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 Post subject: Neoquest II HEEELLLPPP MEEEE!!!
PostPosted: Fri Apr 28, 2006 1:50 am 
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Split!

In-Depth NeoQuest Guide

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I am, and forever will be, The Queer Alpaca
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PostPosted: Sat Apr 29, 2006 4:09 am 
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Everything before Zombom is a total pain in the rear. All I can reccomend is my strategy:

Level to 9 in the cave, go back, fully restock on the basic potions. Avoid using the potions that only the monsters drop, you will NEED those for Zombom. Head to the tower on normal mode, and gain any remaining levels in the tower, heading back to restock on the lower potions when needed. Always go on normal mode through the cave at this point. Once you are the proper level, Agian, head back and fully restock on the basic potions. By this time you should have ammased a decent amount of the stronger potions. Take on Zombom, and KEEP YOUR HEALTH ABOVE 32. If you have enough higher potions, you'll be fine.

Reccomended levels: Normal: 10-11. Evil: 11-12. Insane: 12-13.


Thanks a bunch! Thats a good bit of walking, but at least it'll get me through. Its also nice to know that its not just me who cant wait to get finished with the beginning of the game.

burntouttrash: I forgot all about those wockies. Thanks for reminding me, and making me re-hate them again. :)

Ive been putting off my game until I figured out a decent way not to die, so I guess Ill get back to playing it tonight. I only got into Neoquest II recently, but its like a wild addiction or something.


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PostPosted: Sat Apr 29, 2006 5:44 am 
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The part between the Miner Foreman and Zombom is the worst part of the entire game for me. I can handle leveling up later, but something about that section bugs the heck outta me. I think it is that you are all alone, the enemies don't seem to drop as many potions as you want, there are no free rests handy, and the enemies don't give as much experience as you need to level up faster. I have beaten all 3 difficulties, didn't skip any bosses on any of them, and was level 60 at Terask II. I would much rather fight Hubrid than level up in that area.


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PostPosted: Sat Apr 29, 2006 12:01 pm 
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Not only that, but pots are your only way of healing, there are multiple monsters attacking you, and the monsters are strong. in NQI, you're always alone, but you can heal via plentiful pots, and eventually via your weapon. and the monsters are never too hard. the world also isn't nearly as big


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Losers are those who do not try


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PostPosted: Tue May 02, 2006 1:29 pm 
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I agree! While I *love* NeoQuest II, I always find myself a bit disappointed when I have to start a new game. It's fine once you get Mipsy, but there's absolutely no strategy involved at that point and it's more mindless 'grinding' of levels than anything else.


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 Post subject: Neoquest Woes
PostPosted: Thu May 04, 2006 7:52 pm 
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(Reposted from my topic)
Well, I was fighting scuzzy in the mountain top. (Normal mode NQ II) My party is a little underleveled so Talinia got killed. I kept fighting using up most of my potions. I used Obliterate with Mipsy and it did 100 damage leaving Scuzzy with 5 hp. Rohane got killed and I used obliterate again. Scuzzy resisted it and attacked twice. Guess what happened? Now what am I supposed to do without potions, money, and at the beginning of the lost caves?


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PostPosted: Thu May 04, 2006 7:56 pm 
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I think your only option is to head back to Happy Valley...


Signature, eh? We'll see about that...


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PostPosted: Thu May 04, 2006 8:01 pm 
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Will 2000 gold be enough to buy supplies? And I think I lost because Im underleveled. Mipsy is level 24, Rohane and Talinia are level 25.


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PostPosted: Thu May 04, 2006 9:15 pm 
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That is definitely waaay underleveled to be trying to go into level three. I've just got to the Lost Desert on Evil, it's much harder than Terror Mountain. I'd advise you to go back to Happy Valley, rest at the inn, level up in the southern canyons to about level 25-6 (this will also enable you to earn some cash), then fill up on potions, head back to the adventurers then level up to nearly 28 or 29 before tackling the caves and Scuzzy again.


