metalmario wrote:
I guess it looks kind of snazzy, but I don't like it for functionality. My ugliest pet is always my active pet (Boochie etc) so now I'll almost never see my other guys
I agree this is totally the fail.
Since active pets arn't safe my lab pet is always my active pet. So it irritates me that they're automatically introducing your active pet as an overriding visual theme (on the side bar, on the chat boards, here etc.) instead of giving us a choice of pets.
And again they're using poor UI principals. They've made the interface harder to use, less intuitive, more difficult to see and use on lower resolution monitor settings, while at the same time drastically reducing the amount of information provided, and making it much more difficult to get that information (inactive pet's, health, stats, neolodge status, disease status, petpet age) and making it more difficult to catch potential problems (see disease status, neolodge, and health above)
It would be slightly better if they would save your setting for having the pet windows expanded or contracted but they don't. And even in that case it's harder to use and takes up more space.
I've said it before. Do they not employ any HCI designers? I could do better than this and I've only taken a few classes in the subject.