Post subject: SSBB 3: Melancholy of SSBB [How to play on each update]
Posted: Sat Dec 29, 2007 2:42 am
Honorary Member
Posts: 5276 Joined: Mon Sep 12, 2005 3:45 pm Location: Los Osos, CA, USA, Earth, Sol System, Milky Way Galaxy Gender:
Round 160
SSBB = Super Smash Brothers Brawl To all of those interested in joining, there are no sign ups. You can just start playing right off the bat. If you need additional help, I am here most of the time and more than willing to try to help as much as possible. Also, if you don’t play and just watch, feel free to comment on the action or the plot or anything else. Doing so is as highly encouraged as actually playing.
Story as of now: The clan hall is undergoing deconstruction of the Christmas party. But, it is also setting up for a New Year’s Party. Snake: This is my favorite holiday. Lots of food, good friends (and Pit), and staying up to all hours of the night. Gordon: Or as you normally say ‘Thursday’. Snake: Ha, ha! That is true. Mai: We need more party hats and noise makers. Can you two help out? Gordon: Party hats are a lie. Snake: Noise makers? Snake pulls out a remote and is about to press a button when a kunai jams under the button. Suzu: Baka. Mai: You two, get serious. Now get us the supplies! Gordon opens a portal, and he and Snake start leaving. Snake: Hey wait. What happened to our pinata? Bridget: Come to think of it, I haven’t seen Roger in a while either... ----------------------- Pit is still tied up. He is in a dark room with a spotlight over him. Roger stumbles towards him. Roger has rotary saws in each of his paws. Pit: What the hell did I do to deserve this!
Rules in the spoiler:
0500/1700 Rule: Regardless of when the last update occurred, you may make actions after 5AM/PM your time zone. There is no need to wait for an update to make an action, but it is recommended. Any actions that break this rule will not count as a legal action and will be promptly (eventually) pointed out. If you miss one of the posting periods, you will not get an extra move. I will allow posts +5 minutes in so you don’t have to rush your action.
Preferred Attack format: ‘[Character A] attacks [Character B] for -X damage’ [Do not forget the underline, red, and bold.] Example attack: ‘ Sonic attacks Link for -3 damage’ Example split attack: ‘ Chrono attacks a goomba for -1 damage and Ryu for -2 damage Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo.’
Code:
[u][Character A][/u] attacks [color=red][Character B][/color] for [b]-3 damage[/b]
Code:
[u][Character A][/u] attacks [color=red][NPC][/color] for [b]-(X) damage[/b] and [color=red][Character B][/color] for [b]-(3-X) damage[/b]
Simple Attack format: ‘[Character A] attacks [Character B] for -X damage’ [Do not forget the bold.] Example attack: ‘ Sonic attacks Link for-3 damage’ Example split attack: ‘ Chrono attacks a goomba for -1 and Ryu for -2 Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo’
Code:
[b][Character A] attacks [Character B] for -3 Damage[/b]
Code:
[b][Character A] attacks [NPC] for -(X) damage and [Character B] for -(3-X) damage[/b]
Preferred Heal format: ‘[Character] heals for +2 HP [Do not forget the green and bold.] Example heal: ‘ Kirby heals for +2 HP’
Code:
[color=green][Character][/color] heals for [b]+2 HP[/b]
Simple Heal format: ‘[Character] heals for +2 HP [Do not forget the bold.] Example heal: ‘ Kirby heals for +2 HP’
Code:
[b][Character] heals for +2 HP[/b]
Specials follow the same format where appropriate.
Specials and weapons should be used before regular attacks can be used.
Special users can defeat one 1 or 2 HP regular NPC of their choice in addition to their special use (meaning without targeting the NPC with the special).
Final Smashes (FS): FS actions are powerful, character-specific moves with special effects. They can only be activated two ways and usually involve the character being removed from the game (see below) for a short time. The FS use counter does not reset until all characters have used their FS. To activate: either use a Smash Emblem or buy it with some points. Characters that still have an available FS are marked with the Yen symbol (¥)
Removed from the Game (RFG): Unlike in Magic: The Gathering, this is not a permanent effect. Characters removed from the game cannot attack or heal but cannot be targeted. They return to play after a set amount of rounds. At least three characters will remain in play at all times.
Titles: Titles basically serve no purpose except for bragging rights. You do get a minor point boost or some other bonus effect for earning them though. Some titles will be earned via the war, but most are available during regular gameplay. Some titles are even multiple use so they can be had by many players. A list of all earned titles will be kept throughout the game. At no time will it be revealed how you earned a title so it will be a better challenge to get them. Some will carry over to the next game(s), but most are once per game.
Special Character - Gogo: Due to Gogo’s unique nature, I will post his information every round. If there are any questions, PM me, and I will willingly help. Gogo cannot attack or heal. He is active every round. He has only one special which he uses every round. Special: Mime: *Gogo copies the last action done (the post above this use). *Gogo’s user may choose new targets. *If a special was used, Gogo receives -3 damage in addition to the special’s effects. *Cannot mime FS-es or actions in the GM’s posts. *Cannot be the first action of the round. *If Gogo is not used, he automatically heals for +1 HP each round, but he starts with 30 HP at the beginning of the game. *He counts as male for gender related contests.
