Mon Aug 18, 2008 1:05 pm
Mon Aug 18, 2008 1:24 pm
Mon Aug 18, 2008 1:27 pm
Mon Aug 18, 2008 2:14 pm
Mon Aug 18, 2008 3:55 pm
Mon Aug 18, 2008 4:07 pm
Mon Aug 18, 2008 4:24 pm
Mon Aug 18, 2008 4:30 pm
Mon Aug 18, 2008 4:59 pm
Christopher wrote:Vote: Library
Move: Regan
Mon Aug 18, 2008 5:04 pm
Regan wrote:Christopher wrote:Vote: Library
Move: Regan
lol what?
Mon Aug 18, 2008 5:41 pm
Helena wrote:Regan wrote:Christopher wrote:Vote: Library
Move: Regan
lol what?
Lulz, this is either on purpose, or an epic typo. XD
Mon Aug 18, 2008 6:21 pm
Mon Aug 18, 2008 7:20 pm
Mon Aug 18, 2008 7:24 pm
Fumbled Furniture
Alignment: Evil
Team: Hazards
Winning Condition: Defeat all other teams
You are a team of hazardous materials in the half-castle. You yourself are pieces of furniture that have been poorly crafted.
...
Immobile: Once during the game, you may stop a player from using their abilities at night.
Resistance: 60%
You cannot be converted.
Gallery Guardian
Alignment: Innocent
Winning Condition: Defeat all evil teams
You are the master of the gallery.
You have the following abilities, if the ability targets a player, and unless specified, you must submit a list with five people on it, the first person alive at the time your action takes place will be targeted by the power:
Room Status: Every night, you may change your room’s status for the next day. However, you must reside in your room to do so. You may pick from several available statuses, and you may not pick the same status two days in a row. They are as follows:
No status: Picking this will not affect the room’s inhabitants in any way.
Resistance Beneficial: Picking this will increase the resistance of all inhabitants in the room by 10%.
Resistance Detrimental: Picking this will decrease the resistance of all inhabitants in the room by 10%.
Resistance Beneficial+: You may pick this status three times during the game. Picking this will increase the resistance of all inhabitants in the room by 20%.
Resistance Detrimental+: You may pick this status three times during the game. Picking this will decrease the resistance of all inhabitants in the room by 20%.
Pure Protection: Once during the game, you may pick this status. Picking this status will protect everyone in your room from all attacks.
Note that these statuses are only temporary, and will be gone as soon as the inhabitant leaves the room. In addition, you are not affected by any of these. This ability does not count as an action.
Attract: In addition to your previous ability, every night you may attract a person into your room. This will take place at the beginning of the night. This ability counts as an action done by you.
Resistance: 30%
Mon Aug 18, 2008 7:28 pm