Eternal Serena wrote:
I'm still struggling these darned 3 mods. Driving me insane.
There was a post in one of the threads that gave details as if they were talking to a stupid person. Was describing to put the 3 in, then remove the last one and going in order and such. Does anyone know the link to that? I don't think it's part of the guides on the first page. That or I'm blind... I can't tell if I'm doing this right. My brain feels like it's gonna combust.
Here's my post with another way to explain it. I'll modify it below -- it's similar to Arka's, but you don't have to try every possible combination (and this way you won't accidentally try things twice!).
For the 3 modifier puzzles, put choice 1 in the modifier one box and choice 2 in the modifier two box. Then, you have two options to determine what symbol is needed (for the first or last position -- I'll use last from here on out, but use whichever you're more comfortable with) in box three:
1) You can look at a petpage, searching for the last symbol of the "key" (first column) and the last symbol of the "target" (last column); there will be multiple combinations that work, and you need to find the one that contains the last symbols of the modifiers in boxes one and two (it doesn't matter what order they're in, just find the row that has those two symbols in two of the three middle boxes) -- the third middle box in that row will reveal what symbol you need in the last position of the modifier for box 3. Now scan the last symbols of choices 3 to 30 in order, trying every one that has the correct last symbol in box three.
2) If you don't like the petpages, you can try choices 3-30 in order, noting whether the last symbol of the result matches the last symbol of the "target." Once you get one that matches, you can then only try the remaining choices that have that same last symbol. (For example, if choice 3's last symbol was C and the result didn't match the target, but choice 4's last symbol was X and made the result match the target's last symbol, then you could scan choices 5-30, trying only the ones that end in X.)
Chances are, you haven't gotten the solution yet. That's okay, you've eliminated 28 combos already. Remove choice 2 from box two and replace it with choice 3 (just leave choice 1 in box one for now -- you're not done with it yet). Now you need to find what symbol is needed for box three; you only need to consider everything below choice 3 (i.e., choices 4-30) -- you can use method 1 or 2 above to find and test the relevant choices in box three. If you still haven't gotten the solution, remove choice 3 from box two and replace it with choice 4, testing choices 5-30.
Continue replacing the modifier in box two (testing box three only with those below it) until you've run out of choices in box two. Now you can go back to box one and remove choice 1 -- you know that choice 1 is not in your solution! So put choice 2 in box one. Now put choice 3 in box two, and test choices 4-30 in box three (really only those with the matching last symbol). If none of those work, put choice 4 in box two and test with choices 5-30. Continue replacing the modifier in box two (testing box three only with those below it) until you've run out of choices in box two. You've now eliminated choice 2 from the solution! So now you can put choice 3 in box one; put choice 4 in box two and test choices 5-30 in box three. Replace the modifier in box two, testing each with those below it, until you've run out of choices for box two. Then go back up to box one and replace it with the next one.