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PostPosted: Sat Mar 26, 2005 1:38 am 
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warxelo wrote:
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Role: County Doctor
Side: Good
Victory: Defeat all evil teams.

1. You have a bunch of medicines. These can protect people from gang attacks. You only have enough to feed one person the medicines every night. To feed someone the medicines, send me a list of three names. You will feed the medicines to the first person alive at the start of the night. If they are targeted by a gang, they will not die.

2. You may also train an nurse. If you die, your nurse will take up your role as well as any roles they previously had. Once you name an nurse, you cannot change you pick unless the nurse dies. To name a nurse, simply tell me who you want to be your nurse at any time in the game.


It was no fun protecting when what I'm protecting against barely even killed.. They only killed someone when I was dead o_0


I got heir to that. Thanks :D


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PostPosted: Sat Mar 26, 2005 1:39 am 
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Location: Ahm. M'not entirely sure, come to think about it...
I'm not dead, so I probably shouldn't be in the graveyard, but the game is over, so it's all right.

Role: The Werelords
Side: Evil
Victory Conditions: Last team standing
Sub role: Wereduck

The Wereduck: Combat_Boot

The wereduck also has the following powers:

1. Every night you get one egg. Eggs can be tossed at people at anytime during the game. They serve no purpose except the joy off tossing you fresh eggs at other people and evilly laughing at them as they try to figure out what's up. You can even toss eggs to yourself. Your egg total keeps increasing, even if you don't toss any eggs, and thus you can save all your eggs for one eggy party, toss an egg a day, or do whatever you wish. To use an egg, PM me the name of the person you would like to egg (or the name of all the people if you want to use more than one egg at once. You start the game with 1 egg).

2. Each night the wereduck can turn one player into a goose. As a goose, that player can not use any roles or powers, nor can they post or vote during the next day. They can also not be targeted. After one day, the player will turn back into human form. They will also become immune to any goose attacks, and thus you can only goosefy each player once during the game. To turn a player into a goose, send me a list of five names. You will turn the first player alive at the end of the night into a goose.

3. On any night you are not the one who kills you may take to the water. While in the water and kill attempts have a 50% chance of missing. If you do not send the mauling list, you will automatically be assumed to be "in the water".


Sorry for throwing eggs at you all, but it was glorious fun. Can't wait till the next game!
Good game, everybody!
Many thanks to the rest of the team, because if I lacked even one of you I would have died on the first day. (Kugetsu, Lady Night, Bunnylover212)


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PostPosted: Sat Mar 26, 2005 1:40 am 
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I lub that twist clucky. ;)


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PostPosted: Sat Mar 26, 2005 1:43 am 
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All the gangs roles

Quote:
You have the following role in the game of werebunny

Role: The gangs (east side)*2
Side: Evil
Victory: Be the last team standing.

There are two members of the east side gang. JellyFish72 and cap.

The gangs are ONE team are split into two sides; the west side and the east side. The west siders know who each other are and the east siders know who each other are, but the Westside does not know who the eastside is and visa versa. The gangs as a team are allowed to freely communicate with each other (including the sharing of secret powers) via PM thus once you find out who is on the other gang you may talk with them. You are on the east side. The east side as a team as the following roles:

1. On even nights the east side can kill one player. Being a gang, you have many weapons at your disposal. Thus you can choose to kill them by the following means:

1. Knife = stabbed to death
2. Rope = chocked to death (difference between 8 and 2 can be seen)
3. Gun = shot to death
4. Poison = poisoned!
5. Lead pipe = pounded to death. (Difference between 5, 6 and 7 can be seen though)
6. Candlestick = pounded to death. (Difference between 5, 6 and 7 can be seen though)
7. Horseshoe = pounded to death. (Difference between 5, 6 and 7 can be seen though)
8. Wrench = chocked to death. (Difference between 8 and 2 can be seen)

If you try to kill a gang member (west or east), the killing will fail. You cannot use the same weapon two times in a row. To kill a player. Send me a list of five names and your weapon. The first player alive at the time of your killings will be killed with that weapon. Either player can send in the list, of course you should talk about who you want to kill with your teammate before you send in the list.

2. On odd nights, you may protect one gang member protected from nighttime deaths. Once one gang member dies you lose this power. To protect a player, aend me the name of the player you would like to protect before the night ends.

3. You as a team dream about one player each night. To dream about a player, send me the list of 5 names. I will tell you if the first player alive at the time of you dream is a member of the west side gang. This dream overrides anything that might effect targeting. Thus if I tell you that they are a member of the west side gang, there are a member of the west side gang. You can then contact them and discuss strategy with them (as they are your teammates). Please send you dream and killing lists in the same message.


4. If one gang member is killed, the other gang member on that team will be given the power to kill another player during the following day with one of the above tools. To do so, pm me the name of the player you would like to kill and with what tool. I will kill them as soon as I have the chance. A member of the other side can not be the one that makes the killing. It must be the person who was the dead gang members teammate.


Compared to the wereanimals our roles sucked especially since it was so easily to take away our advantage by killing off a member. The only thing that was was the revenge kill and that was about all the killing we did. Probably because the wereanimals had so much protection.


Honk Honk Honk $#%#$% honk hooooonk.

