New Update to the App. Version 1.3.1
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Just checking: I'm assuming if you make a second leader, you can only have one leader per party, correct? You can't use your second leader as a party member?
That's correct.
It is hard for me to be helpful in this situation, as the game was weighted much more towards the player in the early versions. I was able to gain a lot of legendary/epic cards and ascend most of them before the last update.
Having said that, I done some quick comparisons. This may also help others that might come across this topic.
I know this is simple logic, but I will put it in writing anyway. LOL.
Legendaries are best. If you get any (besides your Leader) you will keep it and max it out as soon as possible.
Epics are the next best and I would level up all of these as you can afford to.
During these early stages, the main 'good' cards will be Rare. These are the cards you need to compare and choose the best in each special move category (group damage, single target damage, group heal, single target heal).
Having a balanced team will help out more during these early levels. Have a Party of characters with different special attacks.
I really don't find much use for a self-heal or single heal cards, due to the high amount of healing potion drops from chests and the game itself.
EPICS (That drop)
Thogrin - Swordmaster Talek - Karpoh
Thogrin, it is your mainstay. This card will carry you through until you get a 5* cards.Thogrin - Evader
Damage all enemies (80 + 90% of Attack) 2232
Attack: 2392
Health: 13210
Swordmaster Talek - Critical Hitter
Damage target enemy (75 + 110% of Attack) Total damage at max level: 2389
Attack: 2104
Health: 8715
Karpoh - Normal
Damage target enemy (200 + 125% of Attack) Total damage at max level: 2010
Attack: 1448
Health: 5251
If I have done my calculations correctly, this is a list of the best cards for Rare cards. I checked your list. We are basically on the same page.
Once again, I will just say, I don't know how tough it is now to play now, but I really strongly suggest you stop putting anything into the commons unless you need to level, ascend.
Work on levels to get the Rare cards you need.
RARE:
DAMAGE ALL ENEMIES (I just realised Lady Frostbite is the only Rare 'Damage all' Card).
Lady Frostbite
Damage all enemies (125 + 110% of Attack) Total damage at max level: 1691
Attack: 1424
Health: 5094
DAMAGE TARGET ENEMY
Maraquan Grand Commander
Damage target enemy (150 + 120% of Attack) Total damage at max level: 2187
Attack: 1698
Health: 4544
Shoyru Archer
Damage target enemy (212 + 120% of Attack) Total damage at max level: 2108
Attack: 1580
Health: 4353
Maraquan Foot Soldier
Damage target enemy (200 + 125% of Attack) Total damage at max level: 1717
Attack: 1214
Health: 4585
Maraquan Blade Specialist
Damage target enemy (75 + 110% of Attack) Total damage at max level: 1645
Attack: 1428
Health: 5341
Maraquan Charger
Damage target enemy (75 + 110% of Attack) Total damage at max level: 1582
Attack: 1370
Health: 7860
HEALERS:
Barit Jowes
Heal target ally (150 +110% of Attack) Total heal at max level: 1523
Attack: 1249
Health: 5233
Garven Hale
Heal target ally (200 +120% of Attack) Total heal at max level: 1337
Attack: 948
Health: 7162
Underwater Chef
Heal target ally (200 +130% of Attack) Total heal at max level: 1254
Attack: 811
Health: 3005
Ixi
Heal all allies (150 +100% of Attack) Total heal at max level: 2548
100% chance to increase Health by (70 +10% of Attack) for 2 turns.
Attack: 2398
~~~~~
ASCENDING TABLE
1* 1-10 level (ascend) Costs a 1* card of same element and any other 1* card.
2* 1-15 level (ascend) Costs two 2* cards of same element and any other 2* card.
3* 1-30 level (ascend) Costs two 3* cards of same element and any other 2* card.
4* 1-40 level (ascend) Costs two 4* cards of same element and any other 3* card.
5* 1-50 level