Faction: names, Abilities and points in spoiler:
Factions: (** = Active Ability) Castlevania: +40 - Vampire Slayer - Characters can automatically defeat two NPCs with 1, 2, or 3 HP or defeat one 4 or 5 HP NPC in addition any other actions this round Deep Space 9ers: +60 - Reflective Shields - All attacks directed at the members are reflected back to the attackers. Members can still attack Dream Land: +20 - Skill Copy - Members may use any special belonging to any [Faction] member. (Check character guide or with the GM for specials) Hyrule: +80 points - Magic Sack - Members may use any weapon unlimited times (weapon changes user after each use unless user can do unlimited attacks) (Check item guide or with the GM for items) Independent: +0 - None (duh, they have no team) Defeated - Kongo Jungle: +20 - Monkey Friends - When a member is attacked, the attacker receives a -1 damage counterattack for every -2 damage dealt to member (counterattack is rounded down) Defeated - Mushroom Kingdom: +40 - Mega Mushroom - All members deal double damage for the rest of the round, but cannot use weapons. Negative side effects are doubled for members Mythology: +50 Power of Myth - Each member can make two regular attacks as well as one of the following: a weapon action; a +3 HP heal; or a third regular attack. Pokémon: +60 - Pokeball - A random, unused Pokeball is activated. Members are immune to the effects Sephiroth: +70 - Summon Sephiroth - Either: a Guard Armor or Dark Trooper appear; or Sephiroth appears for the round and deals up to -20 damage distributed among the remaining characters. Sonic: +60 - Hyper Sonic Speed - Members cannot be attacked for the rest of the round. Members may still attack. Square Enix: +200 points - Job Change - Members may use any Dressphere that is currently not being used (Check Dressphere guide or with the GM for Dresspheres). Counts as a weapon action Versus: +90 - Versus: Adrenaline Rush - Members may make unlimited actions. Special users may use their special twice (any given player may only use the special once)
Starting/Maximum HP = 50
Characters Bracket A - Mon Auron--------------------------25 ¥ Chrono------------------------30 ¥ Cloud Strife--------------------20 Edge---------------------------30 Kite----------------------------30 Kratos Aurion-----------------24 ¥ Bracket B - Tues Kyle Katarn-------------------31 Liu Kang-----------------------28 ¥ Ness---------------------------29 Pikachu------------------------15 Prince--------------------------30 ¥ Ryu (SF)-----------------------30 Samanosuke-------------------29 ¥ (Wed to Fran) Sol Badguy--------------------26 ¥ Bracket C - Thurs Squall Leonhart----------------30 ¥ Tohno Shiki--------------------30 (RFG) Young Link--------------------33 Yuki Akira---------------------30 Zero---------------------------30 Ice Climber--------------------23 Jeran and Lisha----------------29 Jonathan and Charlotte---------22-3 Bracket D - Fri Aerith Gainsborough-----------31 Blaze--------------------------31 Chun-li-------------------------29 Fran---------------------------28 (Wed to Samanosuke) Joanna Dark-------------------31 ¥ Paine--------------------------29 ¥ Rikku--------------------------12 Saber--------------------------19 Samus Aran--------------------33 Takamachi Nanoha------------24
NPC Stats: (B-C or B*-C = Character-type Bosses (do not die immediately)) None
Chief of Arena Security - Commander Takuto Meyers of Angel Troupe. Your beloved referees - Reno of the Turks and Lieutenant Alexander Munro of Starfleet!
Eliminations (Victim, Character, Player, Round): Yoshi - Roy - Christopher - Round 008 Roxas - Shadow - Light - Round 022 Plusle and Minun - Shadow - Light - Round 023 Koopa - Fox - Light - Round 024 Mario - Sonic - Light - Round 027 Roy - Mewtwo - Light - Round 028 Black Mage - Shadow - Light - Round 32 Mewtwo - Auron via Haures - Christopher - Round 033 Luigi - Auron via Haures - Christopher - Round 033 Giga Koopa - Auron via Haures - Christopher - Round 033 Guard Armor 1 - Samus - Christopher - Round 035 Mr Game & Watch - Ice Climber - Christopher - Round 039 Sonic - Shadow - Light - Round 040 Shadow - Shadow - Roxas - Round 047 Fox - Nanoha - Byakuya - Round 050 Wario - Kirby - Byakuya - Round 051 Ramza - Cloud miming Falcon - Typhoon - Round 054 Donkey Kong - Kratos - Christopher - Round 055 Tina - Ganondorf - Byakuya - Round 056 Iggy, Larry, Wendy, Ludwig, Lemmy, CC Koopa, Smithy - Pikachu, Yuna, Young Link, Gogo miming Young Link, Kratos A, X - Byakuya x6, Light - Round 060, 063, 065 x2, 071, 074, 082 Zant, Agahnim, Giant Chu-Chu, KB & LB, Helmaroc King - Pichu, Fei, ????, Simon, Ganondorf - Byakuya x5 - Round 064, 076, 07? 081, 090 Yoshi, Guard Armor A, B, Dark Trooper B, Dark Armor A, B, Sigma, P&P - Geno, Saber, Joanna, Auron, None, Chun-li, Twinrova, Metroid Prime - Typhoon, Christopher x4, None x3 - Round 064, 074, 075, 088, 091 x4 Tails - Typhoon - Round 068 Gorea, Quadraxis - Gorea, Shiron via Gaburaisu - None x2 - Round 072, 086 Mushroom Kingdom - Byakuya - Simon - Round 074 Peach - Byakuya - Simon - Round 074 Kirby - Kirby - Christopher - Round 074 Ike, Shirona, Katt, Famfrit, Reno, Leon, Isaac, Pit, Lucia, Viewtiful Joe - Kirby, Blaze, O’Malley, Sora, None, Rikku, Ganondorf, Ness, Zelda, Chun-li - Christopherx2, Typhoon x4, None x3 - Round 074, 077, 084, 086, 088, 089 x2, 090, 091 Yuna - Yuna - Typhoon - Round 074 Gogo - Gogo - Christopher - Round 077 Marth - Chun-li - Byakuya - Round 080 Link - Saber via Nerid - Round 082 Sheik - Kite via Haures - Christopher - Round 083 Deoxys - Young Link - Byakuya - Round 090 Zelda - Hayabusha Ryu - Christopher - Round 090 Silver - Aerith - Byakuya - Round 091 Koopalings x7 - People x3, Ryu (SF), Soma x3 - Byakuya x2, Light, Christopher x4 - Round 060-065, 097, 099 x3 Armos 1, 2, 3 - Cloud x2, Nyasu - Byakuya x3 - Round 096, 100 Jenova - Cloud - Byakuya - Round 097 X - Joanna - Christopher - Round 098 Captain Falcon - Nyasu - Christopher - Round 100 Beatrix - Knuckles - Byakuya - Round 102 Knuckles - Kratos - Typhoon - Round 102 Siegfried - Kasumi - Byakuya - Round 106 Kasumi - Blaze - Christopher - Round 111 Ganondorf - Zero - Byakuya - Round 112 Sora - Ryu (BoF) - Typhoon - Round 113 Fei - Fran - Christopher - Round 116 Hayabusa Ryu - Rikku - Christopher - Round 119 Falco - Pikachu - Typhoon - Round 119 Simon - Paine - Christopher - Round 124 Purin - Auron via Haures - Christopher - Round 124 Nyasu - Nanoha - Byakuya - Round 126 Master Chief John-117 - Rikku - Typhoon - Round 132 Ryu (BoF) - Chun-li - Byakuya - Round 133 Soma - Chun-li - Byakuya - Round 133 Geno - Himself - Byakuya - Round 136 Kongo Jungle - Joanna - Byakuya - Round 137 Diddy - Joanna - Byakuya - Round 137 Rude, Tseng, Elena - Auron, Cloud via Iris, Pikachu - Typhoon x2, Byakuya - Round 140, 146, 150 Terry - Auron - Typhoon - Round 140 Dark Trooper 1 - Jonathan and Charlotte - Typhoon - Round 141 Kratos - Cloud via Iris - Byakuya - Round 146 Pichu - Pikachu - Typhoon - Round 150 Jin - Ryu (SF) - Christopher - Round 154 Alucard - Rikku - Christopher - Round 158
Points: Max = (USS Enterprise + Hugo’s Flight #) - (This year + Σ Lost’s #s) + (# of Ronin + (Manaphy - Leafia)) + Ge ± First Child’s Eva (A, J, M, V) T Christopher - 476 (A - 2, J - 4 (max), M - 2, V - 3) T = 22 (Beam Saber x2) Roxas_x - 500 (max) (A - 2, J - 2, M - 1, V - 2) T = 6 Okamoto - 500 (max) (A - 0, J - 0, M - 0, V - 0) T = 1 (Free attack x2) Typhoon - 500 (max) (A - 4 (max), J - 2, M - 4 (max), V - 4 (max)) T = 13 Puppy Lover - 32 (A - 0, J - 0, M - 0, V - 0) T = 0 Light - 292 (A - 0, J - 3, M - 3, V - 1) T = 6 Byakuya - 500 (max) (A - 1, J - 2, M - 1, V - 4 (max)) T = 14 Miyu - 1 (A - 0, J - 0, M - 0, V - 0) T = 0 GM Choice - 10
Past Winners: SSBM 1 - Samus of DS9ers SSBM 2: Revenge of the Melee - Mewtwo of Team Pokémon SSBM 3: All-Stars Unite - Roy of Team Hyrule SSBB 1: The Brawl Begins - Rikku of Square Enix SSBB 2: Shadows of the Brawl - Aerith of Square Enix SSBB 3: Melancholy of SSBB - ???? SSBB 4: 100 - ????
