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PostPosted: Wed Mar 30, 2005 3:37 am 
PPT Baby
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I'm looking forward to another werewolf, the last one ended rather quickly for me...

Twists and changes are alway fun I say. :evil:

I think that we ought to do this whole "have someone else run the ww game" thing more often. I'm sure there are a number of people that have some interesting ideas to throw into the game.

On a side note, where/what is IDB, I've heard quite a bit about it but never knew where it was. o_O


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PostPosted: Wed Mar 30, 2005 3:57 am 
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IDB: http://forums.finalhit.org/index.php

And i'm sure the chance will come again :P


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PostPosted: Wed Mar 30, 2005 4:02 am 
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*kidnaps Scott*

allot sooner than you realize as well :D


anyways... ww8 sounds fun. You good at running games scott-i dont think it will fail :)


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PostPosted: Wed Mar 30, 2005 4:18 am 
Beyond Godly
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ScottNak wrote:
Quite frankly I'm afraid of the load I'm going to put on myself. LoL.
It should be interesting.

I'm also ready for the complaints that might come :P

Care to reveal what quirky things you have planned for WW8, Scott? :battar:


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PostPosted: Wed Mar 30, 2005 4:28 am 
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Qanda wrote:
ScottNak wrote:
Quite frankly I'm afraid of the load I'm going to put on myself. LoL.
It should be interesting.

I'm also ready for the complaints that might come :P

Care to reveal what quirky things you have planned for WW8, Scott? :battar:


Wait a sec, Scott, lemme guess! *Searches through Scott's mind* OH! He will be the MC! =o

... Hyper. =3


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PostPosted: Wed Mar 30, 2005 5:05 am 
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*also searches*

There will be at least one of these: innocents, baddies, MC.

=O


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PostPosted: Wed Mar 30, 2005 6:39 am 
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Oh, a quick note on Ixistant's role.

The "first time you are targetted..." section literally meant targetted. It was burnt up during a failed execution.

And here was the wolves role

Quote:
Ivory Fanged Werewolves
Side : Evil
Team members : Urthdigger, maniac
Victory Conditions : All other evil teams defeated, innocents unable to win.

1. You must designate a spokeswolf who will be the person responsible for sending in lists to me. They get the final say on what the killing list should be. The spokeswolf CANNOT be changed unless that person dies or has an adequate reason why. Note: Anyone can send a list, just if the spokeswolf sends in a list, that will be the one used.

2. Every night you will have the opportunity to kill someone by mauling. Before the end of Night a list must be submitted with 4 names on it. The person who is on top of that list, and still alive, will be mauled. Your 'calling card' will be left with the victim revealing that it was the Ivory Fanged Wolves that killed the victim. As a team you will gain the non-fully used secret powers of your victims.

3. You have 1 day kill that you can use. Send me a PM with the name of the person you wish to kill and it will happen as soon as I can do it. You may still do a night mauling if you use this but not your hunting ability.

4. You have the ability to immunize a wolf for a whole day/night cycle. This protects them from ALL forms of death. You can still maul but you cannot use any team secret powers uring the cycle in which you activate this. If you already have used a secret power you will not be able to immunize.

5. Once during the game you may bite a player and convert them into a Werewolf. If you attempt to convert an evil player it will fail. Therefore it is highly recommended you submit a list of several names to convert, the closest one to the top that is not evil will become a Werewolf.

]6. Twice in this game you can use your ability to hunt and rummage in other people’s belongings. In doing so you will steal the secret powers that you targetted for rummaging. If the player has no secret powers then your rummage will be wasted. The fact that something went through somebody's bag will be mentioned, I will not reveal the person rummaged or the person responsible for the rummaging. The player that was rummaged will not be informed they no longer have their powers.


The bits in red were never used


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PostPosted: Wed Mar 30, 2005 7:17 am 
Beyond Godly
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the_dog_god wrote:
The bits in red were never used

Must be very disappointing for the MC when baddies fail to put their special powers to good use.... :roll:


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PostPosted: Wed Mar 30, 2005 7:29 am 
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Nah :P Less work for me :P


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PostPosted: Wed Mar 30, 2005 8:23 am 
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Eh. Its disappointing sometimes. :P

Some quirky things?

- Game begins... at signups.

- There's a fountain of fun... or not?

- Does it really have to be Bad Vs Good? Really? :P

- A twist that has never been seen in an Werewolf game (IDB OR PPT!) [at least from my experience]!

All coming up... on the NEXT... WEREWOLF


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PostPosted: Wed Mar 30, 2005 8:29 am 
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And Scott is the MC and there will be at least one innocent and baddie. Scott, you forgot those. :o


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PostPosted: Wed Mar 30, 2005 8:35 am 
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Oh yes, I was contemplating something that I was going to use in this game. I was going to divide the innocents into two gangs. The object for the innocents was going to be to eliminate the baddies whilst they have more members in their gangs. I had several roles written up for it but ditched it at the last moment. I'll probably use it over at NCW


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PostPosted: Wed Mar 30, 2005 10:02 am 
Beyond Godly
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ScottNak wrote:
- A twist that has never been seen in an Werewolf game (IDB OR PPT!) [at least from my experience]!

Never before seen eh? *Decides to spoil the suspense by suggesting all possible things* ;)

1) Werewolf Paranoia - All players are innocent, techniques used to maintain illusion of the existence of baddies
2) Werewolf Guilt - All players are baddies, survival of the fittest
3) Werewolf Rule Modification - Rules majorly modified to provide all new gameplay experience

Did I mention anything you were thinking of, Scott? :P


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PostPosted: Wed Mar 30, 2005 10:47 am 
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Qanda wrote:
ScottNak wrote:
- A twist that has never been seen in an Werewolf game (IDB OR PPT!) [at least from my experience]!

Never before seen eh? *Decides to spoil the suspense by suggesting all possible things* ;)

1) Werewolf Paranoia - All players are innocent, techniques used to maintain illusion of the existence of baddies
2) Werewolf Guilt - All players are baddies, survival of the fittest
3) Werewolf Rule Modification - Rules majorly modified to provide all new gameplay experience

Did I mention anything you were thinking of, Scott? :P

..All three of those games would be awesome to play.


Gone, forever.


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PostPosted: Wed Mar 30, 2005 11:14 am 
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The baddy game didn't really work over at NCW. I figured it out on the first day and got killed first night because of it. I was sitting in groupies trying to convince people to drop the act and form alliances with other baddies and in turn form other alliances and destroy every team until you've left standing...

But no...the innocent charade went on and on and on and on and on...


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