Lots of things happen... so much that clucky gets dizzy. First off he notices the dead body of Forest Magesty. Failing to sit after only having one health point only can mean one thing, elimination. Wind also appears to look a little queasy. Even in the super soft chair. "Ow!" says Clucky "being zapped didnt stop the contaimation from hurting you. You just dont get the life point to cancle it out. Dont worry. You still have three of them
". Requim also looks a little green. "Looks like chair 11 was hit as well. When those two chairs were switched, so was the contaimination." Not everyone is sad though. Pixa grins. "I did my dare! I get my health points! I am gonna go excitedly quack and jump and zip around the room before this round finally ever winds to a close." Stepahnie is also simling. It appears the vortex chair gave her a healthpoint. TDG is smiling to. The crazy chair gave him the power to switch chairs next round, and switching chairs is always fun. But dranzer, dranzer isnt smiling. Dranzer forgot to send in a room discrption and thus loses a HP for the 2nd round in a row. Clucky sees all this and then says "ok. That was fun. Lets leave this foggy place" They walk north. And keep walking. And keep walking. And keep walking. Soon they hit washington DC. They keep walking. Right up to the white house lawn where clucky stops walking. "lets play here" he says. He switches on some patriotic music and leaves everyone to walk. On a nearby tree on what looks like an election poster is the following:
Quote:
Chair 1 is the Pirate chair. A person sitting here gets to send me a list for ALL the chairs the require list sending. If a person does not send in a list, I will use list from the pirate chair for that list instead of randomly choosing it.
Chair 2is control chair. A person sitting here gets to control the simulator the next round. Hence choosing the music, what the room looks like, the food served and everything else they want.
Chair 3 alchemist's chair. This chair contains a vile of poison which can be used continue any chair the following round, causing the person sitting on it to lose a health point.
Chair 4is mastermind's chair. A person sitting here gets to program to dunce chair the next round. The program should be a posting requirement similar to those dished out by Duck Duck Goose. It will only apply to the game topic and can be as evil as you wish as long as the person is able to play the game properly.
Chair 5is portal chair. A person sitting here can switch any two chairs for the next round. The swapping will be announced, however so that people can respond accordingly.
Chair 6is the zapping chair. A person sitting here can zap another person casing them to not be able to use a chair the next round.
Chair 7 is the vortex chair. The person sitting in it either gangs a life point or loses one or have nothing happen, 33% of each happening.
Chair 8 is the stunning chair. A person sitting here can stun another person for a few hours(three to be exact) at the start of the sitting phase of the following round.
Chair 9 is the extra soft chair. A person sitting in it gains a life point from its happy softness.
Chair 10is the dunce chair. A person sitting here gets an evil posting requirement. Successful completion gives them a health point. Failure causes them to lose a health point.
Chair 11 is the contaminated chair. A person sitting in a contaminated chair loses a health point.