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=====Helpful Links===== Wondering about whether you’re ready to battle, if it comes to that? Check out the Weapon Advice & Recommendations thread!
If you're new to PPT forums, and are just joining for our comprehensive & helpful plot assistance, please remember to read The Rules!
=====PLOT ASSISTANCE===== Step One - Maintenance Tunnels (30th Jan)
The plot begins! The Maintenance Tunnels appeared under the space station map. At the Maintenance Tunnels, if you click on the left hand tunnel, you get directed to this Game in which you must orientate the bubble/arrow things to get Gorix through the maze.
Using the arrows, you have to change the direction he will go when he reaches particular turns, and then press go. While Gorix is walking you cannot change anything. Conveniently, the direction of a particular arrow will change going clockwise each time Gorix walks across it.
Solutions Blatantly stolen from Siouxper's post here and re-formatted by the lovely Alex. (Note - these are not the only solutions, there are many combinations that will finish the level)
MAZE 1 Arrow points DOWN
MAZE 2 The four arrows in a straight line, point (left to right), LEFT, UP, DOWN, RIGHT. The remaining arrow points RIGHT.
MAZE 3 Arrow by itself on the left points LEFT Top arrows point (left to right) RIGHT, DOWN Arrow by itself on the bottom points DOWN
MAZE 4 Arrows along the top point (left to right) UP, RIGHT, RIGHT Two arrows in the middle row point LEFT, RIGHT Leftmost arrow in the bottom row points UP (other two can be ignored)
MAZE 5 Top arrows point DOWN, LEFT, DOWN, LEFT Bottom arrows point DOWN, DOWN, DOWN, DOWN *Note, for this one, let the robots close the doors themselves - you don't have to do anything except wait.
Once you have completed the mazes, go back to the Maintenance Tunnels and you'll find a new door that has opened.
Step Two - Breaking Military Grade Encryptions (5th Feb)
1. Go here 2. Press "4" 3. Press "2" 4. Cry because the next part is super hard 5. Keep trying different mails till you find one with only one Modifier box. Start here.
Drag the different alien sentance fragments from the left into the modifier box. Keep trying until your "Result" matches your "Target". Its guess and check at this stage.
Once your result matches your target, the mail will be translated. Now repeat for all the single modifiers. Simple huh? Yeah - try doing it with more than one modifier.
Please note - you must do all the single modifiers before it is possible to do the double modifiers. The same for the triples in regards to the doubles
(Better guide hopefully coming soon, i'm guessing it won't be long until a program is written in which you can enter the key, the result and modifiers and it'll tell you which one to use.)
=====A BRIEF HISTORY OF TIME...ERRR, PLOT=====
Around 4 years ago, the "in things" were Neopets Trading Cards (exactly how "in" Trading Cards are is an entirely preferential opinion...). Neopets would put out booster packs, as so many card companies do, and one such pack was the Return of Dr Sloth TCG kit.
To accompany the release of the Return of Dr Sloth TCG, Neopets were intending on releasing a Return of Dr Sloth plot. However, time constraints and a certain annoying Usul's plot prevented them from being able to ever actually release it. After post phoning it a few times, they just decided to scrap it and focus on making the next plot - a Curse on Maraqua - better.
Simple - throw together some articles in the Gallery of Heroes that detail what the plot was going to be like, release some cool looking items and pretend like the events actually happened in Neopia, but not in the Neopets.com realm of users, plots, events etc.
Now, TNT (in an awesome move) have decided to revisit the Return of Dr Sloth plot in all its chicken-headed glory. Unfortunately, as they didn't want their characters and games to go to waste, the plot's rough outline is already detailed throughout the site. Long story short? There are articles, games and cards that explain what the expected plot will be. Short story long? Anything by DickensKoL ftw
Chapter three of the comic has revealed freakishly tall anthropomorphic Ixis, cool BING-ing retinal scanners, awesome golden statues of Sloth that should be immediately restored to their glorious previous positions and the fact that the Space Faerie's help is out of the question. What does this mean for our Heroes? Why are the maintenance tunnels so painfully designed? Will I be right in my assumptions about the Mysterious Cloaked Lupe? I don't know, but discuss it here!
Do you miss Bill? I miss Bill. Go to this thread to petition Bill Back!
Post subject: Re: The Return of Dr Sloth (split 4)
Posted: Wed Feb 06, 2008 4:51 am
Honorary Member
Posts: 2116 Joined: Mon May 31, 2004 10:25 am Location: Melb, Australia
The way i've started using it is, on a peice of paper, write down your key, then below it write down your result.
Then below that, decending, write the combinations of the 3 modifiers that would give you that result. Do that for the first three, and it redues the number of possible combinations to try to a dozen or so
(which is taking me just as long as process of elimination, and requires far more thinking)
Do you miss Bill? I miss Bill. Go to this thread to petition Bill Back!
Post subject: Re: The Return of Dr Sloth (split 4)
Posted: Wed Feb 06, 2008 4:59 am
PPT God
Posts: 1953 Joined: Tue Apr 18, 2006 7:37 pm Location: Lost in the Mists of Time Gender:
OMG GOT IT!
Okay, what I do is first look for the key (left most column) then I scroll until I see the symbol that matches my result (right most column). I then go an plug in all the combinations possible for the symbols listed in between. Still time consuming, but a good method!
Okay, what I do is first look for the key (left most column) then I scroll until I see the symbol that matches my result (right most column). I then go an plug in all the combinations possible for the symbols listed in between. Still time consuming, but a good method!
That's what I was doing, but my key changed and it's nice to have all the possible combinations (my key was incomplete). The only caveat is to realize that there is more than one combination for each key and target -- so you'll need to try them all. But it's still nice to have a complete key! Now I'm really off to bed (an hour and 3 3-modifier puzzles after I first said it)...
Blue graffitied on my signature... But it made me laugh, so it's all good!
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