune to specials. +10 per defeated knight Jenova: 40 HP! Jenova gets two attacks per round. One Special, one regular. Specials: Laser: -1 damage to four characters. Reflect: Reflect all attacks against Jenova. Double Slap: -4 damage to two characters. Ultima: -2 damage to all characters. Jenova has no other attacks this round.
Quick but important poll! If you want to be polled (no need to enter), please post what time zone you are in, based on GMT. I am in PST which is GMT -8. This way I can keep track of double posts better. Thank you!
6: Read Me: All actions Byakuya makes will not count until he answers the poll. I am sick and tired of possible 0500/1700 Rule violations and it ends now.
Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
Posted: Tue Oct 23, 2007 12:56 am
Honorary Member
Posts: 5276 Joined: Mon Sep 12, 2005 3:45 pm Location: Los Osos, CA, USA, Earth, Sol System, Milky Way Galaxy Gender:
Byakuya San wrote:
Skynetmain wrote:
6: Read Me: All actions Byakuya makes will not count until he answers the poll. I am sick and tired of possible 0500/1700 Rule violations and it ends now.
BWAH! IT HAUNTS ME STILL!!!
I caught and fixed that while you were posting...
Christopher wrote:
Kite takes the Jewelled Scarab for +5hp
Fixed that and would you want me to change that to a Kite heal or an attack?
Set by Cukupan Ohayo Nippon every Sunday at LW I *heart* R I'm on a boat like a boss
Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
Posted: Tue Oct 23, 2007 5:20 am
Honorary Member
Posts: 5276 Joined: Mon Sep 12, 2005 3:45 pm Location: Los Osos, CA, USA, Earth, Sol System, Milky Way Galaxy Gender:
Jenova chugs some Game Fuel before climbing the Mountain that is striking Aerith for -3 damage. The attack causes a Code Red so the beast hides back in the Pitch Black.
With that fun Jenova scene in the bankno Djinni clues in this post..., I can now tell you almost everything conceptually related to a quantum eraser you may ever want to know. PM me for the details.
Set by Cukupan Ohayo Nippon every Sunday at LW I *heart* R I'm on a boat like a boss
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