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 Post subject: The Return of Dr Sloth (split 4)
PostPosted: Wed Feb 06, 2008 4:25 am 
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ATTENTION

!! Please make sure all your posts are coherent, and that you have spelled all words to the best of your ability. Also, please try to use correct grammar.

PLEASE keep all posts on topic. If you would like to speak to someone personally or off-topic, PM them.


=====COMICS=====
Chapter 1 (29th Jan)
Chapter 2 (1st Feb)
Chapter 3 (5th feb)

=====Helpful Links=====
Wondering about whether you’re ready to battle, if it comes to that? Check out the Weapon Advice & Recommendations thread!

If you're new to PPT forums, and are just joining for our comprehensive & helpful plot assistance, please remember to read The Rules!


=====PLOT ASSISTANCE=====

Step One - Maintenance Tunnels (30th Jan)

The plot begins! The Maintenance Tunnels appeared under the space station map. At the Maintenance Tunnels, if you click on the left hand tunnel, you get directed to this Game in which you must orientate the bubble/arrow things to get Gorix through the maze.

Using the arrows, you have to change the direction he will go when he reaches particular turns, and then press go. While Gorix is walking you cannot change anything. Conveniently, the direction of a particular arrow will change going clockwise each time Gorix walks across it.

Solutions
Blatantly stolen from Siouxper's post here and re-formatted by the lovely Alex.
(Note - these are not the only solutions, there are many combinations that will finish the level)

MAZE 1
Arrow points DOWN

MAZE 2
The four arrows in a straight line, point (left to right), LEFT, UP, DOWN, RIGHT.
The remaining arrow points RIGHT.

MAZE 3
Arrow by itself on the left points LEFT
Top arrows point (left to right) RIGHT, DOWN
Arrow by itself on the bottom points DOWN

MAZE 4
Arrows along the top point (left to right) UP, RIGHT, RIGHT
Two arrows in the middle row point LEFT, RIGHT
Leftmost arrow in the bottom row points UP (other two can be ignored)

MAZE 5
Top arrows point DOWN, LEFT, DOWN, LEFT
Bottom arrows point DOWN, DOWN, DOWN, DOWN
*Note, for this one, let the robots close the doors themselves - you don't have to do anything except wait.


Once you have completed the mazes, go back to the Maintenance Tunnels and you'll find a new door that has opened.


Step Two - Breaking Military Grade Encryptions (5th Feb)

1. Go here
2. Press "4"
3. Press "2"
4. Cry because the next part is super hard
5. Keep trying different mails till you find one with only one Modifier box. Start here.

Drag the different alien sentance fragments from the left into the modifier box. Keep trying until your "Result" matches your "Target". Its guess and check at this stage.

Once your result matches your target, the mail will be translated. Now repeat for all the single modifiers. Simple huh? Yeah - try doing it with more than one modifier.

Please note - you must do all the single modifiers before it is possible to do the double modifiers. The same for the triples in regards to the doubles

These two petpages are very helpful

http://www.neopets.com/~_Blue___Berry_ <--- for 2 mod encryptions
http://www.neopets.com/~charmander2058 <--- for 3 mod encryptions

(Better guide hopefully coming soon, i'm guessing it won't be long until a program is written in which you can enter the key, the result and modifiers and it'll tell you which one to use.)

=====A BRIEF HISTORY OF TIME...ERRR, PLOT=====
Around 4 years ago, the "in things" were Neopets Trading Cards (exactly how "in" Trading Cards are is an entirely preferential opinion...). Neopets would put out booster packs, as so many card companies do, and one such pack was the Return of Dr Sloth TCG kit.

To accompany the release of the Return of Dr Sloth TCG, Neopets were intending on releasing a Return of Dr Sloth plot. However, time constraints and a certain annoying Usul's plot prevented them from being able to ever actually release it. After post phoning it a few times, they just decided to scrap it and focus on making the next plot - a Curse on Maraqua - better.

Believing they'd never do the Return of Dr Sloth plot, TNT began (creating and) releasing the games they had set to tie in with the plot - IE: The Return of the Return of Dr Sloth, Escape to Kreludor and Moon Rock Rampage - but what to do about those awesome characters (and their escapades) that featured in the TCG expansion pack and in the games?

Simple - throw together some articles in the Gallery of Heroes that detail what the plot was going to be like, release some cool looking items and pretend like the events actually happened in Neopia, but not in the Neopets.com realm of users, plots, events etc.