Round 160 Announcements: 1: Bracket A, B is Inactive! Bracket D, C are Active! 2: Djinni Guide: Name - ??; Location - Announcements; Found by - 3: Read me! Or at least the ones written by your beloved GM 4: CSC 310 - Done. My .Mac page - in progress 5: The lost art of the list dictates: Gust, Breath, Steam, Mist, Gel, Fury, Mud, Meld, Ground, and 6: Bonus points (and more) if you can hook me up with some nice Christmas-y, anime-y wallpapers. Thanks! 7: Don’t forget second actions. Just because the rules are hidden, doesn’t mean they are not in effect. 8: Warning ahead of time! I will be MIA (in San Diego) from Jan 2 - Jan 6. There will be no updates in that time, but I will try to find time to check in with everything going on here. 9: Just got home. Sorry for lateness. 10: Bracket A, B is Inactive! Bracket D, C are Active!
This Round's Weapons: 1 Cloaking Device: After use, Character cannot be damaged for the round, but only deals -1 damage. Cannot be Thrown
This Round's Dresspheres (Square Enix only!): None
This Round's Specials: 1) Zero: Z-Buster: -5 damage to one character 2) Fran: Whip Kick: -6 damage to one character and -1 damage to Fran 3) None 4) None FS: None
This Round's Faction Ability: None
This Round's Stage: None
This Round's Mini-game: None
This Round's NPCs: None
Quick but important poll! If you want to be polled (no need to enter but it is highly recommended), please post what time zone you are in, based on GMT. I am in PST which is GMT -8. This way I can keep track of double posts better. Thank you!
Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
Posted: Sat Dec 29, 2007 2:00 pm
PPT Trainee
Posts: 654 Joined: Wed Nov 15, 2006 12:46 am Location: Getting back in da groove Gender:
Christopher wrote:
Roxas_X wrote:
Christopher wrote:
Whatever *rips out your throat*
Gimme that back! I need it! *slashes your kidney out*
Djinn Christopher's don't have kidney's! They're Magic!
Rikku cloaks
Oh, I forgot to say it was a Magic Fire Scythe. And If Djinn Christophers don't have kidneys, then what's this? *holds a kidney that is shining with magic in his left hand*
NAO GIBE MEH MAI TROAT BAK.
Zero Sabers through ChristopherSaber and thwacks her with a Z for -5 damage
Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
Posted: Sat Dec 29, 2007 2:14 pm
Way Beyond Godly
Posts: 8491 Joined: Mon May 31, 2004 6:44 am Location: New Zealand Weapon: HaaH Sword Species: Human Alignment: Chaotic Neutral
Roxas_X wrote:
Christopher wrote:
Roxas_X wrote:
Gimme that back! I need it! *slashes your kidney out*
Djinn Christopher's don't have kidney's! They're Magic!
Rikku cloaks
Oh, I forgot to say it was a Magic Fire Scythe. And If Djinn Christophers don't have kidneys, then what's this? *holds a kidney that is shining with magic in his left hand*
Post subject: Re: SSBB 3: Melancholy of SSBB [How to play on each update]
Posted: Sat Dec 29, 2007 2:21 pm
PPT Trainee
Posts: 654 Joined: Wed Nov 15, 2006 12:46 am Location: Getting back in da groove Gender:
Christopher wrote:
Roxas_X wrote:
Christopher wrote:
Djinn Christopher's don't have kidney's! They're Magic!
Rikku cloaks
Oh, I forgot to say it was a Magic Fire Scythe. And If Djinn Christophers don't have kidneys, then what's this? *holds a kidney that is shining with magic in his left hand*
Post subject: SSBB 3: Melancholy of SSBB [How to play on each update]
Posted: Sun Dec 30, 2007 12:36 am
Honorary Member
Posts: 5276 Joined: Mon Sep 12, 2005 3:45 pm Location: Los Osos, CA, USA, Earth, Sol System, Milky Way Galaxy Gender:
Round 161
SSBB = Super Smash Brothers Brawl To all of those interested in joining, there are no sign ups. You can just start playing right off the bat. If you need additional help, I am here most of the time and more than willing to try to help as much as possible. Also, if you don’t play and just watch, feel free to comment on the action or the plot or anything else. Doing so is as highly encouraged as actually playing.
