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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Fri Nov 02, 2007 1:54 am 
PPT Student
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Samanosuke stabbitystabstabs Siegfried for -10 damage.

Get: Hail and Spring, from Announcements


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Fri Nov 02, 2007 4:40 am 
Way Beyond Godly
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Kite hits Fei and Kasumi for -3 damage each


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Fri Nov 02, 2007 9:33 pm 
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Cloud splices Siegfried for -3 damage.

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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Fri Nov 02, 2007 10:38 pm 
Way Beyond Godly
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Get Flash, Spark


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 Post subject: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Fri Nov 02, 2007 11:33 pm 
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Round 104

SSBB = Super Smash Brothers Brawl
To all of those interested in joining, there are no sign ups. You can just start playing right off the bat. If you need additional help, I am here most of the time and more than willing to try to help as much as possible.
Also, if you don’t play and just watch, feel free to comment on the action or the plot or anything else. Doing so is as highly encouraged as actually playing.

Image
- Hikari pic from I’m to lazy to think of something witty.

Story as of now:
Takuto and the rest of the security forces are now mounted. He, the Galaxy Angels, and Munro are all riding on chocobo back. Now, most of the trouble is caused by Milfeulle trying to ride her bird.
Munro: You know, this reminds me about one away mission near the Neutral Zone.
Edge: I am not even touching that one.
Paine: Yo, security monkey. We have a bit of an issue...
Paine leads Munro over to Yuna and Rikku sitting on the benches.
Munro: What happened?
Yuna: It doesn’t matter what happened. We just need two surgeons.
Rikku: I dropped the scissors...
Yuna: Quiet!
Rikku: And they bounced off the ground...
Yuna: Just get doctor!
Rikku: And they sort of stabbed Yunie in the leg...
Yuna: I got them out. I just need a few stitches. ... and she needs a lobotomy!
Rikku: I said I was sorry!
Munro: Sighs. Hits his communicator. One to beam straight to sick bay.
Yuna: And another to a mental institution!
Yuna is teleported away.
Munro: Anything else?
Rikku: Well, I have this pain behind one of my molars...
Munro: Probably a wisdom tooth... We all know you need them...
Rikku: Really?
Munro: Oh yeah. You need all of the wisdom you can get.
Rikku: Then let the pain... Ow!
Rikku falls over holding her mouth. Munro rides away.
Munro: Dental plan!
-----------------------
Snake is surrounded by Space Pirates, Dark Troopers, Guard Armors, and Dark Armors. All of them are aiming weapons of some sort at Snake’s head. Colonel Johnson and Pandora are staring Snake down. There is a loud explosion from the droid storage area.
Snake: Okay. So I may have rigged some of the droids to... kablooey, but I did it out of love.
Johnson: Snake... You grew on me when we were traveling together. I found you only mildly annoying. Now... I gave you a chance, man!
An explosion sends a Dark Trooper head flying through the air.
Snake: Uh... boys being boys?
Pandora: I’m killing him.
Johnson: I’m not stopping you. To Snake. Why couldn’t you have just tried to escape?
Snake: How do you know I am not escaping right now?
Everyone aiming a weapon at Snake try their best not to kill him.
Kamek: Magic Blast!
Kamek’s spell destroys another Dark Trooper.
Snake: Okay. That wasn’t me.

Rules in the spoiler:
0500/1700 Rule: Regardless of when the last update occurred, you may make actions after 5AM/PM your time zone. There is no need to wait for an update to make an action, but it is recommended. Any actions that break this rule will not count as a legal action and will be promptly (eventually) pointed out. If you miss one of the posting periods, you will not get an extra move. I will allow posts +5 minutes in so you don’t have to rush your action.

Preferred Attack format:[Character A] attacks [Character B] for -X damage’ [Do not forget the underline, red, and bold.]
Example attack: ‘ Sonic attacks Link for -3 damage
Example split attack: ‘ Chrono attacks a goomba for -1 damage and Ryu for -2 damage
Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo.’
Code:
[u][Character A][/u] attacks [color=red][Character B][/color] for [b]-3 damage[/b]

Code:
[u][Character A][/u] attacks [color=red][NPC][/color] for [b]-(X) damage[/b] and [color=red][Character B][/color] for [b]-(3-X) damage[/b]


Simple Attack format:[Character A] attacks [Character B] for -X damage’ [Do not forget the bold.]
Example attack: ‘ Sonic attacks Link for-3 damage
Example split attack: ‘ Chrono attacks a goomba for -1 and Ryu for -2
Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo
Code:
[b][Character A] attacks [Character B] for -3 Damage[/b]

Code:
[b][Character A] attacks [NPC] for -(X) damage and [Character B] for -(3-X) damage[/b]


Preferred Heal format:[Character] heals for +2 HP [Do not forget the green and bold.]
Example heal: ‘ Kirby heals for +2 HP
Code:
[color=green][Character][/color] heals for [b]+2 HP[/b]


Simple Heal format:[Character] heals for +2 HP [Do not forget the bold.]
Example heal: ‘ Kirby heals for +2 HP
Code:
[b][Character] heals for +2 HP[/b]


Specials follow the same format where appropriate.

