Wed Mar 30, 2005 3:37 am
Wed Mar 30, 2005 3:57 am
Wed Mar 30, 2005 4:02 am
Wed Mar 30, 2005 4:18 am
ScottNak wrote:Quite frankly I'm afraid of the load I'm going to put on myself. LoL.
It should be interesting.
I'm also ready for the complaints that might come
Wed Mar 30, 2005 4:28 am
Qanda wrote:ScottNak wrote:Quite frankly I'm afraid of the load I'm going to put on myself. LoL.
It should be interesting.
I'm also ready for the complaints that might come
Care to reveal what quirky things you have planned for WW8, Scott?
Wed Mar 30, 2005 5:05 am
Wed Mar 30, 2005 6:39 am
Ivory Fanged Werewolves
Side : Evil
Team members : Urthdigger, maniac
Victory Conditions : All other evil teams defeated, innocents unable to win.
1. You must designate a spokeswolf who will be the person responsible for sending in lists to me. They get the final say on what the killing list should be. The spokeswolf CANNOT be changed unless that person dies or has an adequate reason why. Note: Anyone can send a list, just if the spokeswolf sends in a list, that will be the one used.
2. Every night you will have the opportunity to kill someone by mauling. Before the end of Night a list must be submitted with 4 names on it. The person who is on top of that list, and still alive, will be mauled. Your 'calling card' will be left with the victim revealing that it was the Ivory Fanged Wolves that killed the victim. As a team you will gain the non-fully used secret powers of your victims.
3. You have 1 day kill that you can use. Send me a PM with the name of the person you wish to kill and it will happen as soon as I can do it. You may still do a night mauling if you use this but not your hunting ability.
4. You have the ability to immunize a wolf for a whole day/night cycle. This protects them from ALL forms of death. You can still maul but you cannot use any team secret powers uring the cycle in which you activate this. If you already have used a secret power you will not be able to immunize.
5. Once during the game you may bite a player and convert them into a Werewolf. If you attempt to convert an evil player it will fail. Therefore it is highly recommended you submit a list of several names to convert, the closest one to the top that is not evil will become a Werewolf.
]6. Twice in this game you can use your ability to hunt and rummage in other people’s belongings. In doing so you will steal the secret powers that you targetted for rummaging. If the player has no secret powers then your rummage will be wasted. The fact that something went through somebody's bag will be mentioned, I will not reveal the person rummaged or the person responsible for the rummaging. The player that was rummaged will not be informed they no longer have their powers.
Wed Mar 30, 2005 7:17 am
the_dog_god wrote:The bits in red were never used
Wed Mar 30, 2005 7:29 am
Wed Mar 30, 2005 8:23 am
Wed Mar 30, 2005 8:29 am
Wed Mar 30, 2005 8:35 am
Wed Mar 30, 2005 10:02 am
ScottNak wrote:- A twist that has never been seen in an Werewolf game (IDB OR PPT!) [at least from my experience]!
Wed Mar 30, 2005 10:47 am
Qanda wrote:ScottNak wrote:- A twist that has never been seen in an Werewolf game (IDB OR PPT!) [at least from my experience]!
Never before seen eh? *Decides to spoil the suspense by suggesting all possible things*
1) Werewolf Paranoia - All players are innocent, techniques used to maintain illusion of the existence of baddies
2) Werewolf Guilt - All players are baddies, survival of the fittest
3) Werewolf Rule Modification - Rules majorly modified to provide all new gameplay experience
Did I mention anything you were thinking of, Scott?
Wed Mar 30, 2005 11:14 am