Story as of now: Saber swings Excalibur around to clear an area around her. Saber: Stand back or your doom will be mine to extend! Squall: Calm down. It is not like this would be the end. Kyle: If we strike you down, you might come back stronger than you can imagine. Nanoha: Saber oneesan, it will be okay. Saber: Don’t you dare harm her too! Kite: I’ll keep her safe. Saber: You better or I’ll haunt you! Kite backs away from getting slashed by Saber and runs into a glomp from Nanoha. Nanoha: You’re sweet. Squall: You better live up to your word kid... or else Kite nods to the end of a gunblade. ----------------------- Pit is back in the clan hall. He is covered in cuts. Milfeulle hands him a cup of hot chocolate. Pit: That thing is a monster! It is worse than a Talking Tina! Bridget: Roger is a big sweety. You must have done something to upset him. Pit: I didn’t do anything! Pit and Bridget stare daggers at each other. Snake: If I may play devil’s advocate... Roger must have been in his combat mode to misinterpret regular fear for combat fear and thus saw Pit as a threat. Pit: Ha! Bridget: It is not his fault! Snake: Let me finish. Also, Pit, who the hell is scared of a teddy bear! Bridget: Hey! He is a high tech piece of combat equipment... in a cuddly exterior. Snake: Exactly. My work is done. Snake wonders off to cause more trouble. Pit: I dislike you. Bridget: The feeling is mutual.
Rules in the spoiler:
0500/1700 Rule: Regardless of when the last update occurred, you may make actions after 5AM/PM your time zone. There is no need to wait for an update to make an action, but it is recommended. Any actions that break this rule will not count as a legal action and will be promptly (eventually) pointed out. If you miss one of the posting periods, you will not get an extra move. I will allow posts +5 minutes in so you don’t have to rush your action.
Preferred Attack format: ‘[Character A] attacks [Character B] for -X damage’ [Do not forget the underline, red, and bold.] Example attack: ‘ Sonic attacks Link for -3 damage’ Example split attack: ‘ Chrono attacks a goomba for -1 damage and Ryu for -2 damage Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo.’
Code:
[u][Character A][/u] attacks [color=red][Character B][/color] for [b]-3 damage[/b]
Code:
[u][Character A][/u] attacks [color=red][NPC][/color] for [b]-(X) damage[/b] and [color=red][Character B][/color] for [b]-(3-X) damage[/b]
Simple Attack format: ‘[Character A] attacks [Character B] for -X damage’ [Do not forget the bold.] Example attack: ‘ Sonic attacks Link for-3 damage’ Example split attack: ‘ Chrono attacks a goomba for -1 and Ryu for -2 Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo’
Code:
[b][Character A] attacks [Character B] for -3 Damage[/b]
Code:
[b][Character A] attacks [NPC] for -(X) damage and [Character B] for -(3-X) damage[/b]
Preferred Heal format: ‘[Character] heals for +2 HP [Do not forget the green and bold.] Example heal: ‘ Kirby heals for +2 HP’
Code:
[color=green][Character][/color] heals for [b]+2 HP[/b]
Simple Heal format: ‘[Character] heals for +2 HP [Do not forget the bold.] Example heal: ‘ Kirby heals for +2 HP’
Code:
[b][Character] heals for +2 HP[/b]
Specials follow the same format where appropriate.
Specials and weapons should be used before regular attacks can be used.
Special users can defeat one 1 or 2 HP regular NPC of their choice in addition to their special use (meaning without targeting the NPC with the special).
Final Smashes (FS): FS actions are powerful, character-specific moves with special effects. They can only be activated two ways and usually involve the character being removed from the game (see below) for a short time. The FS use counter does not reset until all characters have used their FS. To activate: either use a Smash Emblem or buy it with some points. Characters that still have an available FS are marked with the Yen symbol (¥)
Removed from the Game (RFG): Unlike in Magic: The Gathering, this is not a permanent effect. Characters removed from the game cannot attack or heal but cannot be targeted. They return to play after a set amount of rounds. At least three characters will remain in play at all times.
Titles: Titles basically serve no purpose except for bragging rights. You do get a minor point boost or some other bonus effect for earning them though. Some titles will be earned via the war, but most are available during regular gameplay. Some titles are even multiple use so they can be had by many players. A list of all earned titles will be kept throughout the game. At no time will it be revealed how you earned a title so it will be a better challenge to get them. Some will carry over to the next game(s), but most are once per game.
Special Character - Gogo: Due to Gogo’s unique nature, I will post his information every round. If there are any questions, PM me, and I will willingly help. Gogo cannot attack or heal. He is active every round. He has only one special which he uses every round. Special: Mime: *Gogo copies the last action done (the post above this use). *Gogo’s user may choose new targets. *If a special was used, Gogo receives -3 damage in addition to the special’s effects. *Cannot mime FS-es or actions in the GM’s posts. *Cannot be the first action of the round. *If Gogo is not used, he automatically heals for +1 HP each round, but he starts with 30 HP at the beginning of the game. *He counts as male for gender related contests.
Faction: names, Abilities and points in spoiler:
Factions: (** = Active Ability) Castlevania: +40 - Vampire Slayer - Characters can automatically defeat two NPCs with 1, 2, or 3 HP or defeat one 4 or 5 HP NPC in addition any other actions this round Deep Space 9ers: +60 - Reflective Shields - All attacks directed at the members are reflected back to the attackers. Members can still attack Dream Land: +20 - Skill Copy - Members may use any special belonging to any [Faction] member. (Check character guide or with the GM for specials) Hyrule: +80 points - Magic Sack - Members may use any weapon unlimited times (weapon changes user after each use unless user can do unlimited attacks) (Check item guide or with the GM for items) Independent: +0 - None (duh, they have no team) Defeated - Kongo Jungle: +20 - Monkey Friends - When a member is attacked, the attacker receives a -1 damage counterattack for every -2 damage dealt to member (counterattack is rounded down) Defeated - Mushroom Kingdom: +40 - Mega Mushroom - All members deal double damage for the rest of the round, but cannot use weapons. Negative side effects are doubled for members Mythology: +50 Power of Myth - Each member can make two regular attacks as well as one of the following: a weapon action; a +3 HP heal; or a third regular attack. Pokémon: +60 - Pokeball - A random, unused Pokeball is activated. Members are immune to the effects Sephiroth: +70 - Summon Sephiroth - Either: a Guard Armor or Dark Trooper appear; or Sephiroth appears for the round and deals up to -20 damage distributed among the remaining characters. Sonic: +60 - Hyper Sonic Speed - Members cannot be attacked for the rest of the round. Members may still attack. Square Enix: +200 points - Job Change - Members may use any Dressphere that is currently not being used (Check Dressphere guide or with the GM for Dresspheres). Counts as a weapon action Versus: +90 - Versus: Adrenaline Rush - Members may make unlimited actions. Special users may use their special twice (any given player may only use the special once)
Starting/Maximum HP = 50
Characters Bracket A - Mon Auron--------------------------25 ¥ Chrono------------------------30 ¥ Cloud Strife--------------------20 Edge---------------------------30 Kite----------------------------30 Kratos Aurion-----------------24 ¥ Bracket B - Tues Kyle Katarn-------------------31 Liu Kang-----------------------28 ¥ Ness---------------------------29 Pikachu------------------------15 Prince--------------------------30 ¥ Ryu (SF)-----------------------30 Samanosuke-------------------29 ¥ (Wed to Fran) Sol Badguy--------------------26 ¥ Bracket C - Thurs Squall Leonhart----------------30 ¥ Tohno Shiki--------------------30 Young Link--------------------33 Yuki Akira---------------------30 Zero---------------------------30 Ice Climber--------------------23 Jeran and Lisha----------------29 Jonathan and Charlotte---------16 Bracket D - Fri Aerith Gainsborough-----------31 Blaze--------------------------31 Chun-li-------------------------29 Fran---------------------------27 (Wed to Samanosuke) Joanna Dark-------------------31 ¥ Paine--------------------------29 ¥ Rikku--------------------------12 Saber--------------------------5 Samus Aran--------------------33 Takamachi Nanoha------------24
NPC Stats: (B-C or B*-C = Character-type Bosses (do not die immediately)) None
Chief of Arena Security - Commander Takuto Meyers of Angel Troupe. Your beloved referees - Reno of the Turks and Lieutenant Alexander Munro of Starfleet!