Specials and weapons should be used before regular attacks can be used.

Special users can defeat one 1 or 2 HP regular NPC of their choice in addition to their special use (meaning without targeting the NPC with the special).

Final Smashes (FS): FS actions are powerful, character-specific moves with special effects. They can only be activated two ways and usually involve the character being removed from the game (see below) for a short time. The FS use counter does not reset until all characters have used their FS. To activate: either use a Smash Emblem or buy it with some points. Characters that still have an available FS are marked with the Yen symbol (¥)

Removed from the Game (RFG): Unlike in Magic: The Gathering, this is not a permanent effect. Characters removed from the game cannot attack or heal but cannot be targeted. They return to play after a set amount of rounds. At least three characters will remain in play at all times.

Titles: Titles basically serve no purpose except for bragging rights. You do get a minor point boost or some other bonus effect for earning them though. Some titles will be earned via the war, but most are available during regular gameplay. Some titles are even multiple use so they can be had by many players. A list of all earned titles will be kept throughout the game. At no time will it be revealed how you earned a title so it will be a better challenge to get them. Some will carry over to the next game(s), but most are once per game.

Special Character - Gogo: Due to Gogo’s unique nature, I will post his information every round. If there are any questions, PM me, and I will willingly help.
Gogo cannot attack or heal. He is active every round. He has only one special which he uses every round.
Special: Mime: *Gogo copies the last action done (the post above this use). *Gogo’s user may choose new targets. *If a special was used, Gogo receives -3 damage in addition to the special’s effects. *Cannot mime FS-es or actions in the GM’s posts. *Cannot be the first action of the round. *If Gogo is not used, he automatically heals for +1 HP each round, but he starts with 30 HP at the beginning of the game. *He counts as male for gender related contests.


Faction: names, Abilities and points in spoiler:
Factions: (** = Active Ability)
Castlevania: +40 - Vampire Slayer - Characters can automatically defeat two NPCs with 1, 2, or 3 HP or defeat one 4 or 5 HP NPC in addition any other actions this round
Deep Space 9ers: +60 - Reflective Shields - All attacks directed at the members are reflected back to the attackers. Members can still attack
Dream Land: +20 - Skill Copy - Members may use any special belonging to any [Faction] member. (Check character guide or with the GM for specials)
Hyrule: +80 points - Magic Sack - Members may use any weapon unlimited times (weapon changes user after each use unless user can do unlimited attacks) (Check item guide or with the GM for items)
Independent: +0 - None (duh, they have no team)
Kongo Jungle: +20 - Monkey Friends - When a member is attacked, the attacker receives a -1 damage counterattack for every -2 damage dealt to member (counterattack is rounded down)
Defeated - Mushroom Kingdom: +40 - Mega Mushroom - All members deal double damage for the rest of the round, but cannot use weapons. Negative side effects are doubled for members
Mythology: +50 Power of Myth - Each member can make two regular attacks as well as one of the following: a weapon action; a +3 HP heal; or a third regular attack.
Pokémon: +60 - Pokeball - A random, unused Pokeball is activated. Members are immune to the effects
Sephiroth: +70 - Summon Sephiroth - Either: a Guard Armor or Dark Trooper appear; or Sephiroth appears for the round and deals up to -20 damage distributed among the remaining characters.
Sonic: +60 - Hyper Sonic Speed - Members cannot be attacked for the rest of the round. Members may still attack.
Square Enix: +200 points - Job Change - Members may use any Dressphere that is currently not being used (Check Dressphere guide or with the GM for Dresspheres). Counts as a weapon action
Versus: +90 - Versus: Adrenaline Rush - Members may make unlimited actions. Special users may use their special twice (any given player may only use the special once)

Starting/Maximum HP = 50

Characters
Bracket A - Mon & Tues
Geno-----------------------------34 ¥
Kratos Aurion-------------------41 ¥
Ness------------------------------46
Young Link---------------------43
Ganondorf-----------------------35 ¥
Liu Kang------------------------41 ¥
Prince----------------------------41 ¥
Samus Aran---------------------44
Sol Badguy----------------------46 ¥
Edge-----------------------------49
Zero------------------------------44
Alucard--------------------------40 ¥
Blaze-----------------------------43
Diddy Kong---------------------45 ¥
Falco Lombardi-----------------33
Fran------------------------------43 (Wed to Samanosuke)
Jonathan and Charlotte--------42 (RFG x2) Nyasu (TR)---------------------38 (RFG x5)
Pichu-----------------------------44
Pikachu--------------------------42
Purin-----------------------------42
Simon Belmont-----------------39 ¥
Soma Cruz----------------------46 ¥
Chun-li---------------------------44
Ice Climber----------------------45
Ryu (BoF)-----------------------42 ¥
Bracket B - Thur & Fri
Ryu (SF)-------------------------50
Joanna Dark---------------------45 ¥
Hayabusa Ryu------------------42
Kasumi---------------------------24
Master Chief--------------------40
Chrono---------------------------49 ¥
Fei Fong Wong-----------------38 ¥
Auron----------------------------46 ¥
Kratos---------------------------44 ¥ (No attack or heal)
Kite------------------------------46
Paine-----------------------------44 ¥
Rikku----------------------------47 ¥
Saber-----------------------------47 (No attack or heal)
Samanosuke---------------------45 ¥ (Wed to Fran) (No attack or heal x2)
Sora------------------------------40
Squall Leonhart-----------------38 ¥
Terry Bogard-------------------43 ¥
Kazama Jin----------------------34
Yuki Akira----------------------44 ¥
Aerith Gainsborough-----------41 ¥
Cloud Strife---------------------40
Jeran and Lisha-----------------45 ¥
Kyle Katarn---------------------45 ¥
Takamachi Nanoha-------------50 ¥
Tohno Shiki---------------------42 ¥
Siegfried Schtauffen------------15

