COPPA di Altador!! (Split 2)

For Neopets ONLY discussion.

Moderator: Moderators

Locked
Message
Author
spoonguardonline
PPT Student
PPT Student
Posts: 343
Joined: Sun Apr 02, 2006 9:12 am
Location: Oxford, England

#166 Post by spoonguardonline »

I quite enjoy it - after the initial difficulty, it gets easier once you know how to score, so stick with it!

And I'm annoyed now, because I love Meridell, and want to stay with them, but every other team I try is so much better! Especially Roo Island! Growl. On the one hand, I want to stay with Meridell, but on the other I don't.
Neopets Username: spoonguardonline

http://www.neopets.com/neoadventure.pht ... uardonline - Please play, and feedback is definitely welcome.
rageaholic
Honorary Member
Honorary Member
Posts: 1529
Joined: Mon May 31, 2004 4:18 am

#167 Post by rageaholic »

Are the teams noticibly different? I just picked roo island because I liked them so I'm sticking with them.
Image
spoonguardonline
PPT Student
PPT Student
Posts: 343
Joined: Sun Apr 02, 2006 9:12 am
Location: Oxford, England

#168 Post by spoonguardonline »

rageaholic wrote:Are the teams noticibly different? I just picked roo island because I liked them so I'm sticking with them.


Well, Roo Island felt considerably faster than Meridell, and, according to the team descriptions (which I read because I enjoy that sort of thing), each player has their own description - so some are fast, some are powerful, and some are merely average. And, according to the general description, Meridell is a fast side, but with little power or accuracy. And I can see that - Roo Island appeared faster and more accurate, and in my last game with Meridell I hit the post six times in a row.
Neopets Username: spoonguardonline

http://www.neopets.com/neoadventure.pht ... uardonline - Please play, and feedback is definitely welcome.
burntouttrash
PPT Student
PPT Student
Posts: 282
Joined: Sun Mar 19, 2006 11:58 pm
Location: UK

#169 Post by burntouttrash »

I'm beginning to get better I think, I just won for the first time (2-1). I agree about having a key for switching to the keeper though, that would help a LOT.
Signature, eh? We'll see about that...
itzipg
PPT Toddler
PPT Toddler
Posts: 106
Joined: Fri Apr 28, 2006 11:21 am
Location: Spain

#170 Post by itzipg »

Whoohooo! 7-0! Take that, little jelly/ice scum!
I'm getting the hang of this game.
When the actual tournament begins it'll probably be more difficult, but right now you ony have to learn a couple of moves and you can crush the other team (unless you get ine of those pesky faerie balls).

Oh, and the Tyrannian team rules (I haven't tried any other though) :P
danelkayam
PPT Baby
PPT Baby
Posts: 80
Joined: Wed Aug 24, 2005 2:47 am

#171 Post by danelkayam »

Yay Faerieland! I love how agile the players are. Faerieland+Fire Ball equals so fast you can't see what's happening.
spoonguardonline
PPT Student
PPT Student
Posts: 343
Joined: Sun Apr 02, 2006 9:12 am
Location: Oxford, England

#172 Post by spoonguardonline »

It would be nice if the keepers were automatically controlled, like many football-style games (even though I appreciate this isn't football).

And those Faerie Yooyu's are annoying - they have a habit of curling the wrong way for me, and always manage to just miss the goal.
Neopets Username: spoonguardonline

http://www.neopets.com/neoadventure.pht ... uardonline - Please play, and feedback is definitely welcome.
pezx2k
PPT Toddler
PPT Toddler
Posts: 138
Joined: Tue Apr 04, 2006 5:02 pm
Location: Columbia, SC
Contact:

#173 Post by pezx2k »

Psst its definitely jelly players :D


(And remember if you wish to leave your team and join maraqua the link is http://www.neopets.com/altador/colosseum/join.phtml?
Image Feel free to take the siggy^
spoonguardonline
PPT Student
PPT Student
Posts: 343
Joined: Sun Apr 02, 2006 9:12 am
Location: Oxford, England

#174 Post by spoonguardonline »

Just out of interest - what formation does everyone use? I stick to the 2-2 one.
Neopets Username: spoonguardonline

http://www.neopets.com/neoadventure.pht ... uardonline - Please play, and feedback is definitely welcome.
pezx2k
PPT Toddler
PPT Toddler
Posts: 138
Joined: Tue Apr 04, 2006 5:02 pm
Location: Columbia, SC
Contact:

#175 Post by pezx2k »

spoonguardonline wrote:It would be nice if the keepers were automatically controlled, like many football-style games (even though I appreciate this isn't football).

And those Faerie Yooyu's are annoying - they have a habit of curling the wrong way for me, and always manage to just miss the goal.


One thing I've picked up you can deselct all your placers and click somewhere to start a player running there, then you can switch to another player while the first is running


I prefer 2-2 Left
Image Feel free to take the siggy^
itzipg
PPT Toddler
PPT Toddler
Posts: 106
Joined: Fri Apr 28, 2006 11:21 am
Location: Spain

#176 Post by itzipg »

I use 3+1.
1+3 is a big no-no for me(I used it when I started playing and I never reached the rival's goalposts)

I might try 2+2, it seems people get good results with it :thinking:
spoonguardonline
PPT Student
PPT Student
Posts: 343
Joined: Sun Apr 02, 2006 9:12 am
Location: Oxford, England

#177 Post by spoonguardonline »

itzipg wrote:I use 3+1.
1+3 is a big no-no for me(I used it when I started playing and I never reached the rival's goalposts)

I might try 2+2, it seems people get good results with it :thinking:


Is that three defenders or three forwards? I can never tell. I'm used to the football version, of going from defenders to forwards.

And it would be nice if you could design custom formations. I don't like the fact that my two defenders are wide - I'd prefer them to be in the middle, and have one of my forwards behind the other in the middle. Much better.
Neopets Username: spoonguardonline

http://www.neopets.com/neoadventure.pht ... uardonline - Please play, and feedback is definitely welcome.
itzipg
PPT Toddler
PPT Toddler
Posts: 106
Joined: Fri Apr 28, 2006 11:21 am
Location: Spain

#178 Post by itzipg »

3+1 means 3 forwards. I'm an offensive player, lol
g_ormur
PPT Baby
PPT Baby
Posts: 69
Joined: Tue May 30, 2006 6:12 am

#179 Post by g_ormur »

Does it matter if we submit our score? I always do it but I'm wondering iff it does anything?
spoonguardonline
PPT Student
PPT Student
Posts: 343
Joined: Sun Apr 02, 2006 9:12 am
Location: Oxford, England

#180 Post by spoonguardonline »

I tried with three forwards, but I couldn't cover the defence sufficiently with it. I only need one forward really, so I might try a 3-1 formation.

And I don't think submitting a score does anything at the moment - I think it's just for practice at the moment.
Neopets Username: spoonguardonline

http://www.neopets.com/neoadventure.pht ... uardonline - Please play, and feedback is definitely welcome.
Locked