Eliminations (Victim, Character, Player, Round): Yoshi - Roy - Christopher - Round 008 Roxas - Shadow - Light - Round 022 Plusle and Minun - Shadow - Light - Round 023 Koopa - Fox - Light - Round 024 Mario - Sonic - Light - Round 027 Roy - Mewtwo - Light - Round 028 Black Mage - Shadow - Light - Round 32 Mewtwo - Auron via Haures - Christopher - Round 033 Luigi - Auron via Haures - Christopher - Round 033 Giga Koopa - Auron via Haures - Christopher - Round 033 Guard Armor 1 - Samus - Christopher - Round 035 Mr Game & Watch - Ice Climber - Christopher - Round 039 Sonic - Shadow - Light - Round 040 Shadow - Shadow - Roxas - Round 047 Fox - Nanoha - Byakuya - Round 050 Wario - Kirby - Byakuya - Round 051 Ramza - Cloud miming Falcon - Typhoon - Round 054 Donkey Kong - Kratos - Christopher - Round 055 Tina - Ganondorf - Byakuya - Round 056 Iggy, Larry, Wendy, Ludwig, Lemmy, CC Koopa, Smithy - Pikachu, Yuna, Young Link, Gogo miming Young Link, Kratos A, X - Byakuya x6, Light - Round 060, 063, 065 x2, 071, 074, 082 Zant, Agahnim, Giant Chu-Chu, KB & LB, Helmaroc King - Pichu, Fei, ????, Simon, Ganondorf - Byakuya x5 - Round 064, 076, 07? 081, 090 Yoshi, Guard Armor A, B, Dark Trooper B, Dark Armor A, B, Sigma, P&P - Geno, Saber, Joanna, Auron, None, Chun-li, Twinrova, Metroid Prime - Typhoon, Christopher x4, None x3 - Round 064, 074, 075, 088, 091 x4 Tails - Typhoon - Round 068 Gorea, Quadraxis - Gorea, Shiron via Gaburaisu - None x2 - Round 072, 086 Mushroom Kingdom - Byakuya - Simon - Round 074 Peach - Byakuya - Simon - Round 074 Kirby - Kirby - Christopher - Round 074 Ike, Shirona, Katt, Famfrit, Reno, Leon, Isaac, Pit, Lucia, Viewtiful Joe - Kirby, Blaze, O’Malley, Sora, None, Rikku, Ganondorf, Ness, Zelda, Chun-li - Christopherx2, Typhoon x4, None x3 - Round 074, 077, 084, 086, 088, 089 x2, 090, 091 Yuna - Yuna - Typhoon - Round 074 Gogo - Gogo - Christopher - Round 077 Marth - Chun-li - Byakuya - Round 080 Link - Saber via Nerid - Round 082 Sheik - Kite via Haures - Christopher - Round 083 Deoxys - Young Link - Byakuya - Round 090 Zelda - Hayabusha Ryu - Christopher - Round 090 Silver - Aerith - Byakuya - Round 091 Koopalings x7 - People x3, Ryu (SF), Soma x3 - Byakuya x2, Light, Christopher x4 - Round 060-065, 097, 099 x3 Armos 1, 2, 3 - Cloud x2, Nyasu - Byakuya x3 - Round 096, 100 Jenova - Cloud - Byakuya - Round 097 X - Joanna - Christopher - Round 098 Captain Falcon - Nyasu - Christopher - Round 100 Beatrix - Knuckles - Byakuya - Round 102 Knuckles - Kratos - Typhoon - Round 102 Siegfried - Kasumi - Byakuya - Round 106 Kasumi - Blaze - Christopher - Round 111 Ganondorf - Zero - Byakuya - Round 112 Sora - Ryu (BoF) - Typhoon - Round 113 Fei - Fran - Christopher - Round 116 Hayabusa Ryu - Rikku - Christopher - Round 119 Falco - Pikachu - Typhoon - Round 119 Simon - Paine - Christopher - Round 124 Purin - Auron via Haures - Christopher - Round 124 Nyasu - Nanoha - Byakuya - Round 126 Master Chief John-117 - Rikku - Typhoon - Round 132 Ryu (BoF) - Chun-li - Byakuya - Round 133 Soma - Chun-li - Byakuya - Round 133 Geno - Himself - Byakuya - Round 136 Kongo Jungle - Joanna - Byakuya - Round 137 Diddy - Joanna - Byakuya - Round 137 Rude, Tseng, Elena - Auron, Cloud via Iris, Pikachu - Typhoon x2, Byakuya - Round 140, 146, 150 Terry - Auron - Typhoon - Round 140 Dark Trooper 1 - Jonathan and Charlotte - Typhoon - Round 141 Kratos - Cloud via Iris - Byakuya - Round 146 Pichu - Pikachu - Typhoon - Round 150 Jin - Ryu (SF) - Christopher - Round 154 Alucard - Rikku - Christopher - Round 158
Points: Max = (USS Enterprise + Hugo’s Flight #) - (This year + Σ Lost’s #s) + (# of Ronin + (Manaphy - Leafia)) + Ge ± First Child’s Eva (A, J, M, V) T Christopher - 476 (A - 2, J - 4 (max), M - 2, V - 3) T = 22 (Beam Saber x2) Roxas_x - 500 (max) (A - 2, J - 2, M - 1, V - 2) T = 6 Okamoto - 500 (max) (A - 0, J - 0, M - 0, V - 0) T = 1 (Free attack x2) Typhoon - 500 (max) (A - 4 (max), J - 2, M - 4 (max), V - 4 (max)) T = 13 Puppy Lover - 32 (A - 0, J - 0, M - 0, V - 0) T = 0 Light - 292 (A - 0, J - 3, M - 3, V - 1) T = 6 Byakuya - 500 (max) (A - 1, J - 2, M - 1, V - 4 (max)) T = 14 Miyu - 1 (A - 0, J - 0, M - 0, V - 0) T = 0 GM Choice - 10
Past Winners: SSBM 1 - Samus of DS9ers SSBM 2: Revenge of the Melee - Mewtwo of Team Pokémon SSBM 3: All-Stars Unite - Roy of Team Hyrule SSBB 1: The Brawl Begins - Rikku of Square Enix SSBB 2: Shadows of the Brawl - Aerith of Square Enix SSBB 3: Melancholy of SSBB - ???? SSBB 4: 100 - ????