NPC Stats: (B-C or B*-C = Character-type Bosses (do not die immediately))
None

Chief of Arena Security - Commander Takuto Meyers of Angel Troupe.
Your beloved referees - Reno of the Turks and Lieutenant Alexander Munro of Starfleet!


NPC Kills (NPC, # defeated, # sent):
Goomba - 5 - 10
Octorok - 4 - 9
Slime - 0 - 5
Koopa Troopa - 1 - 2
Spiny - 3 - 3
Deku Scrub - 2 - 2
Hammer Bros - 1 - 3
Kremling - 0 - 2
Heartless - 3 - 12
Paratroopa - 3 - 5
Redead - 2 - 3
Cactuar - 1 - 2
Like-Like - 1 - 2
Red Bubble - 0 - 1
Blue Bubble - 2 - 3
Bomb - 0 - 2
Boo - 1 - 1
Shyguy - 1 - 2
Wiggler - 1 - 1
Dodongo - 1 - 1
Lakitu - 1 - 1
Stalfos - 1 - 1
Moblin - 1 - 1
Zu - 1 - 1
Tonberry - 1 - 1
Iron Knuckle - 1 - 1
Metroid - 1 - 2
Malboro - 1 - 1
Thwomp - X - 2
Floor Master - X - 0

Eliminations (Victim, Character, Player, Round):
Yoshi - Roy - Christopher - Round 008
Roxas - Shadow - Light - Round 022
Plusle and Minun - Shadow - Light - Round 023
King Koopa - Fox - Light - Round 024
Mario - Sonic - Light - Round 027
Roy - Mewtwo - Light - Round 028
Black Mage - Shadow - Light - Round 32
Mewtwo - Auron via Haures - Christopher - Round 033
Luigi - Auron via Haures - Christopher - Round 033
Giga Koopa - Auron via Haures - Christopher - Round 033
Guard Armor 1 - Samus - Christopher - Round 035
Mr Game & Watch - Ice Climber - Christopher - Round 039
Sonic - Shadow - Light - Round 040
Shadow - Shadow - Roxas - Round 047
Fox - Nanoha - Byakuya - Round 050
Wario - Kirby - Byakuya - Round 051
Ramza - Cloud miming Falcon - Typhoon - Round 054
Donkey Kong - Kratos - Christopher - Round 055
Tina - Ganondorf - Byakuya - Round 056
Iggy, Larry, Wendy, Ludwig, Lemmy, CC Koopa, Smithy - Pikachu, Yuna, Young Link, Gogo miming Young Link, Kratos A, X - Byakuya x6, Light - Round 060, 063, 065 x2, 071, 074, 082
Zant, Agahnim, Giant Chu-Chu, KB & LB, Helmaroc King - Pichu, Fei, ????, Simon, Ganondorf - Byakuya x5 - Round 064, 076, 07? 081, 090
Yoshi, Guard Armor A, B, Dark Trooper B, Dark Armor A, B, Sigma, P&P - Geno, Saber, Joanna, Auron, None, Chun-li, Twinrova, Metroid Prime - Typhoon, Christopher x4, None x3 - Round 064, 074, 075, 088, 091 x4
Tails - Typhoon - Round 068
Gorea, Quadraxis - Gorea, Shiron via Gaburaisu - None x2 - Round 072, 086
Mushroom Kingdom - Byakuya - Simon - Round 074
Peach - Byakuya - Simon - Round 074
Kirby - Kirby - Christopher - Round 074
Ike, Shirona, Katt, Famfrit, Reno, Leon, Isaac, Pit, Lucia, Viewtiful Joe - Kirby, Blaze, O’Malley, Sora, None, Rikku, Ganondorf, Ness, Zelda, Chun-li - Christopherx2, Typhoon x4, None x3 - Round 074, 077, 084, 086, 088, 089 x2, 090, 091
Yuna - Yuna - Typhoon - Round 074
Gogo - Gogo - Christopher - Round 077
Marth - Chun-li - Byakuya - Round 080
Link - Saber via Nerid - Round 082
Sheik - Kite via Haures - Christopher - Round 083
Deoxys - Young Link - Byakuya - Round 090
Zelda - Hayabusha Ryu - Christopher - Round 090
Silver - Aerith - Byakuya - Round 091
Koopalings x7 - People x3, Ryu (SF), Soma x3 - Byakuya x2, Light, Christopher x4 - Round 060-065, 097, 099 x3
Armos 1, 2, 3 - Cloud x2, Nyasu - Byakuya x3 - Round 096, 100
Jenova - Cloud - Byakuya - Round 097
X - Joanna - Christopher - Round 098
Captain Falcon - Nyasu - Christopher - Round 100
Beatrix - Knuckles - Byakuya - Round 102
Knuckles - Kratos - Typhoon - Round 102

