Sat Aug 30, 2008 4:26 pm
Pink wrote:Katherine wrote:Two is more of a threat than one!
*agrees*
Sat Aug 30, 2008 7:36 pm
Sat Aug 30, 2008 7:48 pm
Sat Aug 30, 2008 9:09 pm
Immaculate Inspector
Alignment: Innocent
Winning Condition: Defeat all evil teams
You are an inspector of the highest calibre. You can tell if a person is… a hazardous object or not.
You have the following abilities, if the ability targets a player, and unless specified, you must submit a list with five people on it, the first person alive at the time your action takes place will be targeted by the power:
Inspect: Every night, you may inspect to see if an seemingly alive person is, in fact, a hazardous material. You will receive your results at the beginning of the next day. This is your nightly “dream. This ability counts as an action done by you.
Double Inspect: Once during the game, you may choose to inspect two people. Same procedure as your previous ability, but please label clearly in your PM that you wish to use this. The first two people on your list will be “dreamt” of. This ability counts as an action done by you.
Resistance: 60%
Slippery Stairs
Alignment: Evil
Team: Hazards
Winning Condition: Defeat all other teams
Teammates: ---
You are a team of hazardous materials in the half-castle. You yourself are a set of slippery stairs.
---
Resistance: 60%
You cannot be converted.
Sat Aug 30, 2008 10:05 pm
Slippery Stairs
Alignment: Evil
Team: Hazards
Winning Condition: Defeat all other teams
Teammates: Laryxler (Fumbled Furniture)
Pixa (Collapsing Columns)
Ammer (Carefully Balanced Chandeliers)
You are a team of hazardous materials in the half-castle. You yourself are a set of slippery stairs.
Please pick a spokesperson between the four people in your group, the first person to PM me a list will be the spokesperson. The spokesperson must submit lists for all team abilities, (but not individual ones or secret powers). Once a spokesperson is elected, you may not change the spokesperson unless the current spokesperson has died. Then, the next person to send a list will automatically be deemed the spokesperson.
You have the following abilities, if the ability targets a player, and unless specified, you must submit a list with five people on it, the first person alive at the time your action takes place will be targeted by the power:
Slippery Stairs: Every night, you may cause a player to slip down your stairs, injuring themselves lethally. This is your nightly kill. This ability is counted as an action done by the spokesperson.
Day Kill: Twice during the game, you may initiate a daykill. However, you may only target players in a room that at least one of your team members are in. You cannot target a player who is not currently sharing a room with any of your teammates. The kill will occur in the fashion of the team member who is in the room as the target. If there are more than one team member in the room as the target, a random team member’s attack fashion will occur unless specified. This ability does not count as an action.
The following abilities all occur at night, and may be used in conjunction with the night kill. However, the spokesperson may only use one of these abilities at a time. Note that these abilities will occur at the end of the night.
Inanimate Activity: Once during the game, you may prevent your team from being targeted by anybody during the night. Everyone who targets a member of your team will simply move to the next person on the list. This ability does not count as an action.
Resurrection: Once during the game, instead of using your nightly kill, you may resurrect one of your teammates. They will be resurrected with no resistance, but one day and night cycle of protection. This ability is counted as an action done by the spokesperson.
Conversion: Once during the game, at night, instead of using your night kill or the “resurrection” ability, you may choose to convert a player. You must be in the same room as the player you want to convert. They will be able to retain their old role, but with an updated resistance and the ability to use night kills. They will not be able to use other team abilities, and will not receive a new personal ability. This ability is counted as an action done by the spokesperson.
The following ability is your own individual ability. You will be able to use this ability regardless if you are the spokesperson or not. If you are the spokesperson, you will be able to use it in conjunction with your other abilities, this will not take the place of one of them. This will also take place at the end of the night.
Deconstruction: Once during the game, you may lower a player’s resistance by 50%.
Resistance: 60%
You cannot be converted.
Sat Aug 30, 2008 10:15 pm
Sat Aug 30, 2008 10:58 pm
Sun Aug 31, 2008 8:08 pm
Sun Aug 31, 2008 9:16 pm
Sun Aug 31, 2008 10:17 pm
Zesty Zombie
Alignment: Evil
Team: Zombies
Winning Condition: Defeat all other teams
Teammates: Bruces galore (Zealous Zombie)
For zombies, you are quite a chipper bunch, which may explain why you’re able to fit in normally with other people. Being the undead, you have quite a special slew of abilities.