Round 161 Announcements: 1: Bracket A, B is Active! Bracket D, C are Active! 2: Djinni Guide: Name - Breath; Location - Announcements; Found by - Typhoon 3: Read me! Or at least the ones written by your beloved GM 4: CSC 310 - Done. My .Mac page - in progress 5: The lost art of the list dictates: Gust, Steam, Mist, Gel, Fury, Mud, Meld, Ground, and 6: Bonus points (and more) if you can hook me up with some nice Christmas-y, anime-y wallpapers. Thanks! 7: This shouldn’t be too hard, but it may be a little vague. Good luck. 8: Warning ahead of time! I will be MIA (in San Diego) from Jan 2 - Jan 6. There will be no updates in that time, but I will try to find time to check in with everything going on here. 9: Mario Galaxy is a great game! Go play it now! 10: Don’t forget second actions. Just because the rules are hidden, doesn’t mean they are not in effect.
Bracket A, B is Active! Bracket D, C are Active!
This Round's Weapons: Pokeball: 1) Number 2) Character 3) Post a New Year’s related pic or send a New Year’s greeting
This Round's Dresspheres (Square Enix only!): 1 White Mage 4 - Cura: +3 HP to two characters and user. User cannot make any action next round.
This Round's Specials: 1) Saber: Excalibur: -10 damage to one character. Target cannot attack or heal for the rest of the round. Can target special users. Saber cannot attack or heal for the next two next rounds 2) Kratos: Super Lightning Blade: -6 damage to one character and -1 damage to Kratos A 3) Shiki: Hitokaze: -6 damage to one character and -1 damage to Shiki 4) Young Link: Bombchu: -4 damage to one character regardless of defenses (Hits through reflection, immunity, and absorption) FS: None
This Round's Faction Ability: None
This Round's Stage: None
This Round's Mini-game: None
This Round's NPCs: None
Quick but important poll! If you want to be polled (no need to enter but it is highly recommended), please post what time zone you are in, based on GMT. I am in PST which is GMT -8. This way I can keep track of double posts better. Thank you!
Post subject: SSBB 3: Melancholy of SSBB [How to play on each update]
Posted: Mon Dec 31, 2007 12:38 am
Honorary Member
Posts: 5276 Joined: Mon Sep 12, 2005 3:45 pm Location: Los Osos, CA, USA, Earth, Sol System, Milky Way Galaxy Gender:
Round 162
SSBB = Super Smash Brothers Brawl To all of those interested in joining, there are no sign ups. You can just start playing right off the bat. If you need additional help, I am here most of the time and more than willing to try to help as much as possible. Also, if you don’t play and just watch, feel free to comment on the action or the plot or anything else. Doing so is as highly encouraged as actually playing.
Story as of now: Young Link ‘kabooms’ Samus. Unfortunately, Lucky prances through using a nice Softboiled to heal everyone.
Rules in the spoiler:
0500/1700 Rule: Regardless of when the last update occurred, you may make actions after 5AM/PM your time zone. There is no need to wait for an update to make an action, but it is recommended. Any actions that break this rule will not count as a legal action and will be promptly (eventually) pointed out. If you miss one of the posting periods, you will not get an extra move. I will allow posts +5 minutes in so you don’t have to rush your action.
Preferred Attack format: ‘[Character A] attacks [Character B] for -X damage’ [Do not forget the underline, red, and bold.] Example attack: ‘ Sonic attacks Link for -3 damage’ Example split attack: ‘ Chrono attacks a goomba for -1 damage and Ryu for -2 damage Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo.’
Code:
[u][Character A][/u] attacks [color=red][Character B][/color] for [b]-3 damage[/b]
Code:
[u][Character A][/u] attacks [color=red][NPC][/color] for [b]-(X) damage[/b] and [color=red][Character B][/color] for [b]-(3-X) damage[/b]
Simple Attack format: ‘[Character A] attacks [Character B] for -X damage’ [Do not forget the bold.] Example attack: ‘ Sonic attacks Link for-3 damage’ Example split attack: ‘ Chrono attacks a goomba for -1 and Ryu for -2 Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo’
Code:
[b][Character A] attacks [Character B] for -3 Damage[/b]
Code:
[b][Character A] attacks [NPC] for -(X) damage and [Character B] for -(3-X) damage[/b]
Preferred Heal format: ‘[Character] heals for +2 HP [Do not forget the green and bold.] Example heal: ‘ Kirby heals for +2 HP’
Code:
[color=green][Character][/color] heals for [b]+2 HP[/b]
Simple Heal format: ‘[Character] heals for +2 HP [Do not forget the bold.] Example heal: ‘ Kirby heals for +2 HP’
Code:
[b][Character] heals for +2 HP[/b]
Specials follow the same format where appropriate.
Specials and weapons should be used before regular attacks can be used.
Special users can defeat one 1 or 2 HP regular NPC of their choice in addition to their special use (meaning without targeting the NPC with the special).
