WERTHER!
I looked on Kreludor and the MIP neopeida, comic, and journal pages. I didn't see anything that resembled a plot step. Maybe it is not released yet. I'm going to play The Last Blast to pass the time, in case getting a good score in that game has anything to do with the next step. I remember in the Neovia plot, Meepit Juice Break played a role.
arogance1 wrote:
I can tell you how I solved it, if it helps at all. I looked at the right-most symbol in the key, and the right-most symbol in the target. Then I used
this page to find all the combinations of modifiers that result in that target. There are usually 12 of them. Then I systematically went through and tested all the combinations of modifiers that are on the list. This doesn't take as long as it seems. You may have more than 100 ways to make XXV, for example. But testing those 100 should take less than five minutes. You might need to use pencil and paper to keep track of what you've already checked, but once you get the hang of it, it goes by pretty fast. Most combinations will be less than that. I don't know if this will help, but I thought I'd let you know.
Tymaporer wrote:
Anyone else think Step 2 is a little too "challenging"? I've been working for at least an hour trying to decode one of the three-mod letters, and chances are I'll have to try at least a few more to get the right one, if I'm lucky (more likely it'll be the very last one. I saw on that petpage that it's not necessarily one of the non-Orns.) Is it just me, or does anyone else not remember anything this hard in previous plots?
I only started doing plots since the Neovian Plot, but I hear people talking about how impossible the Lost Desert plot was. Unfortunately, I can't compare. I don't think the modifiers were that difficult once you figured out a method to solve them... it's just that they were so time consuming, especially when you're just figuring things out.