Sat Mar 26, 2005 1:38 am
warxelo wrote:Role: County Doctor
Side: Good
Victory: Defeat all evil teams.
1. You have a bunch of medicines. These can protect people from gang attacks. You only have enough to feed one person the medicines every night. To feed someone the medicines, send me a list of three names. You will feed the medicines to the first person alive at the start of the night. If they are targeted by a gang, they will not die.
2. You may also train an nurse. If you die, your nurse will take up your role as well as any roles they previously had. Once you name an nurse, you cannot change you pick unless the nurse dies. To name a nurse, simply tell me who you want to be your nurse at any time in the game.
It was no fun protecting when what I'm protecting against barely even killed.. They only killed someone when I was dead o_0
Sat Mar 26, 2005 1:39 am
Sat Mar 26, 2005 1:40 am
Sat Mar 26, 2005 1:43 am
You have the following role in the game of werebunny
Role: The gangs (east side)*2
Side: Evil
Victory: Be the last team standing.
There are two members of the east side gang. JellyFish72 and cap.
The gangs are ONE team are split into two sides; the west side and the east side. The west siders know who each other are and the east siders know who each other are, but the Westside does not know who the eastside is and visa versa. The gangs as a team are allowed to freely communicate with each other (including the sharing of secret powers) via PM thus once you find out who is on the other gang you may talk with them. You are on the east side. The east side as a team as the following roles:
1. On even nights the east side can kill one player. Being a gang, you have many weapons at your disposal. Thus you can choose to kill them by the following means:
1. Knife = stabbed to death
2. Rope = chocked to death (difference between 8 and 2 can be seen)
3. Gun = shot to death
4. Poison = poisoned!
5. Lead pipe = pounded to death. (Difference between 5, 6 and 7 can be seen though)
6. Candlestick = pounded to death. (Difference between 5, 6 and 7 can be seen though)
7. Horseshoe = pounded to death. (Difference between 5, 6 and 7 can be seen though)
8. Wrench = chocked to death. (Difference between 8 and 2 can be seen)
If you try to kill a gang member (west or east), the killing will fail. You cannot use the same weapon two times in a row. To kill a player. Send me a list of five names and your weapon. The first player alive at the time of your killings will be killed with that weapon. Either player can send in the list, of course you should talk about who you want to kill with your teammate before you send in the list.
2. On odd nights, you may protect one gang member protected from nighttime deaths. Once one gang member dies you lose this power. To protect a player, aend me the name of the player you would like to protect before the night ends.
3. You as a team dream about one player each night. To dream about a player, send me the list of 5 names. I will tell you if the first player alive at the time of you dream is a member of the west side gang. This dream overrides anything that might effect targeting. Thus if I tell you that they are a member of the west side gang, there are a member of the west side gang. You can then contact them and discuss strategy with them (as they are your teammates). Please send you dream and killing lists in the same message.
4. If one gang member is killed, the other gang member on that team will be given the power to kill another player during the following day with one of the above tools. To do so, pm me the name of the player you would like to kill and with what tool. I will kill them as soon as I have the chance. A member of the other side can not be the one that makes the killing. It must be the person who was the dead gang members teammate.
Sat Mar 26, 2005 1:46 am
Sat Mar 26, 2005 1:48 am
Sat Mar 26, 2005 1:51 am
Role: Risky Fortune Teller
Side: Good
Victory: Defeat all evil teams.
1. You start the game with a 15% shield. This shield comes into effect any time you are targeted to be killed. The percentage of the shield is the percentage chance you have of surviving the attack. If you survive, you shield total will be cut in half.
2. Each night you may guess who is going to be kill during the night. You may guess as many people as you want. For each person you guess right (as in they die) you gain 5% to you shield. For each person you guess wrong (they don’t die) you lose 3% from your shield.
3. You may also choose to guess no death. If no one dies, you gain 5% to your shield. If someone dies you lose 3% from your shield.
4. If you fail to send in a list, you lose 2% from your shield.
5. You may also predict your own death. If you are targeted during the night you will not die. If you are not targeted during the night, you will die after the night ends. You may do both 1 and 4 in the same night.
Sat Mar 26, 2005 1:54 am
With that sirclucky leaves the conference hall. Bunnylover howls and Lady Night and Kugestu both rise from the grave. The duck form of fzun tries to turn, but they all attack her. As she slowly morphs back to human form; the four victorious werecreatures let off one last victorious howl.
Sat Mar 26, 2005 2:08 am
Sat Mar 26, 2005 2:10 am
Sat Mar 26, 2005 2:53 am
Sat Mar 26, 2005 3:15 am
Sat Mar 26, 2005 3:45 am
Sat Mar 26, 2005 3:56 am
Sat Mar 26, 2005 4:21 am
Superman:
Side: Good
Victory: Defeat all evil teams.
1. You have a bullet proof vest, a clawproof coat and a spell proof hat. The vest can block you from five attacks by a gang; the coat can protect you from five maulings by a werecreature and the hat can protect you from five spells by evil wizards. These gifts do not come without a task though. You must protect one player every night. If they are targeted, you will get in the way of the target, if you still have protections left, they will protect you. If not, you will die. The person who you protected will not be harmed though. To protect someone, send me a list of three names; you will protect the first person alive at the start of the night.