Points: Max = (USS Enterprise + Hugo’s Flight #) - (This year + Σ Lost’s #s) + (# of Ronin + (Manaphy - Leafia)) + Ge ± First Child’s Eva (A, J, M, V) T
Christopher - 437 (A - 1, J - 0, M - 0, V - 1) T = 21 (Beam Saber x3)
Roxas_x - 500 (max) (A - 2, J - 2, M - 1, V - 1) T = 3
Okamoto - 500 (max) (A - 0, J - 0, M - 0, V - 0) T = 1 (Free attack x2)
Typhoon - 500 (max) (A - 1, J - 1, M - 2, V - 3) T = 11
Puppy Lover - 32 (A - 0, J - 0, M - 0, V - 0) T = 0
Light - 292 (A - 0, J - 3, M - 3, V - 1) T = 6
Byakuya - 285 (A - 0, J - 1, M - 2, V - 0) T = 10
Miyu - 1 (A - 0, J - 0, M - 0, V - 0) T = 0
GM Choice - 225


Past Winners:
SSBM 1 - Samus of DS9ers
SSBM 2: Revenge of the Melee - Mewtwo of Team Pokémon
SSBM 3: All-Stars Unite - Roy of Team Hyrule
SSBB 1: The Brawl Begins - Rikku of Square Enix
SSBB 2: Shadows of the Brawl - Aerith of Square Enix
SSBB 3: Melancholy of SSBB - ????
SSBB 4: 100 - ????


Game Info in Spoiler:
Point Redemption

Number of FS-es Left to Use: 28

Pokémon List:
3, 4, 5, 6, 8, 10, 12, 14, 16, 19, 20, 22, 23, 24, 28, 29, 30, 32, 33, 34, 35


Summon Materia Effects:
Found here

Djinni System Information
Found here!

Character Profiles:
Found here. Enjoy!

Game Notes:
Changes made in SSBB 1 here. Enjoy!
Changes made in SSBB 2 here. Enjoy!
Changes made in SSBB 3 here. Enjoy!
Previous HRB Rules. Not valid for use. Will repost.
Request Info! - Down for now
How to Gogo - Enjoy!

Game Site:
Overall, found here.


Round 104 Announcements:
1: Bracket B is Active! Bracket A is Active!
2: Djinni Guide: Name - Spark; Location - Announcements; Found by - Christopher
3: Read me! Or at least the ones written by your beloved GM
4: Work in progress
5: The lost art of the list dictates: Blitz, Ether, Breeze, Hail, Spring, Sour, Flash, Torch, Forge, Vine, Mold, Flint, and 1337
6: I like having the weaker specials around again. It allows me to offer Offerings again (no pun).
7: I think the current two plots will be Snake and Rikku for the next couple days. If you want me to focus on other characters, PM me your ideas, and I’ll see what I can do.
8: Countdown to next big event round: 12 Round(s)
9: Bracket B is Active! Bracket A is Active!

This Round's Weapons:
1 Offering: Special users only. May use special twice with different targets. Negative effects to the character are doubled. User gets -2 damage in addition to Special effects. (Like most other weapons, only one use per round).

This Round's Dresspheres (Square Enix only!):
1 White Mage 3 - Curaga: +5 HP. After use, no other actions this round.

This Round's Specials:
1) Master Chief: MA5C Assault Rifle: -1 damage to up to four characters distributed any way
2) Kasumi: Oboro-Giri: -4 damage to one character
3) None
4) None
FS: None

This Round's Faction Ability:
None

This Round's Stage:
None

This Round's Mini-game:
None

This Round's NPCs:
None

Quick but important poll!
If you want to be polled (no need to enter but it is highly recommended), please post what time zone you are in, based on GMT. I am in PST which is GMT -8. This way I can keep track of double posts better. Thank you!

http://www.ugoplayer.com/music/eggsong_ ... v=1#bottom


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Set by Cukupan
Ohayo Nippon every Sunday at LW
I *heart* R
I'm on a boat like a boss


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Sat Nov 03, 2007 1:31 am 
Way Beyond Godly
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Hayabusa Ryu and Chrono are hit by Kasumi offering her Oboro-Giri for -4 damage each


Last edited by Christopher on Sat Nov 03, 2007 2:13 am, edited 1 time in total.

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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Sat Nov 03, 2007 1:34 am 
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Christopher wrote:
Ryu and Chrono are hit by Kasumi offering her Oboro-Giri for -4 damage each

Again... Which Ryu?


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Sat Nov 03, 2007 2:09 am 
Way Beyond Godly
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Location: New Zealand Weapon: HaaH Sword Species: Human Alignment: Chaotic Neutral
Hayabusa again.


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Sat Nov 03, 2007 12:17 pm 
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Master Chief blasts Siegfried for -4 damage.

Get: Blitz, Torch, from Announcements.