Final Smashes (FS): FS actions are powerful, character-specific moves with special effects. They can only be activated two ways and usually involve the character being removed from the game (see below) for a short time. The FS use counter does not reset until all characters have used their FS. To activate: either use a Smash Emblem or buy it with some points. Characters that still have an available FS are marked with the Yen symbol (¥)
Removed from the Game (RFG): Unlike in Magic: The Gathering, this is not a permanent effect. Characters removed from the game cannot attack or heal but cannot be targeted. They return to play after a set amount of rounds. At least three characters will remain in play at all times.
Titles: Titles basically serve no purpose except for bragging rights. You do get a minor point boost or some other bonus effect for earning them though. Some titles will be earned via the war, but most are available during regular gameplay. Some titles are even multiple use so they can be had by many players. A list of all earned titles will be kept throughout the game. At no time will it be revealed how you earned a title so it will be a better challenge to get them. Some will carry over to the next game(s), but most are once per game.
Special Character - Gogo: Due to Gogo’s unique nature, I will post his information every round. If there are any questions, PM me, and I will willingly help. Gogo cannot attack or heal. He is active every round. He has only one special which he uses every round. Special: Mime: *Gogo copies the last action done (the post above this use). *Gogo’s user may choose new targets. *If a special was used, Gogo receives -3 damage in addition to the special’s effects. *Cannot mime FS-es or actions in the GM’s posts. *Cannot be the first action of the round. *If Gogo is not used, he automatically heals for +1 HP each round, but he starts with 30 HP at the beginning of the game. *He counts as male for gender related contests.
Faction: names, Abilities and points in spoiler:
Factions: (** = Active Ability) Castlevania: +40 - Vampire Slayer - Characters can automatically defeat two NPCs with 1, 2, or 3 HP or defeat one 4 or 5 HP NPC in addition any other actions this round Deep Space 9ers: +60 - Reflective Shields - All attacks directed at the members are reflected back to the attackers. Members can still attack Dream Land: +20 - Skill Copy - Members may use any special belonging to any [Faction] member. (Check character guide or with the GM for specials) Hyrule: +80 points - Magic Sack - Members may use any weapon unlimited times (weapon changes user after each use unless user can do unlimited attacks) (Check item guide or with the GM for items) Independent: +0 - None (duh, they have no team) Defeated - Kongo Jungle: +20 - Monkey Friends - When a member is attacked, the attacker receives a -1 damage counterattack for every -2 damage dealt to member (counterattack is rounded down) Defeated - Mushroom Kingdom: +40 - Mega Mushroom - All members deal double damage for the rest of the round, but cannot use weapons. Negative side effects are doubled for members Mythology: +50 Power of Myth - Each member can make two regular attacks as well as one of the following: a weapon action; a +3 HP heal; or a third regular attack. Pokémon: +60 - Pokeball - A random, unused Pokeball is activated. Members are immune to the effects Sephiroth: +70 - Summon Sephiroth - Either: a Guard Armor or Dark Trooper appear; or Sephiroth appears for the round and deals up to -20 damage distributed among the remaining characters. Sonic: +60 - Hyper Sonic Speed - Members cannot be attacked for the rest of the round. Members may still attack. Square Enix: +200 points - Job Change - Members may use any Dressphere that is currently not being used (Check Dressphere guide or with the GM for Dresspheres). Counts as a weapon action Versus: +90 - Versus: Adrenaline Rush - Members may make unlimited actions. Special users may use their special twice (any given player may only use the special once)
Starting/Maximum HP = 50
Characters Bracket A - Mon & Tues Auron----------------------------29 ¥ Chrono---------------------------18 ¥ Cloud Strife---------------------24 Edge-----------------------------34 Kite------------------------------34 Kratos Aurion-------------------27 ¥ Kyle Katarn---------------------31 Liu Kang------------------------32 ¥ Ness------------------------------33 Pikachu--------------------------19 Prince----------------------------34 ¥ Ryu (SF)-------------------------34 Samanosuke---------------------33 ¥ (Wed to Fran) Sol Badguy----------------------30 ¥ Squall Leonhart-----------------34 ¥ Tohno Shiki---------------------33 Bracket B - Thurs & Fri Young Link---------------------37 Yuki Akira----------------------34 Zero------------------------------34 Ice Climber----------------------27 Jeran and Lisha-----------------33 Jonathan and Charlotte--------18 Aerith Gainsborough-----------35 Blaze-----------------------------35 Chun-li---------------------------33 Fran------------------------------31 (Wed to Samanosuke) Joanna Dark---------------------35 ¥ Paine-----------------------------33 ¥ Rikku----------------------------16 Saber-----------------------------9 Samus Aran---------------------33 Takamachi Nanoha-------------28
NPC Stats: (B-C or B*-C = Character-type Bosses (do not die immediately)) None
Chief of Arena Security - Commander Takuto Meyers of Angel Troupe. Your beloved referees - Reno of the Turks and Lieutenant Alexander Munro of Starfleet!