- Honk


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PostPosted: Sat Mar 26, 2005 1:46 am 
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Yeah, sorry about that cap. I think that was one of the biggest holes. :( Orginally I gave a bunch of protection to the gangs. (both members protected on the oppoiste nights, stop an execution, and kill when the ohter gang dies off) -but that seemed too strong, so i hit the gangs and never hit the werewolfs. Gangs also missed alot, which hurt them as well :)


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PostPosted: Sat Mar 26, 2005 1:48 am 
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I would like to see the game log soon to see what we missed. We never found the other gang either so that hurt us too. If it is possible I would like to host the next were-something game too.

edit: What hurt us most is that we never had the chance to night kill every day while the wereanimals did.


Honk Honk Honk $#%#$% honk hooooonk.

- Honk


Last edited by cap on Sat Mar 26, 2005 1:52 am, edited 1 time in total.

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PostPosted: Sat Mar 26, 2005 1:51 am 
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Quote:
Role: Risky Fortune Teller
Side: Good
Victory: Defeat all evil teams.

1. You start the game with a 15% shield. This shield comes into effect any time you are targeted to be killed. The percentage of the shield is the percentage chance you have of surviving the attack. If you survive, you shield total will be cut in half.

2. Each night you may guess who is going to be kill during the night. You may guess as many people as you want. For each person you guess right (as in they die) you gain 5% to you shield. For each person you guess wrong (they don’t die) you lose 3% from your shield.

3. You may also choose to guess no death. If no one dies, you gain 5% to your shield. If someone dies you lose 3% from your shield.

4. If you fail to send in a list, you lose 2% from your shield.

5. You may also predict your own death. If you are targeted during the night you will not die. If you are not targeted during the night, you will die after the night ends. You may do both 1 and 4 in the same night.


I think SirC cancelled #4, he never took away from my shield when I didn't send my lists in. #5 would have come into play tonight.

Also, my big post was incorrect. Due to some unforeseen circumstances, innocents would have died tonight regardless of who was executed. I didn't know that Combat_Boot was going to turn me into a goose. So whether or not bunny was executed, I would have been a duck and not able to vote and they would have won anyways.

Oh well. Great game guys :)


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PostPosted: Sat Mar 26, 2005 1:54 am 
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Quote:
With that sirclucky leaves the conference hall. Bunnylover howls and Lady Night and Kugestu both rise from the grave. The duck form of fzun tries to turn, but they all attack her. As she slowly morphs back to human form; the four victorious werecreatures let off one last victorious howl.


Beautiful ending, and great game. :)


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PostPosted: Sat Mar 26, 2005 2:08 am 
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Thanks dawn:)

Yeah fzun, totally forgot that part of your role :D

Cap, game log will probably come tomorrow. I have this big word doc that has what targeted what each night, but its messy and there might be an error or two-thus you want to wait for the polished version. :D If I recall, Two attacks didnt happen because the west side was dead. One attack was blocked by bunnys skin. Two attacks were blocked by the clowns objects. One attack was blocked by the county doctor. Lady night was protected from the day attack.


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PostPosted: Sat Mar 26, 2005 2:10 am 
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I actually protected someone :P

I agree with dawn that was a great game :)


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PostPosted: Sat Mar 26, 2005 2:53 am 
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You know, I was also playing the game... but I'm not going to tell my role. Nope, I have it safely tucked up with the rest of my roles... :]

</end obvious lie> :P

Good job, Werecreatures. Although when I said sly baddies, I meant 'Sly as a Fox'. I just didn't want to post the rest of it. xD


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PostPosted: Sat Mar 26, 2005 3:15 am 
Way Beyond Godly
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I wonder why... :3


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PostPosted: Sat Mar 26, 2005 3:45 am 
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This was really fun, Sirclucky! Although the gang members did get a really weak baddie role...

Although, what was really hilarious, was the fact that I was a gang member, and everyone was insisting I wasn't... I was laughing REALLY hard at that... : )

cap, I think we made a darn good team...


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PostPosted: Sat Mar 26, 2005 3:56 am 
Way Beyond Godly
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Location: Outside on your boulevarde scaring small children. Um... or in Illinois.
Yeah, someone (Lass maybe? I don't remember) insisted you were good, but I asked watericesage how he knew and he told me that Lass gave him a list or something. Since Lass wasn't a dreamer, I didn't believe him (well I didn't believe Fzun until she told me her role either because I knew at least one of you were bad. XD I forgot that you could still get your kill in before your death so I figured it was Fzun because cap was goosed during that night.). We knew that watericesage suspected you and Lady Night and that he got to take down someone with him, so when we killed him we were taking a gamble. Looks like it was for the better though. :) It was complete luck that you died instead of Lady Night (I think).

I'm surprised people actually believed me though. o_o Of course, don't let this affect future games (of course I'd say that). I went all out because this is not Werewolf, it's Werebunny and I still have my clean record on that game, free from lying. :P


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PostPosted: Sat Mar 26, 2005 4:21 am 
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Quote:
Superman:
Side: Good
Victory: Defeat all evil teams.

1. You have a bullet proof vest, a clawproof coat and a spell proof hat. The vest can block you from five attacks by a gang; the coat can protect you from five maulings by a werecreature and the hat can protect you from five spells by evil wizards. These gifts do not come without a task though. You must protect one player every night. If they are targeted, you will get in the way of the target, if you still have protections left, they will protect you. If not, you will die. The person who you protected will not be harmed though. To protect someone, send me a list of three names; you will protect the first person alive at the start of the night.


Blah, I accidentally protected the baddies, then I was killed... Rawr. *Ish annoyed* You killed meh after I went and protected you! *Floats around with her ghostly ghostliness* Stupid baddies, decieved meh...


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