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Sat Nov 03, 2007 7:43 pm 
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Rikku uses the Dressphere and gains +5 HP.


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Sat Nov 03, 2007 9:26 pm 
Way Beyond Godly
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Location: New Zealand Weapon: HaaH Sword Species: Human Alignment: Chaotic Neutral
Hail, Spring

Aerith hits Siegfried for -3 damage


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 Post subject: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Sat Nov 03, 2007 11:38 pm 
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Location: Los Osos, CA, USA, Earth, Sol System, Milky Way Galaxy
Gender: Male
Round 105

SSBB = Super Smash Brothers Brawl
To all of those interested in joining, there are no sign ups. You can just start playing right off the bat. If you need additional help, I am here most of the time and more than willing to try to help as much as possible.
Also, if you don’t play and just watch, feel free to comment on the action or the plot or anything else. Doing so is as highly encouraged as actually playing.

-1e6 Respect Points
- pic from Mini-T been a while

Story as of now:
Paine has taken Rikku to the dentist to look at her sore tooth. Rikku is visibly scared.
Rikku: Can we go home now? I’m feeling better.
Paine: Not until the doctor says you’re okay.
Rikku: But I don’t wanna!
Paine: If you’re a good girl, you’ll get a lolly.
Rikku: Really!
Paine: If you’re good.
Rikku: Yay!
There is a loud roar from the backroom. Rikku jumps up to run, but Paine pulls her back down. The door to the back opens. Koopa walks out holding his jaw and trying to cover his fangs.
Koopa: My poor fangs...
Nurse: Miss... Rikku? The doctor will see you now.
Rikku: I’m feeling much better now!
Paine: Get in there!
Rikku: Nooooooo!
Paine: Fine. Either let the doctor help you, or Yuna will gladly assist.
Outside of the office, Dark Knight Yuna is readying her blade.
Rikku: I’ll go...
Rikku sulks and marches into the back. The sound of a drill immediately pierces the air.
-----------------------
Snake and Kamek are blindfolded and being led to a secret location. They are surrounded by Colonel Johnson’s troops.
Kamek: Somehow, I get the feeling this is mostly your fault.
Snake: Yeah. I get that a lot.
The troops stop the prisoners.
Dark Trooper: Prepare to die, rebel scum.
Snake: Yeah. I get that a lot.
The troops raise their weapons. Then start firing. Snake and Kamek are left perfectly fine.
Snake: This is the nicest feeling execution I have ever been a victim of.
The blindfolds are removed.
Meta Knight: What are you idiots looking at?
Snake: My hero!
Meta Knight: Don’t even think of hugging me.
Snake: Too late!
Johnson: Get out of here quick. Pretend you didn’t see me. ... Don’t think about hugging me either.
Snake: Too late!
Snake and Kamek follow Meta Knight as they make their escape.
Johnson: Snake! One last thing!
Snake: What?
Johnson: A cat with wings, scales and giant retractable claws.
Snake: Nice.
Business concluded, Snake and the rest make their escape.

Rules in the spoiler:
0500/1700 Rule: Regardless of when the last update occurred, you may make actions after 5AM/PM your time zone. There is no need to wait for an update to make an action, but it is recommended. Any actions that break this rule will not count as a legal action and will be promptly (eventually) pointed out. If you miss one of the posting periods, you will not get an extra move. I will allow posts +5 minutes in so you don’t have to rush your action.

Preferred Attack format:[Character A] attacks [Character B] for -X damage’ [Do not forget the underline, red, and bold.]
Example attack: ‘ Sonic attacks Link for -3 damage
Example split attack: ‘ Chrono attacks a goomba for -1 damage and Ryu for -2 damage
Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo.’
Code:
[u][Character A][/u] attacks [color=red][Character B][/color] for [b]-3 damage[/b]

Code:
[u][Character A][/u] attacks [color=red][NPC][/color] for [b]-(X) damage[/b] and [color=red][Character B][/color] for [b]-(3-X) damage[/b]


Simple Attack format:[Character A] attacks [Character B] for -X damage’ [Do not forget the bold.]
Example attack: ‘ Sonic attacks Link for-3 damage
Example split attack: ‘ Chrono attacks a goomba for -1 and Ryu for -2
Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo
Code:
[b][Character A] attacks [Character B] for -3 Damage[/b]

Code:
[b][Character A] attacks [NPC] for -(X) damage and [Character B] for -(3-X) damage[/b]


Preferred Heal format:[Character] heals for +2 HP [Do not forget the green and bold.]
Example heal: ‘ Kirby heals for +2 HP
Code:
[color=green][Character][/color] heals for [b]+2 HP[/b]


Simple Heal format:[Character] heals for +2 HP [Do not forget the bold.]
Example heal: ‘ Kirby heals for +2 HP
Code:
[b][Character] heals for +2 HP[/b]


Specials follow the same format where appropriate.

Specials and weapons should be used before regular attacks can be used.

Special users can defeat one 1 or 2 HP regular NPC of their choice in addition to their special use (meaning without targeting the NPC with the special).