Eliminations (Victim, Character, Player, Round): Yoshi - Roy - Christopher - Round 008 Roxas - Shadow - Light - Round 022 Plusle and Minun - Shadow - Light - Round 023 Koopa - Fox - Light - Round 024 Mario - Sonic - Light - Round 027 Roy - Mewtwo - Light - Round 028 Black Mage - Shadow - Light - Round 32 Mewtwo - Auron via Haures - Christopher - Round 033 Luigi - Auron via Haures - Christopher - Round 033 Giga Koopa - Auron via Haures - Christopher - Round 033 Guard Armor 1 - Samus - Christopher - Round 035 Mr Game & Watch - Ice Climber - Christopher - Round 039 Sonic - Shadow - Light - Round 040 Shadow - Shadow - Roxas - Round 047 Fox - Nanoha - Byakuya - Round 050 Wario - Kirby - Byakuya - Round 051 Ramza - Cloud miming Falcon - Typhoon - Round 054 Donkey Kong - Kratos - Christopher - Round 055 Tina - Ganondorf - Byakuya - Round 056 Iggy, Larry, Wendy, Ludwig, Lemmy, CC Koopa, Smithy - Pikachu, Yuna, Young Link, Gogo miming Young Link, Kratos A, X - Byakuya x6, Light - Round 060, 063, 065 x2, 071, 074, 082 Zant, Agahnim, Giant Chu-Chu, KB & LB, Helmaroc King - Pichu, Fei, ????, Simon, Ganondorf - Byakuya x5 - Round 064, 076, 07? 081, 090 Yoshi, Guard Armor A, B, Dark Trooper B, Dark Armor A, B, Sigma, P&P - Geno, Saber, Joanna, Auron, None, Chun-li, Twinrova, Metroid Prime - Typhoon, Christopher x4, None x3 - Round 064, 074, 075, 088, 091 x4 Tails - Typhoon - Round 068 Gorea, Quadraxis - Gorea, Shiron via Gaburaisu - None x2 - Round 072, 086 Mushroom Kingdom - Byakuya - Simon - Round 074 Peach - Byakuya - Simon - Round 074 Kirby - Kirby - Christopher - Round 074 Ike, Shirona, Katt, Famfrit, Reno, Leon, Isaac, Pit, Lucia, Viewtiful Joe - Kirby, Blaze, O’Malley, Sora, None, Rikku, Ganondorf, Ness, Zelda, Chun-li - Christopherx2, Typhoon x4, None x3 - Round 074, 077, 084, 086, 088, 089 x2, 090, 091 Yuna - Yuna - Typhoon - Round 074 Gogo - Gogo - Christopher - Round 077 Marth - Chun-li - Byakuya - Round 080 Link - Saber via Nerid - Round 082 Sheik - Kite via Haures - Christopher - Round 083 Deoxys - Young Link - Byakuya - Round 090 Zelda - Hayabusha Ryu - Christopher - Round 090 Silver - Aerith - Byakuya - Round 091 Koopalings x7 - People x3, Ryu (SF), Soma x3 - Byakuya x2, Light, Christopher x4 - Round 060-065, 097, 099 x3 Armos 1, 2, 3 - Cloud x2, Nyasu - Byakuya x3 - Round 096, 100 Jenova - Cloud - Byakuya - Round 097 X - Joanna - Christopher - Round 098 Captain Falcon - Nyasu - Christopher - Round 100 Beatrix - Knuckles - Byakuya - Round 102 Knuckles - Kratos - Typhoon - Round 102 Siegfried - Kasumi - Byakuya - Round 106 Kasumi - Blaze - Christopher - Round 111 Ganondorf - Zero - Byakuya - Round 112 Sora - Ryu (BoF) - Typhoon - Round 113 Fei - Fran - Christopher - Round 116 Hayabusa Ryu - Rikku - Christopher - Round 119 Falco - Pikachu - Typhoon - Round 119 Simon - Paine - Christopher - Round 124 Purin - Auron via Haures - Christopher - Round 124 Nyasu - Nanoha - Byakuya - Round 126 Master Chief John-117 - Rikku - Typhoon - Round 132 Ryu (BoF) - Chun-li - Byakuya - Round 133 Soma - Chun-li - Byakuya - Round 133 Geno - Himself - Byakuya - Round 136 Kongo Jungle - Joanna - Byakuya - Round 137 Diddy - Joanna - Byakuya - Round 137 Rude, Tseng, Elena - Auron, Cloud via Iris, Pikachu - Typhoon x2, Byakuya - Round 140, 146, 150 Terry - Auron - Typhoon - Round 140 Dark Trooper 1 - Jonathan and Charlotte - Typhoon - Round 141 Kratos - Cloud via Iris - Byakuya - Round 146 Pichu - Pikachu - Typhoon - Round 150 Jin - Ryu (SF) - Christopher - Round 154 Alucard - Rikku - Christopher - Round 158
Points: Max = (USS Enterprise + Hugo’s Flight #) - (This year + Σ Lost’s #s) + (# of Ronin + (Manaphy - Leafia)) + Ge ± First Child’s Eva (A, J, M, V) T Christopher - 476 (A - 2, J - 4 (max), M - 2, V - 4 (max)) T = 22 (Beam Saber x2) Roxas_x - 500 (max) (A - 2, J - 2, M - 1, V - 2) T = 6 Okamoto - 500 (max) (A - 0, J - 0, M - 0, V - 0) T = 1 (Free attack x2) Typhoon - 500 (max) (A - 4 (max), J - 3, M - 4 (max), V - 4 (max)) T = 13 Puppy Lover - 32 (A - 0, J - 0, M - 0, V - 0) T = 0 Light - 292 (A - 0, J - 3, M - 3, V - 1) T = 6 Byakuya - 500 (max) (A - 1, J - 2, M - 1, V - 4 (max)) T = 14 Miyu - 1 (A - 0, J - 0, M - 0, V - 0) T = 0 GM Choice - 10
Past Winners: SSBM 1 - Samus of DS9ers SSBM 2: Revenge of the Melee - Mewtwo of Team Pokémon SSBM 3: All-Stars Unite - Roy of Team Hyrule SSBB 1: The Brawl Begins - Rikku of Square Enix SSBB 2: Shadows of the Brawl - Aerith of Square Enix SSBB 3: Melancholy of SSBB - ???? SSBB 4: 100 - ????
Round 162 Announcements: 1: Bracket A is Active! Bracket B is Active! 2: Djinni Guide: Name - Gel; Location - Announcements; Found by - Christopher 3: Read me! Or at least the ones written by your beloved GM 4: CSC 310 - Done. My .Mac page - in progress 5: The lost art of the list dictates: Gust, Steam, Mist, Fury, Mud, Meld, Ground, and 6: Bonus points (and more) if you can hook me up with some nice Christmas-y, anime-y wallpapers. Thanks! 7: Don’t forget second actions. Just because the rules are hidden, doesn’t mean they are not in effect. 8: Warning ahead of time! I will be MIA (in San Diego) from Jan 2 - Jan 6. There will be no updates in that time, but I will try to find time to check in with everything going on here. 9: This is what I like about the game when no one does an entry, everyone is healed. 10: Young Link and J&L are armed and dangerous.
Bracket A is Active! Bracket B is Active!
This Round's Weapons: See below
This Round's Dresspheres (Square Enix only!): 1 Summoner - Summon: A Summon Materia roll will determine which summon is called. Sphere user cannot make any action next round.
This Round's Specials: 1) Samus: Screw Attack: -3 damage to one character. Target cannot attack or heal for the rest of the round. Cannot target special users. 2) Auron: Banishing Blade: -4 damage to one character. Target cannot attack or heal next round 3) Joanna: SuperDragon: -3 damage to three characters and -3 to Joanna. 4) Liu: Flying Kick: -5 damage to one character FS: None
This Round's Faction Ability: Hyrule: Magic Sack - Members may use any regular weapon unlimited times (weapon changes user after each use unless user can do unlimited attacks) (Check item guide or with the GM for items)
This Round's Stage: None
This Round's Mini-game: None
This Round's NPCs: None
Quick but important poll! If you want to be polled (no need to enter but it is highly recommended), please post what time zone you are in, based on GMT. I am in PST which is GMT -8. This way I can keep track of double posts better. Thank you!
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