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 Forum: Neopian Plot Council   Topic: The Return of Dr. Sloth [Split 11]

Posted: Sat Mar 08, 2008 5:47 pm 

Replies: 149
Views: 131268


a=100 b=150 isn't a possible set of numbers.

A+B must be >= 400. (and less that the diagional distance across the square+400)

 Forum: Neopian Plot Council   Topic: Return of Dr. Sloth [Split 10]

Posted: Thu Mar 06, 2008 5:35 am 

Replies: 298
Views: 179120


amarise wrote:
Is that the easiest formula there is? Because there's no way I can do that in the 30 seconds I have to place the final dot.
program it into excel, or a web page, or something else like that.

 Forum: Neopian Plot Council   Topic: Return of Dr. Sloth [Split 10]

Posted: Thu Mar 06, 2008 5:29 am 

Replies: 298
Views: 179120


Mxytdvc wrote:
Um...when I drag my singularity to 0,0 I don't get anything....
Are you locking it in? You have to lock it in every time...

 Forum: Neopian Plot Council   Topic: Return of Dr. Sloth [Split 10]

Posted: Thu Mar 06, 2008 5:27 am 

Replies: 298
Views: 179120


Here's how you do the grav one.

put the first hole at 0,0. the resulting number is $a
put the second hole at 400,0 the resulting number is $b

here's the math to find the x,y to place the third one at:

$x = ($a*$a - $b*$b + 160000)/800;
$y = sqrt(abs($a*$a - $x*$x));

you need to get within +-5 of ...

 Forum: Neopian Plot Council   Topic: Return of Dr. Sloth [Split 10]

Posted: Thu Mar 06, 2008 2:31 am 

Replies: 298
Views: 179120


I'm in 246. red jubjub

FYI pic at http://neopets.com/~Grimlex

 Forum: Neopian Plot Council   Topic: Return of Dr. Sloth [Split 9]

Posted: Thu Feb 28, 2008 5:28 pm 

Replies: 168
Views: 119959


Hmm not sure I like such a low cap number (if that is what TNT decides to do) .. That kinda sends out the message that you don't really need to train your pet for the plots/wars because everyone that can beat the challengers at least 30 times will max out.

I'm no where near maxed out with the ...

 Forum: Neopian Plot Council   Topic: The Return of Dr Sloth (split 4)

Posted: Wed Feb 06, 2008 4:02 pm 

Replies: 185
Views: 154511


foo. My generator was working for the maintanence messages, but I hadn't figured out the military ones yet.

Oh well, If I had stayed up last night I would have gotten them eventually. But Sleep's more important.

Much thanks to ninboy.

 Forum: Neopian Plot Council   Topic: The Return of Dr Sloth (split 3)

Posted: Wed Feb 06, 2008 3:16 am 

Replies: 138
Views: 134640


2 3 mods down, and all my incompletes have become complete.

They're 10 places with 1 new symbol.

My key is: Z=0 X=1 V=2 C=3 8=4 P=5
and I assume the new one is 6 but I haven't verified that.

 Forum: Neopian Plot Council   Topic: The Return of Dr Sloth (split 3)

Posted: Wed Feb 06, 2008 1:39 am 

Replies: 138
Views: 134640


I'm having trouble with the significance of the key especially since I'm guessing. Anyone willing to explain the key?
The key is the first element you're summing.
KEY +MOD1 +MOD2 = Result

(Note: I didn't see any carrying in the 2 modifier puzzles, and I would have if the symbols are distinct and ...

 Forum: Neopian Plot Council   Topic: The Return of Dr Sloth (split 3)

Posted: Wed Feb 06, 2008 1:35 am 

Replies: 138
Views: 134640



It depends on your key. In one 2 modifier puzzle X+X=V, but in another X+X=C

Of course it depends on your key. That was why I included it in my question.
In all my 2 modifier puzzles, in any position, a key of V + a modifier of V + a modifier of V gave a result of X
and so forth through the ...

 Forum: Neopian Plot Council   Topic: The Return of Dr Sloth (split 3)

Posted: Wed Feb 06, 2008 1:07 am 

Replies: 138
Views: 134640


Solved all my 2 modifier ones.

now to try the 3 modifiers.

(how I did it: I made a table of all the combinations that started with the V_ symbol,
and determined that there are only 3 possible combinations for a leading V_ for each result. on each puzzel I had a V_ in the key somewhere, so I just ...

 Forum: Neopets Chat   Topic: Majority Rules Game Sol'n

Posted: Fri Nov 17, 2006 6:28 pm 

Replies: 142
Views: 28346


Confirming Maraquan as #4 for Bloomaroo:

Didn't get a chance to verify #5.

--
-billy-

 Forum: Neopian Plot Council   Topic: HW Plot Part: Sophie's lab (Split #4)

Posted: Fri Nov 10, 2006 7:59 pm 

Replies: 178
Views: 103993


Next Round:

ophie

If my estimation is correct, then the following ingredient list should be correct...

Composite #1:

Special: Platinum Mist
Quantity: 10 grams

Composite #2:

Special: Anti-Gravitic Goo
Quantity: 10 grams
Relevant property: Enchantment
Target value: -406 +/- 1 ...

 Forum: Neopian Plot Council   Topic: HW Plot Part: Sophie's Lab

Posted: Thu Nov 09, 2006 5:41 pm 

Replies: 146
Views: 81308


psyco_chick32 wrote:
The combine button tells me that the composite is not found! What am I doing wrong, does anybody know?
You have to click on the composite you want to combine the ingredient with to select it before you hit the combine button.

 Forum: Neopian Plot Council   Topic: HW Plot Part: Sophie's Lab

Posted: Thu Nov 09, 2006 5:37 pm 

Replies: 146
Views: 81308


In case people missed it:

Note the table at the bottom of
m
It lists all the results of processing the ingredients. It appears that it's the same for everyone. (It worked for me.)

Given that, one should be able to generate a recepy for any requirement without having to do any experimenting ...
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