Final Smashes (FS): FS actions are powerful, character-specific moves with special effects. They can only be activated two ways and usually involve the character being removed from the game (see below) for a short time. The FS use counter does not reset until all characters have used their FS. To activate: either use a Smash Emblem or buy it with some points. Characters that still have an available FS are marked with the Yen symbol (¥)

Removed from the Game (RFG): Unlike in Magic: The Gathering, this is not a permanent effect. Characters removed from the game cannot attack or heal but cannot be targeted. They return to play after a set amount of rounds. At least three characters will remain in play at all times.

Titles: Titles basically serve no purpose except for bragging rights. You do get a minor point boost or some other bonus effect for earning them though. Some titles will be earned via the war, but most are available during regular gameplay. Some titles are even multiple use so they can be had by many players. A list of all earned titles will be kept throughout the game. At no time will it be revealed how you earned a title so it will be a better challenge to get them. Some will carry over to the next game(s), but most are once per game.

Special Character - Gogo: Due to Gogo’s unique nature, I will post his information every round. If there are any questions, PM me, and I will willingly help.
Gogo cannot attack or heal. He is active every round. He has only one special which he uses every round.
Special: Mime: *Gogo copies the last action done (the post above this use). *Gogo’s user may choose new targets. *If a special was used, Gogo receives -3 damage in addition to the special’s effects. *Cannot mime FS-es or actions in the GM’s posts. *Cannot be the first action of the round. *If Gogo is not used, he automatically heals for +1 HP each round, but he starts with 30 HP at the beginning of the game. *He counts as male for gender related contests.


Faction: names, Abilities and points in spoiler:
Factions: (** = Active Ability)
Castlevania: +40 - Vampire Slayer - Characters can automatically defeat two NPCs with 1, 2, or 3 HP or defeat one 4 or 5 HP NPC in addition any other actions this round
Deep Space 9ers: +60 - Reflective Shields - All attacks directed at the members are reflected back to the attackers. Members can still attack
Dream Land: +20 - Skill Copy - Members may use any special belonging to any [Faction] member. (Check character guide or with the GM for specials)
Hyrule: +80 points - Magic Sack - Members may use any weapon unlimited times (weapon changes user after each use unless user can do unlimited attacks) (Check item guide or with the GM for items)
Independent: +0 - None (duh, they have no team)
Kongo Jungle: +20 - Monkey Friends - When a member is attacked, the attacker receives a -1 damage counterattack for every -2 damage dealt to member (counterattack is rounded down)
Defeated - Mushroom Kingdom: +40 - Mega Mushroom - All members deal double damage for the rest of the round, but cannot use weapons. Negative side effects are doubled for members
Mythology: +50 Power of Myth - Each member can make two regular attacks as well as one of the following: a weapon action; a +3 HP heal; or a third regular attack.
Pokémon: +60 - Pokeball - A random, unused Pokeball is activated. Members are immune to the effects
Sephiroth: +70 - Summon Sephiroth - Either: a Guard Armor or Dark Trooper appear; or Sephiroth appears for the round and deals up to -20 damage distributed among the remaining characters.
Sonic: +60 - Hyper Sonic Speed - Members cannot be attacked for the rest of the round. Members may still attack.
Square Enix: +200 points - Job Change - Members may use any Dressphere that is currently not being used (Check Dressphere guide or with the GM for Dresspheres). Counts as a weapon action
Versus: +90 - Versus: Adrenaline Rush - Members may make unlimited actions. Special users may use their special twice (any given player may only use the special once)

Starting/Maximum HP = 50

Characters
Bracket A - Mon & Tues
Geno-----------------------------34 ¥
Kratos Aurion-------------------41 ¥
Ness------------------------------46
Young Link---------------------43
Ganondorf-----------------------35 ¥
Liu Kang------------------------41 ¥
Prince----------------------------41 ¥
Samus Aran---------------------44
Sol Badguy----------------------46 ¥
Edge-----------------------------49
Zero------------------------------44
Alucard--------------------------40 ¥
Blaze-----------------------------43
Diddy Kong---------------------45 ¥
Falco Lombardi-----------------33
Fran------------------------------43 (Wed to Samanosuke)
Jonathan and Charlotte--------42 (RFG x2)
Nyasu (TR)---------------------38 (RFG x5)

Pichu-----------------------------44
Pikachu--------------------------42
Purin-----------------------------42
Simon Belmont-----------------39 ¥
Soma Cruz----------------------46 ¥
Chun-li---------------------------44
Ice Climber----------------------45
Ryu (BoF)-----------------------42 ¥
Bracket B - Thur & Fri
Ryu (SF)-------------------------50
Joanna Dark---------------------45 ¥
Hayabusa Ryu------------------38
Kasumi---------------------------24
Master Chief--------------------40
Chrono---------------------------45 ¥
Fei Fong Wong-----------------38 ¥
Auron----------------------------46 ¥
Kratos---------------------------44 ¥
Kite------------------------------46
Paine-----------------------------44 ¥
Rikku----------------------------50 ¥
Saber-----------------------------47
Samanosuke---------------------45 ¥ (Wed to Fran) (No attack or heal)
Sora------------------------------40
Squall Leonhart-----------------38 ¥
Terry Bogard-------------------43 ¥
Kazama Jin----------------------34
Yuki Akira----------------------44 ¥
Aerith Gainsborough-----------41 ¥
Cloud Strife---------------------40
Jeran and Lisha-----------------45 ¥
Kyle Katarn---------------------45 ¥
Takamachi Nanoha-------------50 ¥
Tohno Shiki---------------------42 ¥
Siegfried Schtauffen------------8

NPC Stats: (B-C or B*-C = Character-type Bosses (do not die immediately))
None

Chief of Arena Security - Commander Takuto Meyers of Angel Troupe.
Your beloved referees - Reno of the Turks and Lieutenant Alexander Munro of Starfleet!