Now, TNT (in an awesome move) have decided to revisit the Return of Dr Sloth plot in all its chicken-headed glory. Unfortunately, as they didn't want their characters and games to go to waste, the plot's rough outline is already detailed throughout the site. Long story short? There are articles, games and cards that explain what the expected plot will be. Short story long? Anything by DickensKoL ftw


Chapter three of the comic has revealed freakishly tall anthropomorphic Ixis, cool BING-ing retinal scanners, awesome golden statues of Sloth that should be immediately restored to their glorious previous positions and the fact that the Space Faerie's help is out of the question. What does this mean for our Heroes? Why are the maintenance tunnels so painfully designed? Will I be right in my assumptions about the Mysterious Cloaked Lupe? I don't know, but discuss it here!


Do you miss Bill? I miss Bill. Go to this thread to petition Bill Back!


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 Post subject: Re: The Return of Dr Sloth (split 4)
PostPosted: Wed Feb 06, 2008 4:28 am 
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Any of you brilliant people care to share your charts?


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 Post subject: Re: The Return of Dr Sloth (split 4)
PostPosted: Wed Feb 06, 2008 4:29 am 
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Uggg - stuck on the 3 modifiers. Seems my code has changed :(

Nekopan - its different for everybody I believe


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 Post subject: Re: The Return of Dr Sloth (split 4)
PostPosted: Wed Feb 06, 2008 4:34 am 
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I've got to wonder, why are weather reports encrypted?


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 Post subject: Re: The Return of Dr Sloth (split 4)
PostPosted: Wed Feb 06, 2008 4:35 am 
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Maybe the whole computer system was encrypted after the takeover...?


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 Post subject: Re: The Return of Dr Sloth (split 4)
PostPosted: Wed Feb 06, 2008 4:36 am 
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o.O

http://www.neopets.com/~charmander2058

mmmkay so this might be useful. Someone seems to have de-crypted the keys :)

Edit - its working really well for me .


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 Post subject: Re: The Return of Dr Sloth (split 4)
PostPosted: Wed Feb 06, 2008 4:49 am 
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Eep!

Helpful, yes, but is there an efficient way to use it?


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 Post subject: Re: The Return of Dr Sloth (split 4)
PostPosted: Wed Feb 06, 2008 4:51 am 
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The way i've started using it is, on a peice of paper, write down your key, then below it write down your result.

Then below that, decending, write the combinations of the 3 modifiers that would give you that result. Do that for the first three, and it redues the number of possible combinations to try to a dozen or so :D

(which is taking me just as long as process of elimination, and requires far more thinking)


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 Post subject: Re: The Return of Dr Sloth (split 4)
PostPosted: Wed Feb 06, 2008 4:52 am 
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That still leaves about half a billion combinations... you guys must be really lucky or something.


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 Post subject: Re: The Return of Dr Sloth (split 4)
PostPosted: Wed Feb 06, 2008 4:53 am 
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I think I got how to use it...I'll take a break from my work to see if I can get this first 3-modifier. If so...then :) I'll let you know.


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 Post subject: Re: The Return of Dr Sloth (split 4)
PostPosted: Wed Feb 06, 2008 4:56 am 
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Nekopan wrote:
That still leaves about half a billion combinations... you guys must be really lucky or something.


There is only at max 27,000 combinations for a 3 key modifier.


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 Post subject: Re: The Return of Dr Sloth (split 4)
PostPosted: Wed Feb 06, 2008 4:58 am 
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Close enough. =P


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 Post subject: Re: The Return of Dr Sloth (split 4)
PostPosted: Wed Feb 06, 2008 4:59 am 
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OMG GOT IT!

Okay, what I do is first look for the key (left most column) then I scroll until I see the symbol that matches my result (right most column). I then go an plug in all the combinations possible for the symbols listed in between. Still time consuming, but a good method!


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 Post subject: Re: The Return of Dr Sloth (split 4)
PostPosted: Wed Feb 06, 2008 5:04 am 
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angisfab wrote:
OMG GOT IT!

Okay, what I do is first look for the key (left most column) then I scroll until I see the symbol that matches my result (right most column). I then go an plug in all the combinations possible for the symbols listed in between. Still time consuming, but a good method!

That's what I was doing, but my key changed and it's nice to have all the possible combinations (my key was incomplete). The only caveat is to realize that there is more than one combination for each key and target -- so you'll need to try them all. But it's still nice to have a complete key! Now I'm really off to bed (an hour and 3 3-modifier puzzles after I first said it)...


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 Post subject: Re: The Return of Dr Sloth (split 4)
PostPosted: Wed Feb 06, 2008 5:05 am 
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Zorgipoo, that is a great find <3

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