Signature, eh? We'll see about that...


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PostPosted: Sat May 06, 2006 4:20 pm 
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How's level 36 for Anubits? And did I add skills to Velm well?
15 Group Shielding (Awesome skill, makes most stuff miss with magic and do really low melee damage)
15 Group Healing (With its max. 90 heal, it's perfect for healing that pesky, constantly dying Mipsy.)
2 Mesmerize (Good for groups of four, not sure if I should add more)
3 Innate Casting Haste (In tough battles, I get to heal more and mesmerize more and even do the occasional 10 damage with my staff if a monster's almost dead)
Rohane:
15 Damage Increase (Great Skill)
6 Critical Attacks (DEFINATELY need more of this, Crits rock and if it doesn't kill the monster it usually stuns)
9 Stunnning Strikes (Yes, I know, BAD)
Battle Taunt 1 (Useful in fast boss fights when a party member is dying and I can't heal them.)
1 Magic Resistance (*Barfs* Group shielding does the job)
Innate melee haste 4 (+3 from my armor) (Rohane often can attack twice in a row or even three times if the enemy is slowed)
Mipsy's skills:
15 Direct Damage (100 damage ftw)
8 Group Direct Damage (Meh)
8 Group Haste (<3 this skill)
1 Damage Shields (God this skill sucks)
1 Casting Haste (+3 from robe, mipsy is still slow with four haste)
14 Damage Increase (Her damage still sucks with this)
15 Multiple Targets (Wow this skill is terrible >_>)
5 Ranged attacks (+2 Don't see any difference from it)
Magic Res 1 (+2 useful skill)

SO anyways, I want to know how to add my skills from now on, in Evil, and in Insane.


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PostPosted: Sat May 06, 2006 8:41 pm 
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danelkayam wrote:
How's level 36 for Anubits? And did I add skills to Velm well?
15 Group Shielding (Awesome skill, makes most stuff miss with magic and do really low melee damage)
15 Group Healing (With its max. 90 heal, it's perfect for healing that pesky, constantly dying Mipsy.)
2 Mesmerize (Good for groups of four, not sure if I should add more)
3 Innate Casting Haste (In tough battles, I get to heal more and mesmerize more and even do the occasional 10 damage with my staff if a monster's almost dead)
Rohane:
15 Damage Increase (Great Skill)
6 Critical Attacks (DEFINATELY need more of this, Crits rock and if it doesn't kill the monster it usually stuns)
9 Stunnning Strikes (Yes, I know, BAD)
Battle Taunt 1 (Useful in fast boss fights when a party member is dying and I can't heal them.)
1 Magic Resistance (*Barfs* Group shielding does the job)
Innate melee haste 4 (+3 from my armor) (Rohane often can attack twice in a row or even three times if the enemy is slowed)
Mipsy's skills:
15 Direct Damage (100 damage ftw)
8 Group Direct Damage (Meh)
8 Group Haste (<3 this skill)
1 Damage Shields (God this skill sucks)
1 Casting Haste (+3 from robe, mipsy is still slow with four haste)
14 Damage Increase (Her damage still sucks with this)
15 Multiple Targets (Wow this skill is terrible >_>)
5 Ranged attacks (+2 Don't see any difference from it)
Magic Res 1 (+2 useful skill)

SO anyways, I want to know how to add my skills from now on, in Evil, and in Insane.


Whenever Im unsure about levels, I usually check this guide http://geocities.com/neoquest_2/suggestedlvls.html. It suggests 37 or 38 for Anubits. It also rates the bosses on how hard they are, tells what abilities they use, and lists some tips on the tougher ones. It hasnt let me down yet :)

With your skills, I think they're ok. The first time I played, I was really into maxing out the good stuff, but when I restarted on Evil, I realized that I didnt need to do that. Plus, some of the stuff I was maxing on was overkill and wouldnt even be best utilized until the last couple chapters. The weapons the bosses/monsters give out add points to different areas, making it obsolete to max out.