NPC Kills (NPC, # defeated, # sent):
Goomba - 5 - 10
Octorok - 4 - 9
Slime - 0 - 5
Koopa Troopa - 1 - 2
Spiny - 3 - 3
Deku Scrub - 2 - 2
Hammer Bros - 1 - 3
Kremling - 0 - 2
Heartless - 3 - 12
Paratroopa - 3 - 5
Redead - 2 - 3
Cactuar - 1 - 2
Like-Like - 1 - 2
Red Bubble - 0 - 1
Blue Bubble - 2 - 3
Bomb - 0 - 2
Boo - 1 - 1
Shyguy - 1 - 2
Wiggler - 1 - 1
Dodongo - 1 - 1
Lakitu - 1 - 1
Stalfos - 1 - 1
Moblin - 1 - 1
Zu - 1 - 1
Tonberry - 1 - 1
Iron Knuckle - 1 - 1
Metroid - 1 - 2
Malboro - 1 - 1
Thwomp - X - 2
Floor Master - X - 0

Eliminations (Victim, Character, Player, Round):
Yoshi - Roy - Christopher - Round 008
Roxas - Shadow - Light - Round 022
Plusle and Minun - Shadow - Light - Round 023
King Koopa - Fox - Light - Round 024
Mario - Sonic - Light - Round 027
Roy - Mewtwo - Light - Round 028
Black Mage - Shadow - Light - Round 32
Mewtwo - Auron via Haures - Christopher - Round 033
Luigi - Auron via Haures - Christopher - Round 033
Giga Koopa - Auron via Haures - Christopher - Round 033
Guard Armor 1 - Samus - Christopher - Round 035
Mr Game & Watch - Ice Climber - Christopher - Round 039
Sonic - Shadow - Light - Round 040
Shadow - Shadow - Roxas - Round 047
Fox - Nanoha - Byakuya - Round 050
Wario - Kirby - Byakuya - Round 051
Ramza - Cloud miming Falcon - Typhoon - Round 054
Donkey Kong - Kratos - Christopher - Round 055
Tina - Ganondorf - Byakuya - Round 056
Iggy, Larry, Wendy, Ludwig, Lemmy, CC Koopa, Smithy - Pikachu, Yuna, Young Link, Gogo miming Young Link, Kratos A, X - Byakuya x6, Light - Round 060, 063, 065 x2, 071, 074, 082
Zant, Agahnim, Giant Chu-Chu, KB & LB, Helmaroc King - Pichu, Fei, ????, Simon, Ganondorf - Byakuya x5 - Round 064, 076, 07? 081, 090
Yoshi, Guard Armor A, B, Dark Trooper B, Dark Armor A, B, Sigma, P&P - Geno, Saber, Joanna, Auron, None, Chun-li, Twinrova, Metroid Prime - Typhoon, Christopher x4, None x3 - Round 064, 074, 075, 088, 091 x4
Tails - Typhoon - Round 068
Gorea, Quadraxis - Gorea, Shiron via Gaburaisu - None x2 - Round 072, 086
Mushroom Kingdom - Byakuya - Simon - Round 074
Peach - Byakuya - Simon - Round 074
Kirby - Kirby - Christopher - Round 074
Ike, Shirona, Katt, Famfrit, Reno, Leon, Isaac, Pit, Lucia, Viewtiful Joe - Kirby, Blaze, O’Malley, Sora, None, Rikku, Ganondorf, Ness, Zelda, Chun-li - Christopherx2, Typhoon x4, None x3 - Round 074, 077, 084, 086, 088, 089 x2, 090, 091
Yuna - Yuna - Typhoon - Round 074
Gogo - Gogo - Christopher - Round 077
Marth - Chun-li - Byakuya - Round 080
Link - Saber via Nerid - Round 082
Sheik - Kite via Haures - Christopher - Round 083
Deoxys - Young Link - Byakuya - Round 090
Zelda - Hayabusha Ryu - Christopher - Round 090
Silver - Aerith - Byakuya - Round 091
Koopalings x7 - People x3, Ryu (SF), Soma x3 - Byakuya x2, Light, Christopher x4 - Round 060-065, 097, 099 x3
Armos 1, 2, 3 - Cloud x2, Nyasu - Byakuya x3 - Round 096, 100
Jenova - Cloud - Byakuya - Round 097
X - Joanna - Christopher - Round 098
Captain Falcon - Nyasu - Christopher - Round 100
Beatrix - Knuckles - Byakuya - Round 102
Knuckles - Kratos - Typhoon - Round 102

