butterflygirl wrote:
If someone else circles a petpetpet, it cancels out what you've been doing. I don't know why, but that's how it seems to work. I don't usually have much trouble with this game, but every once in a while I'll have a game where the other person is faster than me and I can't circle much...lol
EditI just had two bugs in one game.
The story:
I had been battling my opponent pretty hard. They'd gotten most of their keys fairly quickly and I was way behind due to lousy rolls. So I'd been slowing them down and eventually caught up. They were one space away from the door, so I used a mortog powerup.
It moved me onto the door space, told me to roll, then went to the other player. The other player, who was
missing a key, then
jumped onto the door space (I've seen this glitch before) and the game stopped doing anything. No game over messages, no turn option, nothing.
I did send in two bug report messages (not enough room in one for both bugs) and hopefully they'll fix these issues...lol
Here's a pic of the game before we both left:
http://img.photobucket.com/albums/v401/ ... blebug.pngA. With all powerups, you must roll the dice after using it. The mortog card is no different. The powerup is to jump 1 space ahead AND roll the dice (it is always 1 space in front - the same direction as the player is going). So if you jump into the exit, you cannot roll the dice so you cannot complete your turn.
You can get out of the problem by using a misdirected or another mortog PU.B. When you have all 5 keys the game recognises that you can now exit through the door. If you lose any keys the game does
not recognise that you are now unable to exit. You will still see the arrow to move to the door, even though you are unable to win.
In both instances it is not a glitch, but poor design in the game. And in both instances players have used this poor design to end the game without a winner (sore losers who can pretend they didn't know of this problem).