Please pick a spokesperson between the four people in your group, the first person to PM me a list will be the spokesperson. The spokesperson must submit lists for all team abilities, (but not individual ones or secret powers). Once a spokesperson is elected, you may not change the spokesperson unless the current spokesperson has died. Then, the next person to send a list will automatically be deemed the spokesperson.
You have the following abilities, if the ability targets a player, and unless specified, you must submit a list with five people on it, the first person alive at the time your action takes place will be targeted by the power:
Braaaiiinnnns: Every night, you may eat another player’s brains. This is your nightly kill. This ability is counted as an action done by the spokesperson.
Zombie Attack!: Once during the game, you may initiate a zombie attack. This will occur during the day, and the action will be done as soon as I receive the PM. Before initiating the zombie attack though, the spokesperson and at least one additional zombie must be in the same room. The zombie attack will attempt to randomly kill somebody in said room. With each additional zombie in the room, the kill amount will go up by one. (For example, 2 zombies in the room will kill 1 person, while 3 zombies in the room will kill 2 people). You cannot choose who you are killing, it is completely random. You will not kill members of your own team. This ability does not count as an action.
The following abilities will occur at the end of night.
Resurrection: At night, instead of using the “braaaiiinnnns” ability, you may instead choose to resurrect one of your dead teammates. You may not use this ability two nights in a row. Only the spokesperson may use this ability, and once the spokesperson dies, even if they are resurrected, they will not get this ability back. The resurrected zombie will not have any form of protection, or resistance what so ever. This ability is counted as an action done by the spokesperson.
Resistance: 50%
You cannot be converted.
Plain Poisoner
Alignment: Evil
Team: Plain Poisoner
Winning Condition: Defeat all other teams
Teammates: One Man Team
You are the plain poisoner. You plainly poison people in a boring fashion.
You have the following abilities, if the ability targets a player, and unless specified, you must submit a list with five people on it, the first person alive at the time your action takes place will be targeted by the power:
Poison: Every night, you may plant poison on somebody. This is your nightly “kill”. At the end of the night, everybody who targeted this person will be killed, but the person will be spared. If nobody targets the person you planted poison on, he or she will die. You may plant poison on yourself, but you will not die if nobody targets you. You will simply lose role abilities for the next day and night cycle. This ability is counted as an action done by you.
Venom: Once during the game, you may attempt to poison somebody during the day. The person you targeted will be killed, there is no transferrable poison like your night kill ability. This ability does not count as an action.
Gas Leak: Once during the game, you may cause a gas leak and stop the execution. This ability does not count as an action.
Hide: Twice during the game, you may hide and avoid being targeted during the night. Everybody who targets you will simply move one name down on their list.
Immunity: Your resistance will not decrease, and you cannot die until Day 3. This ability does not count as an action.
Heir: You must submit a list of people to pass your role on before you die. The first person on the list who can be converted will inherit your role. This ability does not count as an action.
The following abilities all occur at night, and may be used in conjunction with the night kill. Note that these abilities will occur at the end of the night.
Anti-Poison: Once during the game, you may increase your resistance by 50%.
Resistance: 80%
You cannot be converted.
Journeying Journalist
Alignment: Innocent
Winning Condition: Defeat all evil teams
You are a journeying journalist, hoping to make it big.
You have the following abilities, if the ability targets a player, and unless specified, you must submit a list with five people on it, the first person alive at the time your action takes place will be targeted by the power:
Announcement: Every night, you may leave an anonymous announcement in the night scene. If you wish to do so, PM me with the announcement you’d like to have posted. This ability does not count as an action.
Message: Three times during the game, you may send an anonymous PM to a player of your choice. PM me with the player’s name and the message you wish to relay to them. They will receive this message as soon as I receive your PM. This ability counts as an action done by you.
Guesswork: Every night, you may guess the names of the people that will appear in the night scene. (This means the people actually affected by an event, not just a random filler name. Events that target a large group of people, will also not count). You may guess as many names as you like. For each name you guess correctly, you will have 10% of resistance added at the end of the night. For each name that you get wrong however, 10% will be taken away from your resistance. (Don’t worry, your resistance will not go below zero). This ability does not count as an action.
Resistance: 20%