Points: Max = (USS Enterprise + Hugo’s Flight #) - (This year + Σ Lost’s #s) + (# of Ronin + (Manaphy - Leafia)) + Ge ± First Child’s Eva (A, J, M, V) T
Christopher - 437 (A - 1, J - 0, M - 0, V - 1) T = 21 (Beam Saber x3)
Roxas_x - 500 (max) (A - 2, J - 2, M - 1, V - 1) T = 3
Okamoto - 500 (max) (A - 0, J - 0, M - 0, V - 0) T = 1 (Free attack x2)
Typhoon - 500 (max) (A - 1, J - 1, M - 2, V - 3) T = 11
Puppy Lover - 32 (A - 0, J - 0, M - 0, V - 0) T = 0
Light - 292 (A - 0, J - 3, M - 3, V - 1) T = 6
Byakuya - 285 (A - 0, J - 2, M - 2, V - 0) T = 10
Miyu - 1 (A - 0, J - 0, M - 0, V - 0) T = 0
GM Choice - 225


Past Winners:
SSBM 1 - Samus of DS9ers
SSBM 2: Revenge of the Melee - Mewtwo of Team Pokémon
SSBM 3: All-Stars Unite - Roy of Team Hyrule
SSBB 1: The Brawl Begins - Rikku of Square Enix
SSBB 2: Shadows of the Brawl - Aerith of Square Enix
SSBB 3: Melancholy of SSBB - ????
SSBB 4: 100 - ????


Game Info in Spoiler:
Point Redemption

Number of FS-es Left to Use: 28

Pokémon List:
3, 4, 5, 6, 8, 10, 12, 14, 16, 19, 20, 22, 23, 24, 28, 29, 30, 32, 33, 34, 35


Summon Materia Effects:
Found here

Djinni System Information
Found here!

Character Profiles:
Found here. Enjoy!

Game Notes:
Changes made in SSBB 1 here. Enjoy!
Changes made in SSBB 2 here. Enjoy!
Changes made in SSBB 3 here. Enjoy!
Previous HRB Rules. Not valid for use. Will repost.
Request Info! - Down for now
How to Gogo - Enjoy!

Game Site:
Overall, found here.


Round 104 Announcements:
1: Bracket B is Active! Bracket A is Active!
2: Djinni Guide: Name - Blitz; Location - Announcements; Found by - Byakuya
3: Read me! Or at least the ones written by your beloved GM
4: Work in progress
5: The lost art of the list dictates: Waft, Ether, Breeze, Hail, Spring, Sour, Flash, Torch, Forge, Vine, Mold, Flint, and Mythbusters
6: Countdown to next big event round: 11 Round(s)
7: I’m buying an FS next round. I don’t know which though. Suggest a good one.
8: Caveat: Just ‘cause you suggest a good FS doesn’t mean you will get it.
9:

Bracket B is Active! Bracket A is Active!

This Round's Weapons:
Pokeball: 1) Number. 2) Character that has not used their FS. 3) Best advised character get their FS too.

This Round's Dresspheres (Square Enix only!):
1 Samurai - Zantetsu: -7 damage to one character and -2 to sphere user

This Round's Specials:
1) Zero: Form Change: Choose one: Erase: -3 damage to one character. Zero is automatically immune to regular and weapon attacks. Defense: +4 HP and Zero is immune to damage. Ultimate: -4 damage to one Character. Zero is immune to specials
2) Edge: Mug: -4 damage to one character. If the target is using a weapon, credit for the weapon’s use changes to Edge and his user. Also counts as a weapon action
3) Y Link: Spin Attack: -3 damage to two characters
4) Terry: Burn Knuckle: -5 damage to one character
FS: None

This Round's Faction Ability:
None

This Round's Stage:
None

This Round's Mini-game:
None

This Round's NPCs:
None

Quick but important poll!
If you want to be polled (no need to enter but it is highly recommended), please post what time zone you are in, based on GMT. I am in PST which is GMT -8. This way I can keep track of double posts better. Thank you!

http://www.ugoplayer.com/music/eggsong_ ... v=1#bottom


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Ohayo Nippon every Sunday at LW
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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Sun Nov 04, 2007 11:58 am 
Honorary Member
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Posts: 1574
Joined: Mon Jun 25, 2007 3:27 pm
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Cloud dresspheres and slashes Siegfried for -7 damage and -2 self.

1)28 2)Nanoha

Get: Spring, Breeze, from Announcements.


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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Sun Nov 04, 2007 2:00 pm 
Way Beyond Godly
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Posts: 8491
Joined: Mon May 31, 2004 6:44 am
Location: New Zealand Weapon: HaaH Sword Species: Human Alignment: Chaotic Neutral
Edge Mugs Cloud for -4 damage

Squall, 30

Get Waft, Ether - Announcement list.


Last edited by Christopher on Mon Nov 05, 2007 10:23 am, edited 1 time in total.

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 Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
PostPosted: Sun Nov 04, 2007 8:18 pm 
PPT Student
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Terry Firepunches Siegfried for -5 damage.

8, Yoshi (yes he's dead, no I don't care)

Get: Hail, Sour, from Announcements


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