For those topics one could describe as the forum equivalent of a twinkie. Word games, forum contests and giveaways are all the rage here.
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Mon Jun 19, 2006 6:05 pm

I've never been werewolf :P.

Of the (very few x) ) times I've been evil, I've always been mafia / the other non-werewolf team xP.

Mon Jun 19, 2006 6:07 pm

I've been werewolf a lot...

...and cult the last 3 out of 4 games. o_o

(well I was cult and then werewolf on Randomness, but it's still counts, right? :P)

Mon Jun 19, 2006 6:15 pm

I was an wolf in Krabbz's game, but then again, I was the innocent dreamer!

*no idea why he applied a plethora of effects to the word innocent, but, I guess it makes a change*

Kuge = insta-maul!

Mon Jun 19, 2006 6:44 pm

ScottNak wrote:On the other hand, YesItIsh got 32,000 slashings instead. Promptly werewolf'd I'd say. Attatched to his wrist, which miraculously survived all 32K slashings, was the familiar bracelet of the Best Buddies.


sadfhkjabdacskfblaurliwabhjcLKJ;OIUOERAW;OFHAHSDLJKCHVA;SLDHSKJAFSHADJGKJAHSDGI CWEUIQNANZX MAHCSLAKUEIQOQWELKJCNBMASFCAQEGFQIUWOFIUERGFWBCASNM

ARGH

*Hulk SMASH*

...and chart updated again.

ARGGGGHHHHHHH.

Mon Jun 19, 2006 7:33 pm

I get dragged off to Yorktin for one day and when I come back I'm dead. Ah well, I can't say I didn't suspect it would happen.

In any case, Bangel should still have a few tricks.

Mon Jun 19, 2006 9:46 pm

Yay, go Bangel! Cuz.

Should be an interesting ending!

Mon Jun 19, 2006 11:31 pm

matterbug wrote:Should be an interesting ending!


Though, obvious in the wolves triumpth...
*waves more fur-sprouting banners*

Mon Jun 19, 2006 11:37 pm

Pixa wrote:
matterbug wrote:Should be an interesting ending!


Though, obvious in the wolves triumpth...
*waves more fur-sprouting banners*


Pssh. We'll see.

Don't count your chickens before your eggs hatch.

THERE ARE ALWAYS SHOCKING THINGS IN WEREWOLF?

Tue Jun 20, 2006 2:40 am

*high fives WIS and grins*

Great job, man. Great job. You kept the alliance as long as you possibly could, which was not actually something I was expecting.

Noo gets no high fives because he is still evil, with no super!alliance to help his case. Tsktsk.

My theory was so correct.

Tue Jun 20, 2006 2:46 am

Bangel wrote:*high fives WIS and grins*

Great job, man. Great job. You kept the alliance as long as you possibly could, which was not actually something I was expecting.

Noo gets no high fives because he is still evil, with no super!alliance to help his case. Tsktsk.

My theory was so correct.


Of course it was. =D

Stupid wolves killing my favorite Vigilante. *glares*

And ooh. A declaration has been declared! Lessee if they've won.

Tue Jun 20, 2006 2:48 am

Just because i want this is happen even though it won't WIS dies somehow by declaring victory and Noo wins. Don't know why that would happen, but it'd be neat to see nonetheless.
Edit: Nevermind, my reality was a minute too late.

Onto post game saying:
Mafia had terrible luck. Our whole team got wiped out by night 2....not much to say since we died as early as possible, lol.
Last edited by Blk Mage on Tue Jun 20, 2006 2:49 am, edited 1 time in total.

Tue Jun 20, 2006 2:48 am

The cult is eternal, kthxbai.

Tue Jun 20, 2006 2:49 am

Haha. Yes yes. Props to Bangel for figuring out zee truth behind the game. Now's the time to moan and groan (or praise) what we went through the past 8 days. :P

Tue Jun 20, 2006 2:52 am

WW17 Role: CULT MEMBERS
01: DM was on fire!
02: endeavourl
03: CWisgood
04: Kugetsu

You are Evil. You must select a leader before the end of Night 0. This leader will have the SOLE duties to use the following abilities. At any point a non-leader can send use ability 1, but any lists sent by the leader take priority over anyone else. Upon the death of a leader, whoever sends me the next list (ability 1) will automatically become the leader. You may not change leader while s/he is alive.

(1) Knifing. Each night you may send me a list of 5 names. Whoever is on top and alive at the time your list is processed will be KNIFED. The MAXIMUM probability of the success of your killing follows this formula:
# of cult members who voted / # cult members alive at execution time.
(all 4 votes out of 4: 100%. 3 out of 4: 75%… etc.)

(2) Revival. After one full cycle after the death of your initial leader, the followers (the other 3) can use this ability to revive the leader in (3 - # cult members alive) cycles. So, if leader dies at night 2. After night 3’s finish, the remaining followers (lets say 3 are still alive) can use this ability and revive the leader in (3 – 3 = 0 cycles). The leader would be revived at the end of night.
* This only applies to the INITIAL leader, and can be used CONTINUALLY as long as there are followers to use this ability.
* If there are 0 followers, this ability CANNOT be used.
* If all followers die, but this ability has been invoked, the leader will still be resurrected at the appropriate time. HOWEVER, if someone declares victory (and is correct) while you are dead, then the game is over with their victory.

(3) Day Kill. ONCE this game you can concentrate your energies and attack someone during day. This request must come DURING day and I will perform the act as soon as I can. This Kill will go through any SP induced protections, however anything by other roles will stop it. You only get one shot at this and will prevent you from using ability (1).


What I forgot to add was that the number of *wait* cycles will directly work to your protection. (Since you were resurrected under full support, wait time = 0 = 0 protection).

1st wait cycle = 1 protection cycle
Each additional wait cycle = 1/2 cycle


Lesson learned: Never form alliances with Wind. xD

Oh, and I was 1st and 11th dead. x)

Tue Jun 20, 2006 3:02 am

Heh, horray! Sorry we couldn't tie for first place, Bangel. :(

And what do you mean you didn't expect me to keep the alliance. xD

--

Good game everyone. :) I'd like to thank my awsome teammates, Bangel and Kuge. (For dying)
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