For example, right now my Velm is equipped with a staff of equanimity which gives an automatic +3 boost in Group Healing and Group Shielding. So even if I only spend 12 skill points in those categories, the weapon maxes them, and I have extra points to spend elsewhere :) Since its too late to change, and wont ruin the game anyway, its just something to think about when you start again. I like Mesmerize too. Ive never put more than 4 or 5 points into it, but most of the time I'll get a good 10-20 second slowdown if it isnt resisted.

Also, even though I put points in Velms Group Shield, I made sure to keep Innate Resistance skills high on all my characters. Later monsters can hit hard, and I liked having that extra defense. Same with Innate Haste. Even though I put points in Mipsy's Group Haste, I upped all their Innate Melee Hastes too. Just to get optimal turns before monsters.

Talinia was always a mystery to me as for what to do. I kept her Damage Increase high, and she does decent damage. At least at level 44. Its not as much as Rohane, but when Mipsy's Direct Damage is resisted or reduced, Talinia can sometimes come in with 60 or 70 damage. Also, I spent points up to 8 in Multiple Targets (cause I really love that skill) and I upped the Innates. After that, nothing seemed incredibly useful, except Shockwave, which sometimes gave a decent stun effect. Ive never used Ranged Attacks with her though, I couldnt decide if it seemed useful.

On Mipsy, I noticed that you 'meh-ed' at the Group Direct Damage. I would too. I use Talinia's Multiple Targets for only two purposes. One, to begin a fight and decide who to concentrate on first; and two, to finish off a near-dead monster while getting damage on another at the same time. Its also fairly useful in a fight where no monsters can heal. To have Mipsy doing the same thing when she could be doing something better seemed bleh in my opinion.

Im absolutely not a pro, and its your game, so my opinions are just here for consideration. Im just finishing Evil my first time, and havent done much in experimenting with different skill sets either. Whatever skills you realize you arent liking now can just be spent in different areas the next time. Normal isnt tough enough to allow terrible skill selection to be a huge problem. Its mostly just practice for Evil and Insane.

Happy luck!


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PostPosted: Sat May 06, 2006 10:23 pm 
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Talinia's a bit of a tricksy one- the ranged attack is pretty useful with higher amounts of points spent on it, and I would REALLY recommend investing some in Shockwave, that is such a helpful skill, especially when it combines with Multiple Target. And don't bother with more than 2 Mesmerization points for Velm; the more you spend, the longer until his next go, so you're losing out on his main capacity as a healer.

Stick some more innate haste and defence on people too- more innate haste = more hasting from Mipsy's spell (as it's percentage), am I right?

The entire site that Cerise linked to is so incredibly helpful, I probably would have given up before White River on Normal if not for that place!


Signature, eh? We'll see about that...


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PostPosted: Sun May 07, 2006 3:28 pm 
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The times I have played the game, I only gave Talinia enough skill points in Multiple targets to hit three enemies. You don't always fight four monsters at once, even in the final stages when the fights are tougher, and by the time Talinia gets to do her second round of Multiple Targets, you should have at the very least killed off one monster. Plus at the end when you are up against the two versions of Terask, the Multiple Target skill won't help in the fight at all, and I try to pick my skills towards wheat I will need to beat Terask....since that's what you need to do to win the game ya know. :roflol:


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PostPosted: Mon May 08, 2006 1:04 pm 
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Thanks so much! It's nice to know people can help me to learn to what skills to add to. And that site is ultra helpful! The only annoying thing about it is that it doesn't show boss hp.


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PostPosted: Mon May 08, 2006 7:26 pm 
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If you go to the 'Monsters & Bosses' page you can find out the HP of every monster and every boss on all three difficulties, plus their abilities.


Signature, eh? We'll see about that...


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